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So, here's the tale.
I noticed ricochet wasn't being called right, so I fixed that. I didn't actually check the variable/math as it was set up before that. The original math was bad and was calling a value which wasn't 0. Meaning forms like cheetah, which dodge well, were having dodge counted INTO deflections. So they were basically deflecting at their dodge rate.
Now deflection will property restart at 0, and count up from there.
Should be good now, but let me know if it gets funky.
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