Amaranthe | Mon 07-Feb-05 07:41 PM |
Member since 17th Mar 2003
536 posts
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#593, "Some advice"
Edited on Mon 07-Feb-05 07:49 PM
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- Be sure to read "Help Tips" (Helpfile 84). It offers some fundamental tips on exploration and how to avoid being pk'ed.
- Play a diplomatic character - uncaballed and neutral has worked for many in the past. Be assertive at making allies, as people are less likely to pk you if you establish yourself as a ally. Most players don't want to pk *so* aggressively that they cut themselves off from potential groupmates. The healer is a good suggestion save for that empowerment can be a difficult endeavor for a new player.
- Many people tend to find characters with concealment abilities easier to play if they are getting pk'ed often while trying to explore the game. Rangers and assassins are perhaps the most popular, as both these classes are fairly resiliant in combat yet also have concealment and utility abilities. If you give one of these classes a try, don't be afraid to run and hide at the first sign of trouble!
And the staff does frequently address the difficulties newbies experience in the game. We know we're a challenging MUD, and we take pride in that, but at the same time we are constantly working out methods to ease up the learning curve. Just in the past week, several affordable maps of newbie-appropriate areas have been made and put up for sale at local map shops, and we plan to add more newbie-friendly content of this nature in the future, both on the website and the MUD itself.
Most importantly, hang in there and have fun!
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Give us newbies a chance?
[View all] , Tan, Mon 07-Feb-05 05:59 PM
New guy 101,
(NOT Pro),
09-Mar-05 12:16 PM, #18
RE: Give us newbies a chance?,
Care-free Ellis,
08-Mar-05 05:19 PM, #12
RE: Give us newbies a chance?,
nepenthe,
08-Mar-05 09:40 PM, #13
I get to out-Nepenthe Nepenthe,
Theerkla,
09-Mar-05 02:38 PM, #19
RE: I get to out-Nepenthe Nepenthe,
Care-free Ellis,
09-Mar-05 03:57 PM, #20
Maybe you shouldn't.,
Wilhath,
09-Mar-05 04:04 PM, #21
RE: Maybe you shouldn't.,
Care-free Ellis,
09-Mar-05 05:40 PM, #22
RE: Maybe you shouldn't.,
incognito,
09-Mar-05 08:13 PM, #23
RE: Maybe you shouldn't.,
nepenthe,
09-Mar-05 09:47 PM, #24
RE: I get to out-Nepenthe Nepenthe,
nepenthe,
09-Mar-05 09:49 PM, #25
A simple explanation of uber equipment,
incognito,
08-Mar-05 10:35 PM, #14
My first string of characters was something along the l...,
Nivek1,
08-Feb-05 07:40 AM, #9
Have you tried assassin? Here's some help on how to sur...,
DurNominator,
07-Feb-05 08:39 PM, #7
One more thing.,
DurNominator,
07-Feb-05 08:45 PM, #8
Don't use wilderness civilized.,
(NOT Pro),
08-Mar-05 10:34 AM, #10
RE: Don't use wilderness civilized.,
DurNominator,
08-Mar-05 11:26 AM, #11
Some advice,
Amaranthe,
07-Feb-05 07:49 PM #4
Play a non-mage lightwalker, group with lightwalkers,
Theerkla,
07-Feb-05 06:05 PM, #1
Done that, died there,
Tan,
07-Feb-05 06:35 PM, #2
accept some deaths but do the following,
incognito,
07-Feb-05 07:24 PM, #3
Try good assassin then, maybe? (n/t),
nepenthe,
07-Feb-05 08:03 PM, #5
Or neutral/good bard.,
Laearrist,
07-Feb-05 08:15 PM, #6
RE: Or neutral/good bard.,
Jaxter,
09-Mar-05 05:17 AM, #15
No.,
DurNominator,
09-Mar-05 06:06 AM, #16
RE: No.,
nepenthe,
09-Mar-05 08:51 AM, #17
Death,
Jaxter,
10-Mar-05 03:54 AM, #26
We all die sometimes.,
DurNominator,
10-Mar-05 05:24 AM, #27
RE: We all die sometimes.,
Jaxter,
10-Mar-05 06:11 AM, #28
To be blunt,
Theerkla,
10-Mar-05 08:03 AM, #29
Few facts.,
DurNominator,
10-Mar-05 09:01 AM, #31
RE: Death,
nepenthe,
10-Mar-05 08:49 AM, #30
RE: Death,
Care-free Ellis,
10-Mar-05 01:16 PM, #32
A bonus to permanent death....,
Valguarnera,
10-Mar-05 02:09 PM, #33
RE: A bonus to permanent death....,
Vandir,
29-Mar-05 11:52 PM, #34
Restarting a character with the same name...,
Manden,
30-Mar-05 02:47 AM, #35
Traps.. death.. *2?,
Vandir,
30-Mar-05 09:26 AM, #36
RE: Traps.. death.. *2?,
Sandello,
30-Mar-05 12:57 PM, #38
or conjurer,
incognito,
30-Mar-05 04:57 PM, #39
Another bonus to permanent death on CF,
Nivek1,
30-Mar-05 11:32 AM, #37
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