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Top General Discussions Announcements Topic #712
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QaledusSun 07-Aug-05 08:06 PM
Member since 09th May 2004
458 posts
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#712, "Regeneration Changes"


          

Change One
We bumped up the baseline regeneration for hp, mana, and movement.
This is an always-on increase from the current regeneration.

Change Two
The more consecutive full ticks you sleep, the faster you regenerate
the next tick. Sleep a full tick, next tick you regenerate faster if
you sleep through it. Pretty simple and doesn't count if someone
made you sleep.

If you're not sleeping at the tick, but you slept at least half
of it, you'll get a little regen bonus for the time you did sleep
in addition to whatever 'normal' regen rate your position would
normally give.

There is no comparable change for resting for now. Just sleeping.

We will be evaluating this and making any changes as necessary.

Qaledus
qaledus@carrionfields.com

  

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Reply Does Change One also effect NPCs? nt, Rodriguez, 08-Aug-05 12:31 PM, #6
Reply Yes, Sebeok, 08-Aug-05 12:32 PM, #7
Reply RE: Regeneration Changes, Eskelian, 08-Aug-05 09:35 AM, #5
Reply Good stuff! =) nt, Rodriguez, 07-Aug-05 09:00 PM, #4
Reply RE: Regeneration Changes, Stunna, 07-Aug-05 08:43 PM, #1
     Reply RE: Regeneration Changes, Qaledus, 07-Aug-05 08:46 PM, #2
     Reply RE: Regeneration Changes, Sebeok, 07-Aug-05 08:46 PM, #3

RodriguezMon 08-Aug-05 12:12 PM
Member since 30th Jan 2005
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#719, "Does Change One also effect NPCs? nt"
In response to Reply #0


          

nt

  

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SebeokMon 08-Aug-05 12:32 PM
Member since 04th Mar 2003
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#720, "Yes"
In response to Reply #6


          

It does.

  

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EskelianMon 08-Aug-05 08:50 AM
Member since 04th Mar 2003
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#718, "RE: Regeneration Changes"
In response to Reply #0


          

And there was much rejoicing.

  

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RodriguezSun 07-Aug-05 08:59 PM
Member since 30th Jan 2005
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#717, "Good stuff! =) nt"
In response to Reply #0


          

nt

  

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StunnaSun 07-Aug-05 08:42 PM
Member since 04th Mar 2003
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#714, "RE: Regeneration Changes"
In response to Reply #0


          

If your poisoned/plagued/scourged/bleeding will you take the same amount of damage from these, or will the increased regeneration counteract some of the effectiveness of these maladictions.

Is Whispers more or less effective as a result of these changes? Was it taken into account at all?

  

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QaledusSun 07-Aug-05 08:44 PM
Member since 09th May 2004
458 posts
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#715, "RE: Regeneration Changes"
In response to Reply #1


          

>If your poisoned/plagued/scourged/bleeding will you take the
>same amount of damage from these, or will the increased
>regeneration counteract some of the effectiveness of these
>maladictions.

You're going to have to get hurt very badly to find out.

>Is Whispers more or less effective as a result of these
>changes? Was it taken into account at all?

They're effectively invulnerable now.

Qaledus

  

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SebeokSun 07-Aug-05 08:46 PM
Member since 04th Mar 2003
940 posts
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#716, "RE: Regeneration Changes"
In response to Reply #1


          

>If your poisoned/plagued/scourged/bleeding will you take the
>same amount of damage from these, or will the increased
>regeneration counteract some of the effectiveness of these
>maladictions.
>

The damage from maladictions was not touched.

>Is Whispers more or less effective as a result of these
>changes? Was it taken into account at all?

Whispers itself was not changed, and it was taken into account.

  

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