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Subject: "Assassins berserkers - assassinate?" Previous topic | Next topic
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Top General Discussions Gameplay Topic #21401
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GryshilniarMon 12-May-08 09:45 PM
Member since 31st Jan 2006
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#21401, "Assassins berserkers - assassinate?"


          

Just throwing this out there, but for some reason I thought that rager assassin berserkers lost assassinate, but I recently noticed that this isn't true. Is that right? It seems with the RP of a berserker that assassinate doesn't really fit, and it's also insanely powerful given how many times people are dying to assassinate already. It seems like several lvl 35-40 assassins right now have very high assassinate percentages.

Anyway, just wondered what people's thoughts are on this.

  

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Reply RE: Assassins berserkers - assassinate?, Daevryn, 13-May-08 11:48 AM, #1
     Reply Sounds good. Thanks for the response -nt-, Gryshilniar, 13-May-08 12:57 PM, #2
     Reply Outlander assassins lose hide..., NMTW, 13-May-08 07:41 PM, #3
          Reply RE: Outlander assassins lose hide..., Daevryn, 13-May-08 08:07 PM, #4
               Reply RE: Outlander assassins lose hide..., Pargtorix, 13-May-08 11:39 PM, #5
               Reply A common misconception., GinGa, 14-May-08 05:45 AM, #6
               Reply What are the parity rules for zerkers for then? nt., NMTW, 15-May-08 10:08 AM, #7
                    Reply the parity rules are a relic from a time long past, laxman, 16-May-08 04:18 PM, #8

DaevrynTue 13-May-08 11:48 AM
Member since 13th Feb 2007
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#21403, "RE: Assassins berserkers - assassinate?"
In response to Reply #0


          

>Just throwing this out there, but for some reason I thought
>that rager assassin berserkers lost assassinate, but I
>recently noticed that this isn't true. Is that right?

They've never lost it, so... yeah.

It doesn't really bother me. It's not like deathblow or bloodthirst help you assassinate people. Scout is purely better for an assassinating assassin, and it doesn't bug me that an assassin that 'goes both ways' could be a berserker as easily as a scout or a defender.

  

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GryshilniarTue 13-May-08 12:57 PM
Member since 31st Jan 2006
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#21404, "Sounds good. Thanks for the response -nt-"
In response to Reply #1


          

nt

  

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NMTWTue 13-May-08 07:41 PM
Member since 09th May 2007
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#21409, "Outlander assassins lose hide..."
In response to Reply #1


          

Therefore assassins zerkers should at least lose assassinate. How is it honourable to kill someone who can't see you or fight back? How does it fit with the chaotic anger of the path that you can stalk someone you hate without losing your temper but suddenly go ape#### when you start fighting them...

  

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DaevrynTue 13-May-08 08:07 PM
Member since 13th Feb 2007
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#21410, "RE: Outlander assassins lose hide..."
In response to Reply #3


          

>Therefore assassins zerkers should at least lose assassinate.
>How is it honourable to kill someone who can't see you or
>fight back? How does it fit with the chaotic anger of the path
>that you can stalk someone you hate without losing your temper
>but suddenly go ape#### when you start fighting them...

I'm sorry, did you think Battle was supposed to be honorable?

  

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PargtorixTue 13-May-08 11:39 PM
Member since 12th Mar 2008
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#21412, "RE: Outlander assassins lose hide..."
In response to Reply #4


          

The chaotic angry assassin berserker can choose to stalk once and say screw it, and attack. But I don't think the issue with assassination is honor. That's an age-old ploy. It's also dishonorable for thieves to backstab, and rangers to ambush. Shamans shouldn't rot, and APs cleave. Necromancers shouldn't sleep. Basically, if you can't bash an enemy down, they're being dishonorable.

But Battle bashes you down. Mwahaha. How's that for honor?

The one comment that I have is that in my experience, the battle berserker is really going to ream you after making the half-way assassination, but I don't think that's really unfair because the other paths give them as much or more firepower in different ways.

-PP

PS - Not disagreeing with you here, Daevryn

  

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GinGaWed 14-May-08 05:45 AM
Member since 04th Mar 2003
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#21414, "A common misconception."
In response to Reply #4


          

Especially by people who've been ganked by ragers.

COURAGE is the core of villager roleplay. And if deception and/or stalking get the job done, that's cool too. They're dirty, dirty barbarians but they're not dumb. Nor are they black-and-white rule wise.

  

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NMTWThu 15-May-08 10:08 AM
Member since 09th May 2007
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#21428, "What are the parity rules for zerkers for then? nt."
In response to Reply #4


          

.

  

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laxmanFri 16-May-08 04:18 PM
Member since 18th Aug 2003
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#21429, "the parity rules are a relic from a time long past"
In response to Reply #7


          

A time when the only people able to compete with the powers were masters. The rules became part of what made the village unique so they stayed (and this is also part of why people expect defenders and scouts to follow them). As the game has changed though I think the parity rules are out dated and only serve to drive newer players away from playing berserkers (well at least prevents them from playing them long before con dieing).

  

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