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Just had another quick suggestion for when you get, heh, bored.
Consider giving animists the wand skill? I know they aren't supposed to be magical superstars, but compared to the other rangers they sacrifice quite a bit of offensive power to use the spells they have. And, of course, the spells they do have are either useless or weakened when they are inside (caves specifically, no reason they should work in town), or on water (excepting mariners of course, who have their own problems), or even if the weather isn't right.
Also, consider making spirit guardians a bit more persistent. Walking from hills to mountains or mountains to caves etc. and having to wait up to a day to get a new pet just sucks.
Yes, I admit I have a personal issue, but I don't think I am being _too_ biased in this. I hope. Anyway, no response necessary or expected, just wanted to put the idea out there for the future.
Thanks again for all the hard work.
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