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Topic subjectedge helpfiles 11 - transmuter
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2190, edge helpfiles 11 - transmuter
Posted by Fjarn on Wed 31-Dec-69 07:00 PM
'ADEPT OF DIMENSION'
Transmuters with this edge may return to three-dimensional form more swiftly.

SEE ALSO: EDGES, 'DUO DIMENSION'

ADRENAMANCER
Transmuters with this edge find greater effectiveness with their spells of adrenalin manipulation.

SEE ALSO: EDGES, 'ADRENAL SURGE', 'ADRENAL BURST'

AMPHIBIMANCER
Transmuters with this edge find their spells of gill growth and removal more effective and longer lasting.

SEE ALSO: EDGES, 'GILL GROWTH', 'GILL REMOVAL'

'ARCANE SCHOLAR'
Arcane scholars are able to deconstruct magical afflictions with greater ease, and also sustain magical perception for longer periods of time.

See also: EDGES, 'DISPEL MAGIC', CANCELLATION, 'DETECT MAGIC'

Battlemage Training - Better Lash and Pugil, possible requisite for some other edges.

'BEWILDERING JOLT'
The mental jolts of transmuters with this edge have a chance to further bewilder those who fail to resist their effects for a short time.

SEE ALSO: EDGES, 'MENTAL JOLT'


'BIOMORPHIC WARMAGE'
A transmuter with this edge has focused upon their guild's spells of mass battle and wields them more effectively than most.

SEE ALSO: EDGES, 'MASS BIOLUMINESCENCE', 'MASS METABOLIC SLOWING', 'MASS DECALCIFY', 'MASS REDUCE', 'MASS CORPOREAL SOFTENING', 'MASS AUGMENT TOXINS', 'MASS BUOYANCY', 'MASS LETHARGY'

'BLISS OF ISOLATION'
The desensitizing magic of a transmuter with this edge is slightly more potent and difficult to dispel.

SEE ALSO: EDGES, DESENSITIZE

BONEMENDER
Transmuters who focus upon mending shattered bones may do so more often and with greater effectiveness.

Transmuters who seek to learn this healing art focus first upon mending wounds of the flesh.

Evil transmuters lack the concern for the health of others to learn this edge; those that are concerned with healing themselves often pursue the Regenerator of Self edge instead.

SEE ALSO: EDGES, 'REPAIR BONE', 'FLESHMENDER', 'REGENERATOR OF SELF'

'BOUNDLESS FLIGHT'
Arial transmuters with this edge learn to easily counter spells of earthbinding upon themselves, requiring some mana. This is an automatic ability.

See also: EDGES, FLIGHT, EARTHBIND

'BUTTRESSED SKELETON'
A transmuter skilled in all the magics of bone can attempt to permanently fortify their skeletal structure. While taxing, this has several benefits, including making it more difficult to concuss them into unconciousness or break their bones.

SEE ALSO: EDGES, 'DISRUPT BONE', 'REPAIR BONE', 'CALCIFY'

Calmed Mind - Improves mana regen: Regening up to 600 mana a tick at lvl 40

'DIMENSIONAL VISION'
Transmuters and conjurers skilled in dimensional magics can, with great effort, gain a limited ability to perceive two-dimensional creatures. This does not enable them to harm such beings more readily than normal.

SEE ALSO: EDGES, 'DUO DIMENSION'

DIMINISHER
Small transmuters sometimes learn to wield reducing magic against those bigger than themselves with greater ease.

See also: EDGES, REDUCE


'ELASTIC ESCAPE'
Agile transmuters with this edge may, while malleable, much more easily and quickly remove bonds and restraints upon their person. This includes some restraints that, normally, one would be unable to untie without assistance.

SEE ALSO: EDGES, MALLEABILITY

FLESHMENDER
Transmuters who focus upon mending the wounds of the flesh may do so more often and with greater effectiveness.

Evil transmuters lack the concern for the health of others to learn this edge; those that are concerned with healing themselves often pursue the Regenerator of Self edge instead.

SEE ALSO: EDGES, 'REPAIR FLESH', 'REGENERATOR OF SELF'

FLESHRIPPER
A transmuter skilled in the way of disrupting flesh can learn to inflict slightly more damage and cause more severe and lasting wounds while doing so.

See also: EDGES, 'DISRUPT FLESH', BLEEDING

'FLESHTWISTER'S AWARENESS'
A transmuter skilled in all forms of disruption can become more aware of the effects of their disruptions upon others, feeling even at a distance when they cease or are cured.

SEE ALSO: EDGES, 'DISRUPT FLESH', 'DISRUPT BONE', 'DISRUPT MUSCLE', 'DISRUPT ORGAN', 'NEUROLOGICAL DISRUPTION'

'GRACE UNDER PRESSURE'
Transmuters skilled in acceleration magic can learn to defend themselves more gracefully while under its affects.

SEE ALSO: EDGES, ACCELERATE 'HOLLOW BONES'
Arial transmuters can learn to use their hollow bones to practical effect, enabling them to successfully mix their flight with calcification magic.

(This does not enable them to mix flight with other incompatible magics.)

See also: EDGES, FLIGHT, CALCIFY


'MASTER OF DIMENSION'
Adepts of Dimension who proceed further down this path of specialization often find that they may regain three-dimensional form even more quickly and also percieve creatures of the third dimension more easily while flat.

SEE ALSO: EDGES, 'DUO DIMENSION', 'ADEPT OF DIMENSION'


'MASTER OF LEISURE'
A transmuter with this edge wields the spells of relaxation to far greater effect.

SEE ALSO: EDGES, RELAXATION, 'MASS RELAXATION'

'MASTERY OF SELF'
Long self-experimentation has granted some transmuters an exceptional mastery of specifically their own body and metabolism. All spells cast upon themselves are done with slightly greater effectiveness.

This edge requires a strong understanding of metabolic unity to learn.

SEE ALSO: EDGES, 'METABOLIC UNITY'

'METABOLIC FORTITUDE'
Putting their extensive knowledge of the systems of their own body to use, some transmuters find that they can more easily shrug off toxins and illness.

SEE ALSO: EDGES

ORGANMENDER
Transmuters who focus upon mending grevious internal injuries may do so more often and with greater effectiveness.

Transmuters who seek to learn this healing art focus first upon mending wounds of the flesh and bone. Only good transmuters are sufficiently selfless to learn the secrets of this edge.

SEE ALSO: EDGES, 'REPAIR ORGAN', 'FLESHMENDER', 'BONEMENDER'


'PARALYTIC OPPORTUNIST'
Some more martial transmuters have taken the somewhat ethically questionable step of focusing their combat style to better take advantage of the combat deficiencies of the paralyzed and otherwise very crippled. While never winning them humanitarian awards from the Triumvirate of Voralian City, this edge does reap powerful advantages in melee combat versus those so incapacitated.

SEE ALSO: EDGES, 'NEUROLOGICAL DISRUPTION'

'PERFECT SELF'
A transmuter with advanced knowledge of their own body's processes can learn to cast many of their spells upon themselves without some of the usual drawbacks.

SEE ALSO: EDGES, 'MASTERY OF SELF'

<b>'PSYCHE CRUSH'<b>
Transmuters of strong mind may learn to employ the Psyche Crush against more dimwitted opponents they strike with neurological disruption. This can increase the damage of the disruption, as well as the potency of its non- paralytic side-effects.

See also: EDGES, 'NEUROLOGICAL DISRUPTION'

'REGENERATOR OF SELF'
Transmuters with advanced understanding of their own body's processes can repair damage to their body with great effectiveness.

SEE ALSO: EDGES, 'REPAIR FLESH', 'REPAIR BONE', 'REPAIR ORGAN', 'MASTERY OF SELF'


'REORGANIZE INNARDS'
Some advanced transmuters have been known to take the radical step of reorganizing their internal organs to better hide some of the vital and squishy bits from would-be assailants. This can make attacks that require knowing just where those bits are, such as backstabs, assassinations, disembowelment, arterial strikes, and the like more difficult to land. However, these organs tend to be found where they are in nature for a reason, and this irreversible process can have dangerous and unforeseen side-effects as the terrible price of its more obvious benefits.

SEE ALSO: EDGES

'RESIST PARALYSIS'
Some transmuters turn their knowledge of paralysis to defense, learning to resist all forms of paralysis more effectively.

SEE ALSO: EDGES, 'NEUROLOGICAL DISRUPTION'

'STEALTHY REDIMENSIONING'
Particularly sneaky transmuters can learn to reassume three-dimensional form more subtlety, often giving no indication at all to those nearby.

See also: EDGES, 'DUO DIMENSION', SNEAK

TORMENTOR
Some transmuters excel in causing their victims acute pain. This unpleasant prediliction for suffering grants them more effective fumbling magic and often more excruciating muscle disruption magic.

Only the most depraved of transmuters readily acquires the tormentor's art.

See also: EDGES, FUMBLE, 'DISRUPT MUSCLE'


'VIVIMANCER'S REJECTION'
The art of transmutation traditionally focuses upon affecting relatively natural living creatures. This at time proves inconvienient for some transmuters, who, when beset by hordes of undead, constructs, or extraplanar creatures, have been known to wish for more pleasant occupations such as carpentry or farming.

In answer to this difficulty, some transmuters pursue a school of thought often known as the Vivimancer's Rejection, which trains them to focus both device- based magic and what little of their magic can successfully be brought to bear upon the abnormal with greater effectiveness.

Vivimancer's Rejection and Vivimancer's Precision are antithetical; a transmuter may not choose both of these edges.

SEE ALSO: EDGES, 'VIVIMANCER'S PRECISION'


'VIVIMANCER'S PRECISION'
A transmuter learns much about the weaknesses of the races of Thera, knowledge that has some use even when they are not employing the direct teachings of their own guild. A transmuter with this edge has learned to apply this knowledge to more effectively use offensive device-based magic against the sorts of creatures they may affect with their metabolic spells.

A transmuter may not choose both this edge and the Vivimancer's Rejection.

SEE ALSO: EDGES, 'VIVIMANCER'S REJECTION'