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Shadowmaster | Sat 20-Sep-03 01:49 PM |
Member since 18th Mar 2003
329 posts
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#2320, "Anti-ganging code."
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"The currently effected skills are: Bash, Trip, Cranial, and Pincer. We may refine this list in the future."
All of these are warrior lagging attacks, and bash can be used by other classes as well as trip. Were these changes meant to reduce warriors ganging (i.e. a bunch of lagging specs = death for just about anyone) or just ganging in general? The non-warriors affected are in most cases darker characters whose RP may allow them to gang far more so then a paladin ever would. Do you think classes like berserker, thief and A-P, all of which have bash and/or trip are going to suffer from these changes? Also, if the idea is to get away from ganging people, why are some classes more geared to support rather then stand-alone power? Does this mean these classes will be getting tweaked to be stronger on their own?
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 RE: Anti-ganging code.,
Valguarnera ,
20-Sep-03 03:18 PM, #1
 A possible addition.,
Urden,
20-Sep-03 05:27 PM, #2
  Orcs,
Beast,
21-Sep-03 12:32 PM, #3
   RE: Orcs,
Urden,
21-Sep-03 12:58 PM, #5
  I'd like to see blackjack/knife/cheap shot added.,
permanewbie,
21-Sep-03 12:50 PM, #4
 possible addition to the list?,
incognito,
21-Sep-03 03:16 PM, #6
 What about people who aren't in groups.,
Stunna,
21-Sep-03 10:32 PM, #7
  RE: What about people who aren't in groups.,
Valguarnera ,
22-Sep-03 12:09 AM, #8
 Small request,
Rooqweaz,
15-Oct-03 11:32 AM, #9
 RE: Anti-ganging code.,
Brotmin,
20-Oct-03 04:12 PM, #10
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Urden | Sat 20-Sep-03 05:27 PM |
Member since 04th Mar 2003
97 posts
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#2322, "A possible addition."
In response to Reply #1
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Why not add disarm, and disarming abilities, to that list? It seems to me that if there were several on one person, they'd just be struggling to get a hit in, let alone go for their weapon. Bizarro I'm helping!
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Urden | Sun 21-Sep-03 12:58 PM |
Member since 04th Mar 2003
97 posts
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#2325, "RE: Orcs"
In response to Reply #3
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No, I have a little place in my heart for orcs. Their "grapple" skill seems tailored for close-quarters, ugly combat. I say keep it at the normal effectiveness, even if they are not in the front of the fight. BUT, spinebreaker should get a huge penalty if you attempt to do it and are not leading the fight. I'm not even sure that non-tanking orcs can do it, but hey, might as well throw that out there. Bizarro I'm helping!
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incognito | Sun 21-Sep-03 03:16 PM |
Member since 04th Mar 2003
4495 posts
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#2327, "possible addition to the list?"
In response to Reply #1
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legsweep?
Seems like (a) it would be hard to legsweep someone with other people around them, and (b) it is a very similar skill to trip in its effect.
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Rooqweaz | Wed 15-Oct-03 11:32 AM |
Member since 04th Mar 2003
33 posts
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#2641, "Small request"
In response to Reply #1
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>Were these changes meant to reduce warriors ganging (i.e. >a bunch of lagging specs = death for just about anyone) or >just ganging in general? > >In general, particularly at the middle levels. I just added >Pebble to Boulder for similar reasons.
May we hope that other lagging abilities will be affected by anti-gang code. I refer to transmuters lagging/holding spells.
From my experience warrior + transmuter are as nasty permalaggers as two bashers.
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Brotmin | Mon 20-Oct-03 04:12 PM |
Member since 04th Mar 2003
48 posts
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#2672, "RE: Anti-ganging code."
In response to Reply #1
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I was thinking, perhaps misdirect and legsweep (especially misdirect) should be added to the list? Misdirect especially seems like it would be hard to do with other people getting in the way.
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