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Subject: "Couple of group kill tactics I would like to see change..." Previous topic | Next topic
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Top General Discussions Gameplay Topic #2916
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KrivohanSun 09-Nov-03 10:14 PM
Member since 04th Mar 2003
80 posts
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#2916, "Couple of group kill tactics I would like to see changed."


          

1. Make is harder for a thief to cheapshot off of someone elses stunning blow. ie crushing blow, trip, bash and so on.

2. Make it so you wake up from sleep after the first neuro disruption.

3. Change it so you free yourself from a snare after the first bard song is sang. Rather than you just standing there and the bard repeating until you sleep.

I liked most of the recent changes. Keep up the good work.

  

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ValguarneraMon 10-Nov-03 02:56 AM
Member since 04th Mar 2003
6904 posts
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#2921, "re: #2: See Announcements. (n/t)"
In response to Reply #0


          


valguarnera@carrionfields.com

  

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Evil Genius (inactive user)Mon 10-Nov-03 05:00 AM
Charter member
posts
#2923, "RE: Announcements."
In response to Reply #2


          

Loving IT!
(same with the "Area keep" thing)

  

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SevarecanSun 09-Nov-03 10:47 PM
Member since 24th Sep 2003
76 posts
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#2917, "RE: Couple of group kill tactics I would like to see ch..."
In response to Reply #0


          

>1. Make is harder for a thief to cheapshot off of someone
>elses stunning blow. ie crushing blow, trip, bash and so on.

If cheap shot isn't part of the anti-gang revolution, I would
agree it should be considered. If it is already, cool.

>2. Make it so you wake up from sleep after the first neuro
>disruption.
>
>3. Change it so you free yourself from a snare after the
>first bard song is sang. Rather than you just standing there
>and the bard repeating until you sleep.

This will be unpopular, but it has always been my feeling
that these two should cause a token amount of mental damage
(i.e. it 'alarms' you), for neuro disrupt if it works,
for cold be sleep if you hear it). Yes, this make bards
less effective at sleeping groups of mobs standing around
and I am ok with that because I feel the adjustment would
make much more sense in the current dynamics of the game.
It would be a worthwhile tweak for the transmuter class,
solely in my opinion, as well because of the circumstance
you raise in #2.

So there's some feedback.





  

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Top General Discussions Gameplay Topic #2916 Previous topic | Next topic