|
|
Aiekooso | Fri 09-Dec-05 09:04 PM |
Member since 18th Dec 2003
305 posts
| |
|
#11234, "Heretic inspired."
|
Most imm punishment is bland and kinda generic. How about something along the lines of the Outlander skill. Where you just get randomly hit by trees, lightning, animals and what not. The difference in the immortal curse is that it would hit a little less often and the timer would be quite a bit longer.
|
|
|
|
|   |
|
Grurk Muouk | Sat 10-Dec-05 10:31 AM |
Member since 15th Mar 2004
538 posts
| |
|
#11240, "RE: I agree."
In response to Reply #1
|
We actually have every skill and spell in the game at our disposal, as well as being able to inflict illnesses. So this is possible. Just remember that Imms have roles too, which could preclude doing some of the things you are talking about. At the end of the day, no Imm wants to plague/smite/kill a mortal, so we tend to be direct, so our message gets across without misinterpretation. Least that's how I see it.
Grurk
|
|
|
|
|   |
|
Corrlaan | Sat 10-Dec-05 10:47 AM |
Member since 26th Sep 2005
195 posts
| |
|
#11241, "Another comment"
In response to Reply #1
|
Sometimes the actual work that would go into formulating a punishment has to befit the work the character has put into 'earning' said punishment.
I might not be prone to actually put a lot of actual physical 'work' (ie coding and prepping) a punishment. I may be prone just to strip a skill thats essential to the class.
Im just saying we all have work to do up here too, and if we spent a LOT of our time prepping punishments for particularly annoying characters it detracts from the projects we are all currently working on.
That is not to say that coding up some cookie cutter punishments wouldnt be a neato idea.
Corrlaan followers are NICE. With a capital NICE!
|
|
|
|
|   |
|
Muuloc | Sat 10-Dec-05 05:01 PM |
Member since 02nd Dec 2004
53 posts
| |
|
#11243, "RE: I agree."
In response to Reply #1
|
I thought the stripping of hide was very cool and imaginative. He didn't simply "strip hide" he basically tossed a permanent slight glow onto the character(also changing what he looked like when you saw him in a room). Which from what little I know of Arvam's role fits his style. The game mechanics side(which for a variety of reasons is best to keep simple) was to strip hide.
|
|
|
|
|