Subject: "Allow armadillo and similar forms to move while retract..." Previous topic | Next topic
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DurNominatorFri 16-Dec-11 03:26 PM
Member since 08th Nov 2004
2018 posts
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#418, "Allow armadillo and similar forms to move while retracted."


          

Because the fighting in the damage mode of armadillo is simply an 'I lose' card in PK. As Mreeshai, I consistently lost against a thief wielding only practice weapons and not using skills when fighting as armadillo.

Therefore, I suggest that you either

1. allow armadillo to move/initiate combat while retracted so that it doesn't take the higher damage and does its job well in the group fights it is meant for.

Or,

2. you could boost up armadillo's fighting skills a bit in the unretracted mode so that it wouldn't be such a complete loser when fighting solo (unless you already haven't, that is).

  

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ZulghinlourMon 19-Dec-11 07:02 PM
Member since 04th Mar 2003
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#438, "Santa Zulg brings you coal (n/t)"
In response to Reply #0


          

n/t

So long, and thanks for all the fish!

  

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