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Subject: "New General Edge: Delay Analyst" Previous topic | Next topic
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Top General Discussions Santa Zulg The Circular File Topic #241
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MekantosSat 01-Dec-07 12:30 AM
Member since 06th Dec 2003
796 posts
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#241, "New General Edge: Delay Analyst"


          

This edge would add a tag at the end of each combat round showing how many rounds they are going to be lagged.

Example:

murder zulg
Zulg yells 'Help! Mek is attacking me!'
Your punch mauls Zulg.
Your punch decimates Zulg!
(1)

(100%hp 100%m 100%mv)
Your punch MUTILATES Zulg!
Zulg's cleave DISMEMBERS you!
You dodge Zulg's cleave.
Zulg parries your punch.
(0)

(100%hp 100%m 100%mv)bash
(0)

(100%hp 100%m 100%mv)
You slam into Zulg and send him flying!
Your bash grazes Zulg.
(2)


I think this edge would be A) Very useful for any player, and B) Extremely educational for new players.

  

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ZulghinlourSat 01-Dec-07 01:33 AM
Member since 04th Mar 2003
9792 posts
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#242, "I don't see this happening..."
In response to Reply #0


          

We're not going to tell you how much you're lagged, period.

So long, and thanks for all the fish!

  

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MekantosSat 01-Dec-07 02:36 AM
Member since 06th Dec 2003
796 posts
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#243, "How about for defense-oriented class combos?"
In response to Reply #1


          

Healers
Shield paladins
Defense shifters

Maybe an added bonus to that lag-reducing legacy?

*shrug*

  

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DaevrynSat 01-Dec-07 11:11 AM
Member since 13th Feb 2007
11117 posts
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#244, "I also don't see this happening. (n/t)"
In response to Reply #2


          

.

  

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MekantosSat 01-Dec-07 07:30 PM
Member since 06th Dec 2003
796 posts
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#245, "Time for Mek to retreat to the shade cave -nt-"
In response to Reply #3


          

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Top General Discussions Santa Zulg The Circular File Topic #241 Previous topic | Next topic