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Subject: "Striking the Shadow's Footfall" Previous topic | Next topic
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Top General Discussions Gameplay Topic #1846
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LaearristSat 02-Aug-03 08:43 PM
Member since 04th Mar 2003
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#1846, "Striking the Shadow's Footfall"


          

Having recently chosen this legacy I was a little dissapointed (though not at all suprised) to find that it does not function at all when fighting NPC's. The reason I bring this here is that (to my admittedly limited) knowledge, it is the only legacy which does not function all the time. Granted there aren't a lot of NPC's out there who try and jack/sleep people, but if there was one, I expect that legacy would function as usual. Perhaps this was an oversight, or simply something that wasn't considered neccessary to add to the legacy, but I thought I'd bring it up and seek some feedback because I *really* wish it worked against NPCs.

  

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Reply RE: Striking the Shadow's Footfall, Valguarnera, 02-Aug-03 09:43 PM, #1
     Reply RE: Striking the Shadow's Footfall helpfile, DwE, 03-Aug-03 09:41 AM, #2
     Reply RE: Striking the Shadow's Footfall, Isildur, 03-Aug-03 03:28 PM, #3
     Reply RE: Striking the Shadow's Footfall, Isildur, 03-Aug-03 03:29 PM, #4
          Reply Ok!, Valguarnera, 03-Aug-03 04:02 PM, #5
               Reply RE: Ok!, ORB, 04-Aug-03 09:07 AM, #9
     Reply Appropriate Countermeasures??, Laearrist, 03-Aug-03 06:03 PM, #6
          Reply Countermeasures, Ululari, 03-Aug-03 06:25 PM, #7
          Reply RE: Appropriate Countermeasures??, Valguarnera, 03-Aug-03 08:06 PM, #8

ValguarneraSat 02-Aug-03 09:43 PM
Member since 04th Mar 2003
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#1847, "RE: Striking the Shadow's Footfall"
In response to Reply #0


          

Perhaps this was an oversight, or simply something that wasn't considered neccessary to add to the legacy, but I thought I'd bring it up and seek some feedback because I *really* wish it worked against NPCs.

It doesn't work on NPCs for the same reason Assassinate doesn't- NPCs cannot take appropriate countermeasures.

valguarnera@carrionfields.com

  

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DwESun 03-Aug-03 09:41 AM
Member since 04th Mar 2003
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#1851, "RE: Striking the Shadow's Footfall helpfile"
In response to Reply #1


          

If you can think of a way to make its PC-only status clearer
in the helpfile that would be cool. Off the top of my head
it's hard to think of a quick fix other than changing one
of the clauses to "as he sparred with a foe (PC)"*, but with
legacies being the big payoff for the class (and selectable)
it would be nice to somehow tip off the player of this caveat.

* I recognize (PC) ruins the immersive aspect of the helpfile,
but I am hungover.

  

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IsildurSun 03-Aug-03 03:28 PM
Member since 04th Mar 2003
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#1855, "RE: Striking the Shadow's Footfall"
In response to Reply #1


          

That example seems a bit stretched for comparison to STSF. Stalking an NPC for 50 hours and assassinating it is slightly different from having an NPC cast sleep on you, having it not work, then having to beat the NPC the old fashioned way. The former would be really, really cheap. With the latter you still have to do the majority of the work. These NPCs are so rare, though, I'm not sure why it's such a point of contention.

  

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IsildurSun 03-Aug-03 03:29 PM
Member since 04th Mar 2003
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#1856, "RE: Striking the Shadow's Footfall"
In response to Reply #3


          

Okay, I'm dumb. Replace "STSF" with "Place of the Raging River".

  

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ValguarneraSun 03-Aug-03 04:02 PM
Member since 04th Mar 2003
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#1863, "Ok!"
In response to Reply #4


          

Place of the Raging River will now work fine against NPCs, starting 3000 reboots ago when we first made the Legacy. STSF will continue working only against PCs, and I'll think of a way to modify the helpfile.



valguarnera@carrionfields.com

  

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ORBMon 04-Aug-03 09:07 AM
Member since 04th Mar 2003
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#1876, "RE: Ok!"
In response to Reply #5


          

Why not just make it limited versus NPC's? A weaker but still useful version?

That which does not kill us,
makes us stronger.

  

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LaearristSun 03-Aug-03 06:03 PM
Member since 04th Mar 2003
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#1866, "Appropriate Countermeasures??"
In response to Reply #1


          

What countermeasures can a PC take to avoid this legacy? Not fight someone with it? Not fight for long enough for it to work? I don't consider either of these viable alternatives. The only foolproof method would be to quit out once you fought someone with it and log back in, which of course would be complete BS. I'm not trying to argue with it being changed, I realized before I posted that probably wasn't going to happen, but the appropriate countermeasures argument seems more than a little weak IMHO. Having something in the helpfile would be nice though (Even though it's working as I expected it would, I'm sure someone else thought otherwise).

Laearrist

  

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UlulariSun 03-Aug-03 06:25 PM
Member since 04th Mar 2003
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#1867, "Countermeasures"
In response to Reply #6


          

get friends to help you take the character out, once he starts harrassing you.

Or, just kill that character, early on, and take everything.

(I don't know if stsf works across deaths, but even if it does it'll take a while to regear and come back at you.)

Or, if you're weak and solo, run far, far away (or, just stay hidden when that character is around if you have that ability -- which covers about half the mud (the other half being mostly warriors)). Warriors aren't all that great at tracking.

Basically, you handle this just like any other tough opponent.

  

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ValguarneraSun 03-Aug-03 08:06 PM
Member since 04th Mar 2003
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#1869, "RE: Appropriate Countermeasures??"
In response to Reply #6


          

Reasonable countermeasures exist. ("Reasonable" meaning you don't have to kill the warrior or do something weak-ass like quit out.) Up to you to puzzle out what.

valguarnera@carrionfields.com

  

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