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is wrong with thieves that they require a quarter of 2024's attention?
If a new thief path got added, is that the fix? Or is this more about the balance of existing skills, or the thief point tree system?
There's a few skills I'd argue for a boost, like some mystic skills, grenade, contact poison to trigger from contact type skills on a thief's armor (like throw, bash, savage feed, grapple, etc).
Curious of your mindset here!
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