|
|
laxman | Sun 11-Dec-05 12:47 AM |
Member since 18th Aug 2003
1867 posts
|  |
|
#11246, "A simple experiment"
|
Just to foreward this is yet another post concerning item standardization.
Ok I thought up a simple experiment for players and imms alike to perform. Its pretty simple, first come up with a list of the five things you enjoy the most about playing cf and put them in order. Second make up a list of the five things you spend most of your time doing on cf. Ideally These lists should be very similar but I feel that more and more changes like the food project are altering the things I spend my time doing. I think that standardizing food and containers across thera is a great idea I really do. I don't think making easy to get food suck is a great idea. Make food easier and everyone will be happy. Nobody will complain that they don't have to spend 30 minutes collecting coins so they can get 3 real hours worth of food. In fact time I don't spend looking for food and money sources is time I can spend enjoying the fun parts of cf.
People complain about full looting and changes like this because very very few people enjoy preparing to play the game as opposed to playing it. This change is going to really cripple newer players especially with the change to academy bread. Our mud is dieing, this fact is not up for controversy. Making the mundane parts of playing more difficult is going to speed the atrophy of the playerbase as new players don't want to invest the time to learn more complexities of an already incredibly complex mud and veteran players get pissed off they have to spend more time doing boring things.
I know the standardization process is bigger then just food and containers but making them strong and easily available makes the game more fun for everyone. I haven't seen a reaction from the playerbase this big since the changes to skill practicing. In that case I am still going to argue you lost a LOT of players as a result of but in the end it did cut down on rank sitting to spam a lot. This change I really don't see how forcing everyone to change their food sources is really helping I mean yeah I could take an extra 15 minutes to go to another food source but if I say need to get food 100 times with a character then thats several hours I have spent doing nothing but getting food. Hours wasted in my book.
|
|
|
|
|
|
Straklaw | Sun 11-Dec-05 12:53 AM |
Member since 10th Mar 2003
1014 posts
|  |
|
#11247, "I'd just suggest a little patience."
In response to Reply #0
|
Yeah, right now things are probably less fun than usual for food but I doubt it'll be particularly long until things settle down, and everyone is happily taking very little time to get whatever standard food source they like. Then add in that overall, I expect given the Imms, this'll allow lots more fun/useful options overall we'd enjoy.
I know personally, I always hated being anywhere near Hamsah and getting hungry, because it was always neigh pointless to buy food, except to buy a dozen just so you can get back to the next handy place. Anyways, I'd just hold out, I mean after all...as Kast said, the overall average food usefulness has gone UP...just not right in Galadon.
|
|
|
|
|   |
|
Valkenar | Sun 11-Dec-05 02:17 AM |
Member since 04th Mar 2003
1203 posts
| |
|
#11251, "RE: I'd just suggest a little patience."
In response to Reply #1
|
>I know personally, I always hated being anywhere near Hamsah
Actually my favorite food was fava and pita from hamsuh. Cheaper than pies and 2 servings filled you, and they didn't weigh much. I guess that's exactly the kind of situation this change fixes.
Personally I've just decided to wait 2-3 weeks before playing again and looking for new containers and foods now that the ones I used to use aren't good enough. I've got my fingers crossed for my poor cowhide knapsack, but I'm guessing it's going to stay about where it was last I checked.
|
|
|
|
|