Fjarn | Tue 12-Jan-10 06:52 PM |
Member since 03rd Jun 2008
173 posts
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#2190, "edge helpfiles 11 - transmuter"
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'ADEPT OF DIMENSION' Transmuters with this edge may return to three-dimensional form more swiftly.
SEE ALSO: EDGES, 'DUO DIMENSION'
ADRENAMANCER Transmuters with this edge find greater effectiveness with their spells of adrenalin manipulation.
SEE ALSO: EDGES, 'ADRENAL SURGE', 'ADRENAL BURST'
AMPHIBIMANCER Transmuters with this edge find their spells of gill growth and removal more effective and longer lasting.
SEE ALSO: EDGES, 'GILL GROWTH', 'GILL REMOVAL'
'ARCANE SCHOLAR' Arcane scholars are able to deconstruct magical afflictions with greater ease, and also sustain magical perception for longer periods of time.
See also: EDGES, 'DISPEL MAGIC', CANCELLATION, 'DETECT MAGIC'
Battlemage Training - Better Lash and Pugil, possible requisite for some other edges.
'BEWILDERING JOLT' The mental jolts of transmuters with this edge have a chance to further bewilder those who fail to resist their effects for a short time.
SEE ALSO: EDGES, 'MENTAL JOLT'
'BIOMORPHIC WARMAGE' A transmuter with this edge has focused upon their guild's spells of mass battle and wields them more effectively than most.
SEE ALSO: EDGES, 'MASS BIOLUMINESCENCE', 'MASS METABOLIC SLOWING', 'MASS DECALCIFY', 'MASS REDUCE', 'MASS CORPOREAL SOFTENING', 'MASS AUGMENT TOXINS', 'MASS BUOYANCY', 'MASS LETHARGY'
'BLISS OF ISOLATION' The desensitizing magic of a transmuter with this edge is slightly more potent and difficult to dispel.
SEE ALSO: EDGES, DESENSITIZE
BONEMENDER Transmuters who focus upon mending shattered bones may do so more often and with greater effectiveness.
Transmuters who seek to learn this healing art focus first upon mending wounds of the flesh.
Evil transmuters lack the concern for the health of others to learn this edge; those that are concerned with healing themselves often pursue the Regenerator of Self edge instead.
SEE ALSO: EDGES, 'REPAIR BONE', 'FLESHMENDER', 'REGENERATOR OF SELF'
'BOUNDLESS FLIGHT' Arial transmuters with this edge learn to easily counter spells of earthbinding upon themselves, requiring some mana. This is an automatic ability.
See also: EDGES, FLIGHT, EARTHBIND
'BUTTRESSED SKELETON' A transmuter skilled in all the magics of bone can attempt to permanently fortify their skeletal structure. While taxing, this has several benefits, including making it more difficult to concuss them into unconciousness or break their bones.
SEE ALSO: EDGES, 'DISRUPT BONE', 'REPAIR BONE', 'CALCIFY'
Calmed Mind - Improves mana regen: Regening up to 600 mana a tick at lvl 40
'DIMENSIONAL VISION' Transmuters and conjurers skilled in dimensional magics can, with great effort, gain a limited ability to perceive two-dimensional creatures. This does not enable them to harm such beings more readily than normal.
SEE ALSO: EDGES, 'DUO DIMENSION'
DIMINISHER Small transmuters sometimes learn to wield reducing magic against those bigger than themselves with greater ease.
See also: EDGES, REDUCE
'ELASTIC ESCAPE' Agile transmuters with this edge may, while malleable, much more easily and quickly remove bonds and restraints upon their person. This includes some restraints that, normally, one would be unable to untie without assistance.
SEE ALSO: EDGES, MALLEABILITY
FLESHMENDER Transmuters who focus upon mending the wounds of the flesh may do so more often and with greater effectiveness.
Evil transmuters lack the concern for the health of others to learn this edge; those that are concerned with healing themselves often pursue the Regenerator of Self edge instead.
SEE ALSO: EDGES, 'REPAIR FLESH', 'REGENERATOR OF SELF'
FLESHRIPPER A transmuter skilled in the way of disrupting flesh can learn to inflict slightly more damage and cause more severe and lasting wounds while doing so.
See also: EDGES, 'DISRUPT FLESH', BLEEDING
'FLESHTWISTER'S AWARENESS' A transmuter skilled in all forms of disruption can become more aware of the effects of their disruptions upon others, feeling even at a distance when they cease or are cured.
SEE ALSO: EDGES, 'DISRUPT FLESH', 'DISRUPT BONE', 'DISRUPT MUSCLE', 'DISRUPT ORGAN', 'NEUROLOGICAL DISRUPTION'
'GRACE UNDER PRESSURE' Transmuters skilled in acceleration magic can learn to defend themselves more gracefully while under its affects.
SEE ALSO: EDGES, ACCELERATE 'HOLLOW BONES' Arial transmuters can learn to use their hollow bones to practical effect, enabling them to successfully mix their flight with calcification magic.
(This does not enable them to mix flight with other incompatible magics.)
See also: EDGES, FLIGHT, CALCIFY
'MASTER OF DIMENSION' Adepts of Dimension who proceed further down this path of specialization often find that they may regain three-dimensional form even more quickly and also percieve creatures of the third dimension more easily while flat.
SEE ALSO: EDGES, 'DUO DIMENSION', 'ADEPT OF DIMENSION'
'MASTER OF LEISURE' A transmuter with this edge wields the spells of relaxation to far greater effect.
SEE ALSO: EDGES, RELAXATION, 'MASS RELAXATION'
'MASTERY OF SELF' Long self-experimentation has granted some transmuters an exceptional mastery of specifically their own body and metabolism. All spells cast upon themselves are done with slightly greater effectiveness.
This edge requires a strong understanding of metabolic unity to learn.
SEE ALSO: EDGES, 'METABOLIC UNITY'
'METABOLIC FORTITUDE' Putting their extensive knowledge of the systems of their own body to use, some transmuters find that they can more easily shrug off toxins and illness.
SEE ALSO: EDGES
ORGANMENDER Transmuters who focus upon mending grevious internal injuries may do so more often and with greater effectiveness.
Transmuters who seek to learn this healing art focus first upon mending wounds of the flesh and bone. Only good transmuters are sufficiently selfless to learn the secrets of this edge.
SEE ALSO: EDGES, 'REPAIR ORGAN', 'FLESHMENDER', 'BONEMENDER'
'PARALYTIC OPPORTUNIST' Some more martial transmuters have taken the somewhat ethically questionable step of focusing their combat style to better take advantage of the combat deficiencies of the paralyzed and otherwise very crippled. While never winning them humanitarian awards from the Triumvirate of Voralian City, this edge does reap powerful advantages in melee combat versus those so incapacitated.
SEE ALSO: EDGES, 'NEUROLOGICAL DISRUPTION'
'PERFECT SELF' A transmuter with advanced knowledge of their own body's processes can learn to cast many of their spells upon themselves without some of the usual drawbacks.
SEE ALSO: EDGES, 'MASTERY OF SELF'
<b>'PSYCHE CRUSH'<b> Transmuters of strong mind may learn to employ the Psyche Crush against more dimwitted opponents they strike with neurological disruption. This can increase the damage of the disruption, as well as the potency of its non- paralytic side-effects.
See also: EDGES, 'NEUROLOGICAL DISRUPTION'
'REGENERATOR OF SELF' Transmuters with advanced understanding of their own body's processes can repair damage to their body with great effectiveness.
SEE ALSO: EDGES, 'REPAIR FLESH', 'REPAIR BONE', 'REPAIR ORGAN', 'MASTERY OF SELF'
'REORGANIZE INNARDS' Some advanced transmuters have been known to take the radical step of reorganizing their internal organs to better hide some of the vital and squishy bits from would-be assailants. This can make attacks that require knowing just where those bits are, such as backstabs, assassinations, disembowelment, arterial strikes, and the like more difficult to land. However, these organs tend to be found where they are in nature for a reason, and this irreversible process can have dangerous and unforeseen side-effects as the terrible price of its more obvious benefits.
SEE ALSO: EDGES
'RESIST PARALYSIS' Some transmuters turn their knowledge of paralysis to defense, learning to resist all forms of paralysis more effectively.
SEE ALSO: EDGES, 'NEUROLOGICAL DISRUPTION'
'STEALTHY REDIMENSIONING' Particularly sneaky transmuters can learn to reassume three-dimensional form more subtlety, often giving no indication at all to those nearby.
See also: EDGES, 'DUO DIMENSION', SNEAK
TORMENTOR Some transmuters excel in causing their victims acute pain. This unpleasant prediliction for suffering grants them more effective fumbling magic and often more excruciating muscle disruption magic.
Only the most depraved of transmuters readily acquires the tormentor's art.
See also: EDGES, FUMBLE, 'DISRUPT MUSCLE'
'VIVIMANCER'S REJECTION' The art of transmutation traditionally focuses upon affecting relatively natural living creatures. This at time proves inconvienient for some transmuters, who, when beset by hordes of undead, constructs, or extraplanar creatures, have been known to wish for more pleasant occupations such as carpentry or farming.
In answer to this difficulty, some transmuters pursue a school of thought often known as the Vivimancer's Rejection, which trains them to focus both device- based magic and what little of their magic can successfully be brought to bear upon the abnormal with greater effectiveness.
Vivimancer's Rejection and Vivimancer's Precision are antithetical; a transmuter may not choose both of these edges.
SEE ALSO: EDGES, 'VIVIMANCER'S PRECISION'
'VIVIMANCER'S PRECISION' A transmuter learns much about the weaknesses of the races of Thera, knowledge that has some use even when they are not employing the direct teachings of their own guild. A transmuter with this edge has learned to apply this knowledge to more effectively use offensive device-based magic against the sorts of creatures they may affect with their metabolic spells.
A transmuter may not choose both this edge and the Vivimancer's Rejection.
SEE ALSO: EDGES, 'VIVIMANCER'S REJECTION'
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CF Lives.
[View all] , Twist, Tue 12-Jan-10 09:51 AM
RE: CF Lives.,
Eskelian,
20-Apr-10 10:27 AM, #126
I'm curious, how much of the old website was saved? NT,
Batman (Anonymous),
18-Apr-10 10:37 AM, #124
Somewhere between none and very little (n/t),
Zulghinlour,
18-Apr-10 10:38 AM, #125
With that being said -,
Batman (Anonymous),
08-May-10 06:09 PM, #127
RE: With that being said -,
HammerSong,
08-May-10 11:16 PM, #128
Wow.... :(,
Rodriguez,
13-Jan-10 09:42 AM, #88
RE: CF Lives.,
Pendragon_Surtr,
12-Jan-10 07:25 PM, #83
Less important, but the website?,
asylumius,
12-Jan-10 06:44 PM, #67
RE: Less important, but the website?,
Daevryn,
12-Jan-10 08:10 PM, #85
An opportunity!,
Valkenar,
13-Jan-10 12:45 PM, #89
Re: Helpfiles,
Zulghinlour,
12-Jan-10 04:26 PM, #57
On that note...,
Daevryn,
12-Jan-10 05:31 PM, #60
Check the diku wiki.,
Dallevian,
12-Jan-10 06:44 PM, #64
Also note,
Dallevian,
12-Jan-10 06:44 PM, #66
edge helpfiles 1,
Fjarn,
12-Jan-10 06:44 PM, #69
added these (n/t),
Daevryn,
13-Jan-10 10:13 PM, #91
edge helpfiles 2,
Fjarn,
12-Jan-10 06:44 PM, #70
added,
Daevryn,
13-Jan-10 10:18 PM, #92
edge helpfiles 3 - bards,
Fjarn,
12-Jan-10 06:44 PM, #71
Added These,
Kastellyn,
13-Jan-10 10:01 PM, #90
edge helpfiles 4 - berserkers,
Fjarn,
12-Jan-10 07:06 PM, #72
Added these (nt),
Twist,
14-Jan-10 10:56 AM, #93
edge helpfiles 5 - conjurers,
Fjarn,
12-Jan-10 07:06 PM, #73
Added these (nt),
Twist,
14-Jan-10 09:39 PM, #96
another conjurer edge,
Fjarn,
16-Jan-10 05:40 PM, #103
Added n/t,
Adeglicfh,
19-Jan-10 12:43 PM, #123
edge helpfiles 6 - druid,
Fjarn,
12-Jan-10 07:06 PM, #74
Added these, but missing Oak's Wisdom,
Twist,
15-Jan-10 10:12 AM, #98
edge helpfiles 7 - healer,
Fjarn,
12-Jan-10 07:06 PM, #75
Added these, missing Shield of the Vulnerable n/t,
Twist,
16-Jan-10 09:38 PM, #106
edge helpfiles 8 - invoker,
Fjarn,
12-Jan-10 07:06 PM, #76
Added These n/t,
Adeglicfh,
18-Jan-10 01:01 AM, #113
edge helpfiles 9 - ranger,
Fjarn,
12-Jan-10 07:06 PM, #77
another ranger edge,
Fjarn,
16-Jan-10 05:40 PM, #101
This and Above Ranger Helpfiles Added n/t,
Adeglicfh,
18-Jan-10 09:59 PM, #121
edge helpfiles 10 - shaman,
Fjarn,
12-Jan-10 07:06 PM, #78
All Shaman Edges Added n/t,
Adeglicfh,
18-Jan-10 01:01 AM, #114
edge helpfiles 11 - transmuter,
Fjarn,
12-Jan-10 07:06 PM #79
Added these n/t,
Adeglicfh,
17-Jan-10 11:20 AM, #108
edge helpfiles 12 - racial,
Fjarn,
12-Jan-10 07:06 PM, #81
that's it from me for tonight,
Fjarn,
12-Jan-10 07:25 PM, #82
Helpfiles - Necro Edges,
Adeglicfh,
15-Jan-10 09:14 AM, #94
Still Looking for Following helpfiles,
Adeglicfh,
17-Jan-10 11:20 AM, #107
Dunno if these are proper helpfiles, but DIKU-Wiki has ...,
DurNominator,
18-Jan-10 11:42 AM, #112
That are player comments I think. /nt,
Rodriguez,
18-Jan-10 09:59 PM, #116
Or just go here...,
incognito,
18-Jan-10 09:59 PM, #120
By fairly up to date we mean updated 06/10/07.,
DurNominator,
19-Jan-10 02:05 AM, #122
Found and Added n/t,
Adeglicfh,
18-Jan-10 01:01 AM, #115
HelpFiles Healer Edges,
Adeglicfh,
15-Jan-10 09:14 AM, #95
Healer Edge Helpfiles Added n/t,
Adeglicfh,
18-Jan-10 09:59 PM, #117
edge helpfiles - warrior,
Fjarn,
15-Jan-10 01:23 PM, #97
Added These n/t,
Adeglicfh,
17-Jan-10 11:20 AM, #109
edge helpfiles - antipaladin,
Fjarn,
15-Jan-10 01:23 PM, #99
Added These n/t,
Adeglicfh,
17-Jan-10 04:09 PM, #110
edge helpfiles - paladin,
Fjarn,
15-Jan-10 01:23 PM, #100
Added These n/t,
Adeglicfh,
17-Jan-10 04:09 PM, #111
Random more recent edges,
Fjarn,
16-Jan-10 05:40 PM, #102
Added These n/t,
Adeglicfh,
18-Jan-10 09:59 PM, #118
help age,
Rodriguez,
16-Jan-10 05:40 PM, #104
added (nt),
Twist,
16-Jan-10 09:15 PM, #105
RE: Re: Helpfiles,
asylumius,
12-Jan-10 06:44 PM, #68
Added These n/t,
Adeglicfh,
18-Jan-10 09:59 PM, #119
CF Wikipedia,
Straklaw,
12-Jan-10 04:23 PM, #56
Re: Port 4444,
Zulghinlour,
12-Jan-10 04:23 PM, #55
RE: CF Lives.,
Susubienko,
12-Jan-10 04:14 PM, #54
Good job guys!,
Beer,
12-Jan-10 03:59 PM, #52
RE: CF Lives.,
Thalongrim,
12-Jan-10 03:59 PM, #51
RE: CF Lives.,
Rayihn,
12-Jan-10 04:00 PM, #53
So don't roll Fortress, right?,
Dallevian,
12-Jan-10 05:31 PM, #58
RE: So don't roll Fortress, right?,
Daevryn,
12-Jan-10 05:34 PM, #61
Well.,
Dallevian,
12-Jan-10 06:44 PM, #65
For Fort,
Rayihn,
12-Jan-10 08:04 PM, #84
For Battle & Yean -,
Yean,
13-Jan-10 12:47 AM, #87
I feel like someone has punched me in the stomach when ...,
Abernyte,
12-Jan-10 03:09 PM, #49
RE: I feel like someone has punched me in the stomach w...,
Daevryn,
12-Jan-10 03:22 PM, #50
Yeah Man, I understand, I am not bitching, moaning or w...,
Abernyte,
12-Jan-10 05:31 PM, #59
I will cover the bitching...F...U...C...K...!!!!!!!!,
Zulghinlour,
12-Jan-10 05:35 PM, #62
Kudos to you and all the imms.,
Dallevian,
12-Jan-10 06:44 PM, #63
Thanks for all the work you do Zulg N/T,
Yean,
12-Jan-10 10:40 PM, #86
IF...,
incognito,
12-Jan-10 02:53 PM, #47
Might be...,
Twist,
12-Jan-10 02:55 PM, #48
Couple of cabal things.,
bobbyp,
12-Jan-10 02:38 PM, #44
Depends on the Imm,
Rayihn,
12-Jan-10 02:40 PM, #45
Damn it,
incognito,
12-Jan-10 02:38 PM, #43
So are you saying...,
Guilo,
12-Jan-10 01:47 PM, #41
We are unlikely to have this hard drive wiped.,
Twist,
12-Jan-10 01:49 PM, #42
RE: CF Lives.,
asylumius,
12-Jan-10 12:54 PM, #30
RE: CF Lives.,
Daevryn,
12-Jan-10 12:55 PM, #31
Also...,
asylumius,
12-Jan-10 01:11 PM, #32
RE: Also...,
Daevryn,
12-Jan-10 01:11 PM, #36
Assumed since they only refresh on reboot they were.,
asylumius,
12-Jan-10 01:47 PM, #40
Made my wife happy.,
Dallevian,
12-Jan-10 12:54 PM, #29
Which you broke by committing unspeakable acts on.,
Bell,
12-Jan-10 01:47 PM, #38
<3 I LERV U MAYN. ALLAH YUU NT,
Batman (Anonymous),
12-Jan-10 12:38 PM, #27
RE: CF Lives.,
Isildur,
12-Jan-10 10:59 AM, #13
On the side-question,
Twist,
12-Jan-10 11:07 AM, #18
Oh! There a general guidline for that?,
Habbs,
12-Jan-10 11:27 AM, #20
It is generally requested that you not do that...,
Twist,
12-Jan-10 11:28 AM, #22
It's not like I'm going to play anyway :P ~,
Ahtieli,
12-Jan-10 11:39 AM, #24
Good point,
incognito,
12-Jan-10 02:45 PM, #46
Damn, I guess Elphania bites the dust for good,
Habbs,
12-Jan-10 12:38 PM, #25
RE: Damn, I guess Elphania bites the dust for good,
Adekar,
12-Jan-10 07:06 PM, #80
RE: On the side-question,
Isildur,
12-Jan-10 01:11 PM, #33
RE: On the side-question,
thendrell,
12-Jan-10 01:47 PM, #39
RE: CF Lives.,
Mort,
12-Jan-10 10:44 AM, #9
There were backups...,
Twist,
12-Jan-10 10:46 AM, #12
Doh, who keeps backup at server,
Ahtieli,
12-Jan-10 10:59 AM, #14
RE: There were backups...,
Mort,
12-Jan-10 11:05 AM, #16
Keep in mind...,
Twist,
12-Jan-10 11:06 AM, #17
RE: Keep in mind...,
Isildur,
12-Jan-10 01:11 PM, #35
RE: Keep in mind...,
Daevryn,
12-Jan-10 01:12 PM, #37
Again, $#$%# providers,
Amortis,
12-Jan-10 11:30 AM, #23
#$%#$ providers.,
Amortis,
12-Jan-10 10:40 AM, #7
Is it working now?,
TJHuron,
12-Jan-10 10:40 AM, #6
I had issues at my home, also...,
Twist,
12-Jan-10 10:41 AM, #8
How did you solve it? Or didn't you? Thanks! nt,
TJHuron,
12-Jan-10 10:44 AM, #10
I haven't, yet...,
Twist,
12-Jan-10 10:45 AM, #11
It is the ISP...,
TJHuron,
12-Jan-10 11:25 AM, #19
Mine too...,
Twist,
12-Jan-10 11:26 AM, #21
Hopefully one I can get to from work!!!!,
Habbs,
12-Jan-10 12:38 PM, #26
Please do...,
Verbatim9,
12-Jan-10 12:54 PM, #28
Good Info. nt,
TJHuron,
12-Jan-10 01:11 PM, #34
Somebody hero and beat graatch to the hummingbird penda...,
Marcus_,
12-Jan-10 10:26 AM, #2
HAHAHAHA,
Ahtieli,
12-Jan-10 10:24 AM, #1
I know...,
Twist,
12-Jan-10 10:26 AM, #3
Holy ####, I just realized the implications of what you...,
TheLastMohican,
12-Jan-10 10:33 AM, #4
Old copies of Imm Pfiles were on the development box...,
Twist,
12-Jan-10 10:34 AM, #5
RE: Old copies of Imm Pfiles were on the development bo...,
Isildur,
12-Jan-10 10:59 AM, #15
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