|
The Siege – There is no parity in the siege. It is an assault on an enemy cabal. It is the defense of your own cabal. It is the coordination and execution of a carefully planned attack. If you are the enemy in the way of BattleRagers “in motion” of a siege, expect to be removed as a barrier of defense or offense.
The Skirmish – Personal assaults, hunting of enemies, individual test of self-worth are all considered part of the skirmish. These are individual moments outside of raids, defenses in which blood is spilled in an effort to best your enemy. Parity should be adhered in these situations. Parity (again) is the measurement of equality against your enemy. In this, a Scout thief who is clearly incompetent likely won’t match up well against a Fire, sword spec Warmaster.
The definitions of these do not give you leeway for the following:
Attacking the BattleRager cabal unprovoked. If you attack the Village you are a threat to it. Rattle the cage at your own risk.
Do not attack a group of BattleRagers. If they are out gaining experience they have a purpose. To attack them while they are grouped is to attack them as a single entity.
In short, use common sense. Parity is a BattleRager’s (and his Immortals) measurement of self-worth. Not your measurement of him. If they choose to devalue their self-worth consistently, the Commander, Drillmaster and Immortals will help relieve them of their responsibilities.
A large factor of success in PK is based on the element of surprise. Using parity as a means to mitigate the element of surprise is not within your right.
Stand within the ruins picking off BattleRagers. This is just ignorant and unrealistic. It is clear that most people doing this fully protect themselves then expect for rules of parity to be followed. You don’t enter a tribal Village, kill one of its people and get to walk out unmolested. If you want to duel, choose elsewhere or set it up away from the Battle cabal.
I reward and punish members of the cabal based on consistency. A single moment (or log) will not determine the outcome of a member of the cabal. While I am not perfect at this, I do have the eyes of other Immortals who help me (thanks Iunna, Twist). There are also members of the staff who give me suggestions and ideas with which to make the cabal better. Immortals want all cabals to be self-regulated. The Commander and Drillmaster have a difficult role to play in this with far less tools than the Immortals have. This makes it highly important that we have all of our facts in order before deciding the fate of a character.
By providing this information, hopefully there are better guidelines and understandings of how you can help contribute to the cabal (and game) without tearing it down. It will ultimately lead to more fun for everyone involved.
|