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Subject: "Enliven 'giant strength'" Previous topic | Next topic
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Top General Discussions Gameplay Topic #23406
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AbernyteThu 15-Jan-09 10:40 AM
Member since 04th Mar 2003
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#23406, "Enliven 'giant strength'"


          

All other useful spells to a shifter are enlivenable, can this be made enlivenable too?

-----Abernyte

  

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Reply I would add..., Dragomir, 15-Jan-09 11:02 AM, #1
     Reply People need to have opportunities to catch you out of f..., Dylan, 15-Jan-09 11:06 AM, #2
          Reply Everyone runs out of mana eventually..., Tac, 15-Jan-09 12:55 PM, #3
          Reply Actually alot of spells need cooldowns like that, voker..., Scrimbul, 15-Jan-09 02:21 PM, #5
          Reply I disagree, Theerkla, 15-Jan-09 01:12 PM, #4
          Reply I was thinking of Mobs more the people catching you out..., Dragomir, 15-Jan-09 03:11 PM, #6

DragomirThu 15-Jan-09 11:02 AM
Member since 09th Mar 2006
220 posts
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#23407, "I would add..."
In response to Reply #0


          

Enliven "detect magic" and "detect artifact" also. Walking about looking for my sleeks in form and having it drop is a little annoying.

  

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DylanThu 15-Jan-09 11:06 AM
Member since 17th Dec 2008
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#23408, "People need to have opportunities to catch you out of f..."
In response to Reply #1


          

nt

  

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TacThu 15-Jan-09 12:55 PM
Member since 15th Nov 2005
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#23409, "Everyone runs out of mana eventually..."
In response to Reply #2


          

It's a bit like saying there should be a 1 tick timer between an invoker shield dropping and being able to recast it because people need to be able to catch an invoker without shields.

  

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ScrimbulThu 15-Jan-09 02:20 PM
Member since 22nd Apr 2003
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#23412, "Actually alot of spells need cooldowns like that, voker..."
In response to Reply #3
Edited on Thu 15-Jan-09 02:21 PM

          

Duo comes to mind, alot of the muter buffs (on individual targets), haste, stoneskin, flight, etc.

It would balance a/b/s to have those cooldowns at least if either these spells or a/b/s had them (but not both).

You do need a reason to watch your affects list and word to reapply them after all.

  

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TheerklaThu 15-Jan-09 01:12 PM
Member since 04th Mar 2003
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#23410, "I disagree"
In response to Reply #2


          

It was more likely never given to shifters because maledictions didn't affect them and hence, they didn't need it. I think it was possibly an oversight when maledictions were made to affect shifters that giant strength wasn't added in as an enliven.

  

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DragomirThu 15-Jan-09 03:11 PM
Member since 09th Mar 2006
220 posts
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#23415, "I was thinking of Mobs more the people catching you out..."
In response to Reply #2


          

When I'm exploring, switching out of form can be very dangerous if I have never been in an area before. Would you ask that warrior to remove all of his equipment in order to eat a pill that allows them to see magical items?

  

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