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Gaspar | Fri 23-Dec-11 03:21 AM |
Member since 08th Oct 2007
367 posts
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#476, "Quicksand change"
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If you have a boat in your inventory, can it count for something?
And if the invoker makes a pit BELOW the quicksand, why doesn't it pour into it. Also, how does one fall through quicksand and into a spiked pit, because there's a missing component and Isaac Newton would like to have a word with your floating quicksand. Call it what you will, this stuff is acting more like magic holy jello and glue than quicksand.
Feel free to make something up to explain this phenomena if there can be no improvement.
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RE: Quicksand change,
Daevryn,
27-Dec-11 02:45 PM, #1
RE: Quicksand change,
Isildur,
27-Dec-11 08:29 PM, #2
Boat V. No boat,
Gaspar,
28-Dec-11 12:12 AM, #3
RE: Boat V. No boat,
Zulghinlour,
28-Dec-11 01:57 AM, #4
Zulg I love you man, but Storm giants son!,
TMNS,
28-Dec-11 01:17 PM, #5
New invoked spell,
Gaspar,
29-Dec-11 02:20 AM, #6
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Daevryn | Tue 27-Dec-11 02:45 PM |
Member since 13th Feb 2007
11117 posts
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#518, "RE: Quicksand change"
In response to Reply #0
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>If you have a boat in your inventory, can it count for >something?
Everyone who doesn't have fly up permanently or nearly permanently is already carrying a boat in their inventory all the time.
If you want to add a penalty vs. existing effectiveness if you don't have a boat you might be able to talk me into it...
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Gaspar | Wed 28-Dec-11 12:12 AM |
Member since 08th Oct 2007
367 posts
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#527, "Boat V. No boat"
In response to Reply #1
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When flying, quicksand is not an issue.
When walking with a boat, quicksand should be an issue but drastically less than not flying without a boat.
With a pit AND quicksand, I don't think there should be quicksand above a pit but only in it or around where the pit is. And if there is quicksand in a pit, there is no impact or spike damage. How does that sound?
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Zulghinlour | Wed 28-Dec-11 01:57 AM |
Member since 04th Mar 2003
9792 posts
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#528, "RE: Boat V. No boat"
In response to Reply #3
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>When flying, quicksand is not an issue. > >When walking with a boat, quicksand should be an issue but >drastically less than not flying without a boat.
You're missing the point. Every single player has a boat. You want to make quicksand work less on every single player.
So long, and thanks for all the fish!
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TMNS | Wed 28-Dec-11 05:03 AM |
Member since 10th Jun 2009
2670 posts
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#529, "Zulg I love you man, but Storm giants son!"
In response to Reply #4
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And arials. But even arials should have boats. Not Storm giants though.
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Gaspar | Thu 29-Dec-11 01:37 AM |
Member since 08th Oct 2007
367 posts
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#531, "New invoked spell"
In response to Reply #4
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