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This deals with faerie fire, moonbeam, illuminate, reveal, all of those glowing type spells/communes.
So my impression is that no save exists with faerie fire. If it is cast and the caster doesn't lose concentration, it lands to full effect. Which terribly blows for many combos like thief, assassin, and ranger.
My Christmas present would be to add in a save to faerie fire. If you fail the save, it lands as usual. If you make the save, it lands for 0 or 1 hour.
Or perhaps throw a bone to hiding classes and make this an edge?
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