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Santa Zulg 2011 |
Topic subject | Santa Zulg changes how constitution plays |
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URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=71&topic_id=128 |
128, Santa Zulg changes how constitution plays
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
Con-death - Remains unchanged. 3 deaths per con for normal folks.
Healing rates - Are now based on the average of your current constitution (yes +con gear helps, always has), and your racial maximum. I have also upped the base healing rates across the board.
Leveling - This is also based on the average of your current constitution and your racial maximum.
What does all this mean? Losing con has less of a long-term impact on your character. Healing rates should be better across the board.
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139, I <3 you nt
Posted by Onewingedangel on Wed 31-Dec-69 07:00 PM
Nothing
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132, You are the awesome
Posted by Tac on Wed 31-Dec-69 07:00 PM
I find this to be a highly agreeable compromise.
As an aside, I assume healing rates scale non-linearly since there was a change to make having 25 con matter more etc... When you say healing rates bumped across the board, does that help a 25 con char more than an 18 con char (non-linear bump?)
Tac
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136, RE: You are the awesome
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
>I find this to be a highly agreeable compromise. > >As an aside, I assume healing rates scale non-linearly since >there was a change to make having 25 con matter more etc... >When you say healing rates bumped across the board, does that >help a 25 con char more than an 18 con char (non-linear >bump?)
No, where I put the bump (it's based on character level) it helps everyone the same regardless of their constiution.
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