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Subject: "to hurt to wake up... mortally wounded.. yet still very..." Previous topic | Next topic
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Top General Discussions Bug Submissions Topic #1402
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shifter (Guest)Mon 14-Jul-03 05:49 AM

  
#1402, "to hurt to wake up... mortally wounded.. yet still very alive.."


          

Age : middle-aged, 47 years old (199 hours)
Hit Point: 294 /1100 Mana : 958 /1099 Move : 649 /649
Str : 15 Int : 16 Wis : 18
Dex : 12 Con : 15
Wimpy : 0 hp Morale : Low Position : Mortally wounded
Hitroll : 26 Damroll : 15
AC pierce: -71 Heavily armored AC bash : -71 Heavily armored
AC slash : -71 Heavily armored AC magic : -71 Heavily armored
vs Spell : Protected vs Paralysis : Well protected
vs Breath: Not protected vs Petrification: Not protected
You are affected by:
Spell: 'detect invis' for 70 hours.
Spell: 'bless' modifies save vs spell by -10 for 34 hours.
Spell: 'bless' modifies hit roll by 5 for 34 hours.
Spell: 'fly' for 12 hours.
Spell: 'giant strength' modifies strength by 4 for 10 hours.
Skill: 'malaria' modifies dexterity by -1 for 8 hours.
Skill: 'malaria' modifies strength by -1 for 8 hours.
Spell: 'control translucence' for 6 hours.
Spell: 'pass door' for 6 hours.
Spell: 'slow' modifies dexterity by -4 for 5 hours.
Spell: 'water breathing' for 3 hours.
Commune: 'aristaeia' modifies damage roll by 15 for 1 hours.
Commune: 'aristaeia' modifies hit roll by 15 for 1 hours.
Commune: 'aristaeia' modifies armor class by -71 for 1 hours.
Commune: 'aristaeia' modifies dexterity by 4 for 1 hours.
Commune: 'aristaeia' modifies strength by 4 for 1 hours.
Skill: 'counterspell' for -1 hours.
-------------------------------------------------------------------------------

<294hp 958m 649mv 21600tnl>
You miss yourself.

<294hp 958m 649mv 21600tnl>

could not wake up for some reason... even after the aristae left me.
to hurt to wake up, to hurt to do almost anything.
scenario is that I managed to flee out of combat and their parting blow put me out cold -6 hp, and someone put aristae on me, and I could still not wake. lied there for many hours.. and I could not wake.

  

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ValguarneraTue 15-Jul-03 02:37 AM
Member since 04th Mar 2003
6904 posts
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#1409, "Fixed next crash or reboot."
In response to Reply #0


          

Aristaeia was not updating your condition after adjusting your hit points up. So you got healed, but stayed at "mortally wounded". This is fixed.

valguarnera@carrionfields.com

  

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Sossaphrin (Guest)Tue 15-Jul-03 06:54 AM

  
#1412, "something connected to this?"
In response to Reply #1


          

I was mortally wounded by a parting blow from a warrior. Half way through the tick (on the hour) a certain pair of amulets that affect regens healed me enough that I was no longer mortally wounded.

However, I was still unable to wake or do anything until the tick came, at which point I took damage as if still mortally wounded. However, since I was still at more than 0 hp thanks to my amulets I was then able to move again. (I'd trusted some mage and he'd worded me while I was mortally wounded, not that I was able to tell this until the tick went through though.)

  

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ValguarneraThu 17-Jul-03 11:18 AM
Member since 04th Mar 2003
6904 posts
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#1438, "Fixed next crash/reboot. (n/t)"
In response to Reply #2


          


valguarnera@carrionfields.com

  

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