You are viewing a read-only archive of the Carrion Fields discussion forums built from a snapshot of the forum database on 2026-08-25. The search page works, though it is not as sophisticated as the old forum search. This archive encompasses approximately 25 years of CF discussion. Today, that discussion continues on Discord (see the main website for a link).

Some of the special-purpose forums are listed below along with their replacements (as of writing):


Subject: "May 2024" Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Announcements Code Changes Topic #308
Show all folders

IshuliThu 02-May-24 05:37 PM
Member since 13th Feb 2017
2362 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#308, "May 2024"


          

* Add pkquality tracker for PBFs
* Wearing cursed items can interfere with your spell saves
* Cabal powers are cut in duration if you log in without your cabal item

  

Top

Reply Crushing Assault, Ishuli, 30-May-24 04:28 PM, #5
Reply Scattered adaptation tweaks, Ishuli, 30-May-24 08:11 PM, #6
Reply Enslave, Ishuli, 28-May-24 09:18 PM, #4
Reply Skeletal Smith, Ishuli, 28-May-24 09:17 AM, #3
Reply Bows and Devils, Ishuli, 14-May-24 07:19 PM, #2
Reply Graveyard and Orcs, Ishuli, 08-May-24 11:32 AM, #1

IshuliThu 30-May-24 04:28 PM
Member since 13th Feb 2017
2362 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#313, "Crushing Assault"
In response to Reply #0


          

Ends up the berserker skill "crushing assault" has never been working correctly due to some funky coding. So I did that thing I do and fixed it. As a result it'll act a little bit differently. Below you can see the bugfix aspects as well as some tweaks I did while in there.

Bug fixed aspects:
* No longer fully removes parry from the victim.
* Now applies to distance, hunters, spin, etc. It should have been, but never was.
* Now it doesn't increase your victim's chance to dodge by a large amount

Tweaks:
* Orcs can retain some minimal ability to defend themselves while using crushingassault, BUT that works best for Skrugga.
* Mamlauk is the best at weakening victim's parry
* Victims no longer save against all spells while being crushed. Skrugga are the best at avoiding blocking spells directed at the victim.

  

Top

    
IshuliThu 30-May-24 08:11 PM
Member since 13th Feb 2017
2362 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#314, "Scattered adaptation tweaks"
In response to Reply #5


          

Some more fun adaptation flavor while I'm in there:
* Skrugga get a bonus to: last stand, light armor use, forced march, enslave
* Shigru get a bonus to: forced march
* Mundugunu get a bonus to: bloodsteep

  

Top

IshuliTue 28-May-24 09:18 PM
Member since 13th Feb 2017
2362 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#312, "Enslave"
In response to Reply #0


          

Enslave has been adjusted to stop a number of bugs posted - everything from multiple slaves to stacking them by hitting your own slaves, etc.

To resolve all the issues and to adjust how enslave logic works, I did a thing which I'll keep an eye on.

Things enslaved that are no longer enslaved will take their chance and run for it. This hopefully reduces the funky stuff, but let me know if you see any issues.

  

Top

IshuliTue 28-May-24 09:17 AM
Member since 13th Feb 2017
2362 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#311, "Skeletal Smith"
In response to Reply #0


          

The Skeletal Smith edge now lends additional durability to a necromancer's wall of putrid flesh.

  

Top

IshuliTue 14-May-24 07:19 PM
Member since 13th Feb 2017
2362 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#310, "Bows and Devils"
In response to Reply #0


          

* Battle's leader weapon bow will no longer be as boring as it was before.
* Conjurer's devil servitors find raiding other cabals more appealing now

  

Top

IshuliWed 08-May-24 11:32 AM
Member since 13th Feb 2017
2362 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#309, "Graveyard and Orcs"
In response to Reply #0
Edited on Wed 08-May-24 11:32 AM

          

* New tombs fill the Gods' Graveyard

* Pet pfile fix (see bugboard)

* Orcs
One of the most flavorful abilities in the orc repertoire is the chieftain's ability to assemble a horde. Little did anyone know, your horde could get some special folks in it if very specific requirements were met. I don't think those were ever met. So we're changing it up a little bit. Additionally, new incentive has been added for Orcs to take your cabal items.

Assemblehorde - Your horde can differ a few ways now if you meet requirements.
- The more orc PCs GROUPED and WITH you when you assemble the horde
- The more cabal items held by Tremblefist when you assemble the horde
- Your stats can help modify this a bit

The benefits to the horde are a few:
- It can increase the number of horde-members you get
- It can add new types of horde members in addition to the old types
- It can increase the health of your horde members (less of your horde dying in a single fireball is a good thing)

Next, the Grinning Skulls will now gain some slaves based on cabal items held. The slaves relate to the cabals and will be placed within the Grinning Skull slave pens. More items for the Orc Gods!

  

Top

Top General Discussions Announcements Code Changes Topic #308 Previous topic | Next topic