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>Disclaimer: I could be mistaken about pathfinding working in >cities. > >Currently, rangers and druids can move faster in cities than >city-based classes like thieves or assassins.
Nope, everyone moves at the same speed, the fastest speed possible, through cities and roads.
>Could we fix >this in some way by negating the affects of pathfinding in >cities or better yet by giving thieves and assassins a skill >or edge that represents their ease of passing through crowds >and navigating alleyways quicker than others?
While they are affected by pathfinding or windwalk, they actually don't get any bonus, because you can't go faster than a lag of 1 pulse.
So long, and thanks for all the fish!
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