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Zulghinlour | Thu 01-Dec-11 01:15 AM |
Member since 04th Mar 2003
9792 posts
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#128, "Santa Zulg changes how constitution plays"
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Con-death - Remains unchanged. 3 deaths per con for normal folks.
Healing rates - Are now based on the average of your current constitution (yes +con gear helps, always has), and your racial maximum. I have also upped the base healing rates across the board.
Leveling - This is also based on the average of your current constitution and your racial maximum.
What does all this mean? Losing con has less of a long-term impact on your character. Healing rates should be better across the board. So long, and thanks for all the fish!
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Onewingedangel | Thu 01-Dec-11 12:49 PM |
Member since 22nd Jul 2009
447 posts
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#139, "I <3 you nt"
In response to Reply #0
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Tac | Thu 01-Dec-11 09:49 AM |
Member since 15th Nov 2005
2050 posts
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#132, "You are the awesome"
In response to Reply #0
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I find this to be a highly agreeable compromise.
As an aside, I assume healing rates scale non-linearly since there was a change to make having 25 con matter more etc... When you say healing rates bumped across the board, does that help a 25 con char more than an 18 con char (non-linear bump?)
Tac
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Zulghinlour | Thu 01-Dec-11 12:33 PM |
Member since 04th Mar 2003
9792 posts
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#136, "RE: You are the awesome"
In response to Reply #1
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>I find this to be a highly agreeable compromise. > >As an aside, I assume healing rates scale non-linearly since >there was a change to make having 25 con matter more etc... >When you say healing rates bumped across the board, does that >help a 25 con char more than an 18 con char (non-linear >bump?)
No, where I put the bump (it's based on character level) it helps everyone the same regardless of their constiution.
So long, and thanks for all the fish!
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