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Subject: "Tsunami and Earthquake" Previous topic | Next topic
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Top General Discussions Santa Zulg The Circular File Topic #520
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StraklawWed 31-Dec-08 01:37 AM
Member since 10th Mar 2003
1014 posts
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#520, "Tsunami and Earthquake"


          

Also, since I just wrote up the druid one...I thought I posted this a while ago, but must not have. I think earthquake might be a "little" lacking, and tsunami very much so.

If I'm correct, three classes have both of these abilities - shaman, invoker, and druid. In almost every case I can think of, these classes have a more damaging single-target spell. Tsunami is only usable in three specific room-types (on and underwater, and swamps), and in the majority of those rooms, NPCs there are immune to drowning attacks anyways. As for PC fights...it's damage-only, and I don't know that I've ever seen it even do *** DEMOLISH *** damage.

Similarly, in the case of earthquake...it's usable in the majority of the world, it *DOES* do respectable damage, but is easily avoided by one of what's often considered a "standard" prep these days.

Now, as far as the pros...well, I would probably consider them useless for invokers at higher levels, but they are the other two's only really reasonable area-attacks in most cases, but I still can't see that I'd ever really use them in most situations.

As far as what I was thinking for improvement...I was wondering if you might consider giving any sort of utility aspect to either of them, or in the case of tsunami perhaps a strict upping of damage, or if there are any merits to any physical damage to the spell. Getting hit by a wave does hurt, though I see the idea behind it being pure drowning damage in a fantasy setting.

  

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ZulghinlourSat 03-Jan-09 06:59 PM
Member since 04th Mar 2003
9792 posts
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#521, "Not interested"
In response to Reply #0


          

>Also, since I just wrote up the druid one...I thought I
>posted this a while ago, but must not have. I think
>earthquake might be a "little" lacking, and tsunami very much
>so.

You did.

>Similarly, in the case of earthquake...it's usable in the
>majority of the world, it *DOES* do respectable damage, but is
>easily avoided by one of what's often considered a "standard"
>prep these days.

And yet there are sooo many people who run around with out it.

>Now, as far as the pros...well, I would probably consider them
>useless for invokers at higher levels, but they are the other
>two's only really reasonable area-attacks in most cases, but I
>still can't see that I'd ever really use them in most
>situations.

I'm not really interested in making every spell an invoker has a choice to use at hero. They are one of the more varied classes as is.

>As far as what I was thinking for improvement...I was
>wondering if you might consider giving any sort of utility
>aspect to either of them, or in the case of tsunami perhaps a
>strict upping of damage, or if there are any merits to any
>physical damage to the spell. Getting hit by a wave does
>hurt, though I see the idea behind it being pure drowning
>damage in a fantasy setting.

You're asking for utility and suggesting nothing. I'll be honest, if you're not going to make the effort, I'm not. That said, I don't think earthquake needs anything other than it already has.

So long, and thanks for all the fish!

  

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