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ZulghinlourThu 01-Dec-11 01:15 AM
Member since 04th Mar 2003
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#128, "Santa Zulg changes how constitution plays"


          

Con-death - Remains unchanged. 3 deaths per con for normal folks.

Healing rates - Are now based on the average of your current constitution (yes +con gear helps, always has), and your racial maximum. I have also upped the base healing rates across the board.

Leveling - This is also based on the average of your current constitution and your racial maximum.

What does all this mean? Losing con has less of a long-term impact on your character. Healing rates should be better across the board.

So long, and thanks for all the fish!

  

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OnewingedangelThu 01-Dec-11 12:49 PM
Member since 22nd Jul 2009
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#139, "I <3 you nt"
In response to Reply #0


          

Nothing

  

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TacThu 01-Dec-11 09:49 AM
Member since 15th Nov 2005
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#132, "You are the awesome"
In response to Reply #0


          

I find this to be a highly agreeable compromise.

As an aside, I assume healing rates scale non-linearly since there was a change to make having 25 con matter more etc... When you say healing rates bumped across the board, does that help a 25 con char more than an 18 con char (non-linear bump?)

Tac

  

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ZulghinlourThu 01-Dec-11 12:33 PM
Member since 04th Mar 2003
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#136, "RE: You are the awesome"
In response to Reply #1


          

>I find this to be a highly agreeable compromise.
>
>As an aside, I assume healing rates scale non-linearly since
>there was a change to make having 25 con matter more etc...
>When you say healing rates bumped across the board, does that
>help a 25 con char more than an 18 con char (non-linear
>bump?)

No, where I put the bump (it's based on character level) it helps everyone the same regardless of their constiution.

So long, and thanks for all the fish!

  

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