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Subject: "Code changes that allow mobs to attack any groupmate" Previous topic | Next topic
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Top General Discussions Gameplay Topic #59410
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Conjiegirl (Anonymous)Sun 31-May-15 05:48 AM
Charter member
#59410, "Code changes that allow mobs to attack any groupmate"


          

Was this done on purpose to limit archon use as a conjurer? They get drawn into battle quite often now with this change.

First conjurer in many years so could be remembering wrongly.

  

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DestuviusSun 31-May-15 07:09 AM
Member since 08th Oct 2013
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#59412, "RE: Code changes that allow mobs to attack any groupmat..."
In response to Reply #0


          

It was not a change with the sole purpose of making life harder as a good align conjurer. I think there are far worse problems than an archon toting conjurer actually needing to pay attention while killing mobs.

  

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Conjiegirl (Anonymous)Sun 31-May-15 03:35 PM
Charter member
#59415, "related to this"
In response to Reply #1


          

Is it possible to have warrior and warded familiar edges lowered in cost given that you no longer have the choice of it being hit when with your familiar.

You can now walk into an aggro mob that bashes your familiar in the first round when you had no intentions of it being involved. I know you could just not have it with you but it makes using a key part of conjurer abilities (the familiar) really awkward without those edges.

Just a request.

  

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incognitoMon 01-Jun-15 01:14 AM
Member since 04th Mar 2003
4495 posts
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#59422, "If anything that makes the edges more valuable"
In response to Reply #2


          

Also, you have the option of sending it a couple of rooms away before walking in on aggro mobs.

  

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