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Subject: "Hurl Throat" Previous topic | Next topic
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Top General Discussions Santa Zulg The Circular File Topic #377
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TJHuronFri 14-Dec-07 01:45 PM
Member since 28th Nov 2007
1132 posts
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#377, "Hurl Throat"


          

Make it so there is a chance that hurl throat has a longer ticker than 0. Either extend it to 1 or make it random where you have a chance to get a ticker from 0-2.

The skill really isn't very effective with a ticker of 0. First of all, it is a difficult skill to hit. And when you do hit it, it is rarely at the beginning on the hour. So what ends up happening is the person who gets hit in the throat flees immediately and by the time you catch up to them the effect has passed. Or one or two rounds of combat goes by and it has passed. And then you can't do it again for another hour. Where is the advantage in this? There are plenty of skills and spells out there that can immobilize a warriors weapons that last for hours, and this is the one skill a warrior has that he can neutralize and mage/bards primary weapons. At least with a longer ticker (or chance at it) you will have a chance to reap the benefits, otherwise, there isn't really much worth to the skill. Not only that, the mage/bard still can quaff a potion if they need to escape.

  

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ZulghinlourSat 15-Dec-07 04:21 PM
Member since 04th Mar 2003
9792 posts
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#378, "I don't see a reason to change this..."
In response to Reply #0


          

>Make it so there is a chance that hurl throat has a longer
>ticker than 0. Either extend it to 1 or make it random where
>you have a chance to get a ticker from 0-2.

There are edges you can take to make this so. The basic skill isn't going to change. It's still quite effective with a tick of 0.

So long, and thanks for all the fish!

  

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