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Subject: "Boost to city-based class movement in cities" Previous topic | Next topic
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Top General Discussions Santa Zulg The Circular File Topic #625
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JagaubTue 09-Dec-08 07:46 PM
Member since 28th Oct 2003
59 posts
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#625, "Boost to city-based class movement in cities"


          

Disclaimer: I could be mistaken about pathfinding working in cities.

Currently, rangers and druids can move faster in cities than city-based classes like thieves or assassins. Could we fix this in some way by negating the affects of pathfinding in cities or better yet by giving thieves and assassins a skill or edge that represents their ease of passing through crowds and navigating alleyways quicker than others?

  

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ZulghinlourThu 11-Dec-08 03:09 PM
Member since 04th Mar 2003
9792 posts
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#626, "You are mistaken"
In response to Reply #0


          

>Disclaimer: I could be mistaken about pathfinding working in
>cities.
>
>Currently, rangers and druids can move faster in cities than
>city-based classes like thieves or assassins.

Nope, everyone moves at the same speed, the fastest speed possible, through cities and roads.

>Could we fix
>this in some way by negating the affects of pathfinding in
>cities or better yet by giving thieves and assassins a skill
>or edge that represents their ease of passing through crowds
>and navigating alleyways quicker than others?

While they are affected by pathfinding or windwalk, they actually don't get any bonus, because you can't go faster than a lag of 1 pulse.

So long, and thanks for all the fish!

  

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