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Top General Discussions Gameplay Topic #2458
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CalionTue 30-Sep-03 12:11 PM
Member since 04th Mar 2003
373 posts
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#2458, "Energy drain"


          

Personally I would classify this as a bug, but as I think it's been like this forever, I decided to post it here as a game balance issue: energy drain on sleeping targets, i.e. how the caster is currently guaranteed a successful energy drain (if he so wishes) on the prone victim, because a failed attempt won't initiate combat. Even if a failed drain does no damage/harm (the reason it currently doesn't wake the target?), you could argue that the victim is initially shaken out of his slumber by the spell starting to take hold, but he might still resist its actual effect as he comes to. Agree/disagree?



100%H 87%V 77%M 4558tnl civilized outdoor 4 AM> c 'energy drain'
Youtserp
{fight1}={sle}
# $fight1 is now set to {ed}
Youtserp yells 'Help someone is attacking me!'
You fail to drain energy from Youtserp.

100%H 87%V 70%M 4558tnl civilized outdoor 4 AM> where
c 'energy drain' Youtserp
People near you:
(PK) Youtserp Western Outskirts of Galadon
(PK) Meilod Western Outskirts of Galadon

100%H 87%V 70%M 4558tnl civilized outdoor 4 AM> Youtserp yells
'Help someone is attacking me!'
Wow....what a rush!
You fade into existence.
Your energy drain scratches Youtserp.
Youtserp has some small but disgusting cuts.

  

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nepentheTue 30-Sep-03 12:52 PM
Member since 04th Mar 2003
3430 posts
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#2461, "Disagree."
In response to Reply #0


          

As you surmise, the current functioning of energy drain is not an oversight on our part.

  

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StunnaTue 30-Sep-03 12:28 PM
Member since 04th Mar 2003
1048 posts
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#2460, "Disagree"
In response to Reply #0


          

>Personally I would classify this as a bug, but as I think
>it's been like this forever, I decided to post it here as a
>game balance issue: energy drain on sleeping targets, i.e. how
>the caster is currently guaranteed a successful
>energy drain (if he so wishes) on the prone victim, because a
>failed attempt won't initiate combat. Even if a failed drain
>does no damage/harm (the reason it currently doesn't wake the
>target?), you could argue that the victim is initially shaken
>out of his slumber by the spell starting to take hold, but he
>might still resist its actual effect as he comes to.
>Agree/disagree?

Disagree.

Pain wakes people up, and since you didn't cause them any pain, they didn't wake. I can't think of any malidiction that doesn't cause pain that wakes a sleeping target. I think that it's the very reason that energy drain does that widdle iddy biddy piece of damage. (So you can't just keep draining a sleeper.)

>you could argue that the victim is initially shaken
>out of his slumber by the spell starting to take hold, but he
>might still resist its actual effect as he comes to.

I think, from a realism sense, that I'd be more "shaken" by having my body rotting away, or a crimson scourge taking hold, or having a ringing in my ears from deafen. *shrug*

  

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ValguarneraTue 30-Sep-03 01:07 PM
Member since 04th Mar 2003
6904 posts
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#2462, "RE: Disagree"
In response to Reply #1


          

I think that it's the very reason that energy drain does that widdle iddy biddy piece of damage. (So you can't just keep draining a sleeper.)

Yup. There are a few abilities like this where weak damage is used as a sort of drawback.

Energy Drain also heals you a wee amount, and (two of) the classes with the ability are more about taking than creating, so it has to deal some hurt.


valguarnera@carrionfields.com

  

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