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Subject: "Races, classes, and orcs." Previous topic | Next topic
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Top General Discussions Santa Zulg The Circular File Topic #675
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Dark PriestWed 19-Nov-08 09:30 AM
Member since 19th Dec 2003
205 posts
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#675, "Races, classes, and orcs."


          

Having coded classes and races on another MUD years back I realize that this would be a fairly big project. I still wanted to toss it up here for consideration/trashing.

I have always wanted to see more races (troll, kobold, etc) and class choices (defiler, mentalist, etc) in CF. I've thought of a few and wouldn't mind tossing them up here if it is something that interest you and the rest of the CF community.

I also think that a second orc village would be pretty cool. Like that one that broke away from the Grinning Skull being available to PCs. Instead of a simply copy&paste maybe they wouldn't be 'just' orcs but allow a couple more races and adapts, skills, or classes.

  

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ZulghinlourSat 06-Dec-08 08:11 PM
Member since 04th Mar 2003
9792 posts
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#676, "RE: Races, classes, and orcs."
In response to Reply #0


          

>I have always wanted to see more races (troll, kobold, etc)
>and class choices (defiler, mentalist, etc) in CF. I've
>thought of a few and wouldn't mind tossing them up here if it
>is something that interest you and the rest of the CF
>community.

We've had discussions around additional races before, and most every suggestion we get is human-in-X clothing, or typically biased evil of which we already are race-wise.

I'm not sure what you think makes a "defiler" but it sounds like an anti-paladin to me, and a "mentalist" sounds like a bard.

>I also think that a second orc village would be pretty cool.
>Like that one that broke away from the Grinning Skull being
>available to PCs. Instead of a simply copy&paste maybe they
>wouldn't be 'just' orcs but allow a couple more races and
>adapts, skills, or classes.

I don't see this happening unless the playerbase increases to a point where we could support it.

So long, and thanks for all the fish!

  

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