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Subject: "The scepter/key and dealing with thieves" Previous topic | Next topic
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laxmanTue 08-Jan-08 10:35 AM
Member since 18th Aug 2003
1867 posts
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#4, "The scepter/key and dealing with thieves"


          

When the change was made to raiding systems so that players had to run the items back it was also made so chars could hold the cabal items in an effort to thwart thieves. Unfortunatly for the poor village since the key and the scepter are magic flagged if they try to hold it they take damage and drop it.

I completly agree that those items should be magic flagged but how about making an exception for them or instead of dealing damage and droping it deals damage kind of like a weaker immolation until it is removed.

  

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YsaloeryeTue 08-Jan-08 01:36 PM
Member since 09th Apr 2006
315 posts
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#5, "I had the same sort of idea myself"
In response to Reply #0


          

we are tossing it around right now to see what a decent, viable and logical solution will be...stay tuned

  

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AbernyteTue 12-Feb-08 06:15 AM
Member since 04th Mar 2003
978 posts
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#8, "How about..."
In response to Reply #1


          

The village throne has a skull container in it that those items can be placed in. The container can be held or worn by the villager and taken from the throne when they go to raid and after it has been used it returns to the throne.

-----Abernyte

  

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