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Dark Priest | Wed 19-Nov-08 09:30 AM |
Member since 19th Dec 2003
205 posts
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#675, "Races, classes, and orcs."
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Having coded classes and races on another MUD years back I realize that this would be a fairly big project. I still wanted to toss it up here for consideration/trashing.
I have always wanted to see more races (troll, kobold, etc) and class choices (defiler, mentalist, etc) in CF. I've thought of a few and wouldn't mind tossing them up here if it is something that interest you and the rest of the CF community.
I also think that a second orc village would be pretty cool. Like that one that broke away from the Grinning Skull being available to PCs. Instead of a simply copy&paste maybe they wouldn't be 'just' orcs but allow a couple more races and adapts, skills, or classes.
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Zulghinlour | Sat 06-Dec-08 08:11 PM |
Member since 04th Mar 2003
9792 posts
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#676, "RE: Races, classes, and orcs."
In response to Reply #0
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>I have always wanted to see more races (troll, kobold, etc) >and class choices (defiler, mentalist, etc) in CF. I've >thought of a few and wouldn't mind tossing them up here if it >is something that interest you and the rest of the CF >community.
We've had discussions around additional races before, and most every suggestion we get is human-in-X clothing, or typically biased evil of which we already are race-wise.
I'm not sure what you think makes a "defiler" but it sounds like an anti-paladin to me, and a "mentalist" sounds like a bard.
>I also think that a second orc village would be pretty cool. >Like that one that broke away from the Grinning Skull being >available to PCs. Instead of a simply copy&paste maybe they >wouldn't be 'just' orcs but allow a couple more races and >adapts, skills, or classes.
I don't see this happening unless the playerbase increases to a point where we could support it. So long, and thanks for all the fish!
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