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jaynus | Fri 21-Nov-03 04:21 AM |
Member since 16th Apr 2003
139 posts
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#3041, "Mobs and saves"
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Is there any way that mob spells would get checked based on player saves?
thanks
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 Huh?,
nepenthe ,
21-Nov-03 08:07 AM, #1
 you sometimes do, but not always?,
incognito,
21-Nov-03 12:32 PM, #2
  Always.,
nepenthe ,
22-Nov-03 10:47 AM, #7
 RE: Huh?,
jaynus,
21-Nov-03 06:14 PM, #3
 RE: Huh?,
Valguarnera ,
21-Nov-03 09:27 PM, #4
 RE: Huh?,
jaynus,
22-Nov-03 01:05 AM, #5
 Here's a hint,
Terwin,
22-Nov-03 08:40 AM, #6
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nepenthe | Fri 21-Nov-03 08:07 AM |
Member since 04th Mar 2003
3430 posts
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#3045, "Huh?"
In response to Reply #0
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Are you trying to say you should get a normal saving throw when a mob casts a spell on you? 'cause you do...
And if you're trying to say something else, I can't begin to fathom what.
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incognito | Fri 21-Nov-03 12:32 PM |
Member since 04th Mar 2003
4495 posts
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#3050, "you sometimes do, but not always?"
In response to Reply #1
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For example, mob assassination works different to player assassination.
I also get the feeling that certain pwk'ing mobs leave you without a chance to save.
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nepenthe | Sat 22-Nov-03 10:47 AM |
Member since 04th Mar 2003
3430 posts
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#3067, "Always."
In response to Reply #2
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You can save against those mobs. Certain factors might make it difficult, but nothing specific to just them.
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jaynus | Fri 21-Nov-03 06:14 PM |
Member since 16th Apr 2003
139 posts
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#3054, "RE: Huh?"
In response to Reply #1
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Sorry, I was slightly PEE'd at the time (being plagued by a level 10 mob with divine saves doesn't make much sense to me..) but I wondered if there was actually a check on mobs for savign throws. Almost every mob I have ever met has always casted spells on me successfully, regardless of level or regardless of my saving throw.
I hope that explained it better
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jaynus | Sat 22-Nov-03 01:00 AM |
Member since 16th Apr 2003
139 posts
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#3065, "RE: Huh?"
In response to Reply #4
Edited on Sat 22-Nov-03 01:05 AM
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Surprisingly, I'm not exaggerating with my example. if you wish, I will begin to save a log of mobs casting spells on me successfully, and then I can send it to you to puzzle out - frankly, I don't understand? What I'm trying to say is, are mobs being able to spell me up when I have (or should have) sufficient saves a bug or is it by some design?
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