TheDude | Fri 26-Jan-07 09:09 PM |
Member since 20th Sep 2005
283 posts
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#975, "Sockets. CF limit on connections?"
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I am generally curious, how many connections could CF realistically handle, in terms of it's server's socket connections?
I ask because I am doing some load testing on a c++ socket server I'm writing (totoally non-mud related) and am wondering what sort of numbers the mud server could physically theoretically handle before connections started getting blocked (as a comparison); I'm hoping to get an answer independent of what overall program memory might allow, for simplicity's sake.
Also, what platform is CF run on?
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Sockets. CF limit on connections?
[View all] , TheDude, Fri 26-Jan-07 09:09 PM
RE: Sockets. CF limit on connections?,
Isildur,
28-Jan-07 05:24 PM, #1
I thought every socket was a file descriptor on Solaris,
Theerkla,
28-Jan-07 07:20 PM, #2
RE: I thought every socket was a file descriptor on Sol...,
Isildur,
28-Jan-07 07:41 PM, #3
Thanks. Both of you seem to be on it.,
TheDude,
30-Jan-07 12:52 AM, #4
Probably aren't going to get that info about CF,
Tac,
30-Jan-07 09:12 AM, #5
Not really..,
Marcus_,
30-Jan-07 11:12 AM, #7
RE: Not really..,
Isildur,
30-Jan-07 06:53 PM, #8
But that would be multiplaying, which is wrong and agai...,
Marcus_,
05-Feb-07 07:12 AM, #9
RE: Thanks. Both of you seem to be on it.,
Isildur,
30-Jan-07 10:45 AM, #6
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