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prsWed 10-Aug-05 12:39 PM
Member since 04th Mar 2003
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#9876, "A question not related to efficient naps"


          

But related to tick change. Honestly, I missed the thread (just like Nepenthe ), so a thousand times sorry if this was already answered.

I have time in my prompt, but not for efficient sleeping. The reason is different.

Imagine that I am retrieving alone against a lowbie who stands at the outer spamming "get 1" expecting a disarm. Naturally, I try to keep the outer blinded. Let's assume that I only have dirt kicking for that.

The change of hour in my prompt signals to me that the outer will wipe dirt in a round, so I won't do a flurry, nor will I do a pincer. I will wait and kick dirt as soon as that happens, because I am warned.

This is applicable to PK as well (short-diration skills like dirt kick or entwine), so, in Nepenthe's words, it's about the ####ing killing. And guess what? I used to rely on that heavily while it worked. (well, in all honestly I have to admit that it perhaps helped me to land a couple of kills in a couple fo years, so no big deal in numbers, but a big deal in confidence level).

I think the ability to predict a moment when affects next wear off was useful. Any comments on that?

Thanks.

  

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nepentheWed 10-Aug-05 01:09 PM
Member since 04th Mar 2003
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#9878, "Useful, but not the way things were meant to be."
In response to Reply #0


          

Although that would have been a much stronger argument for me than the sleep thing, I still don't want to enforce time in prompt to be really competitive.

  

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prsWed 10-Aug-05 02:09 PM
Member since 04th Mar 2003
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#9879, "I remember I played CF before the prompt was made custo..."
In response to Reply #1


          

And it was still playable, so I'll just have to recall how I did it then.
I have a couple of ideas on the dirt kick-entwine stuff, but I'd rather keep them for later when all the emotions are normal again.

  

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incognitoWed 10-Aug-05 03:46 PM
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#9881, "What about randomising dirt kick duration in pulses?"
In response to Reply #1


          

So that it lasts 1 to 5 rounds, say, rather than being wiped on the tick?

  

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Evil Genius (inactive user)Wed 10-Aug-05 06:38 PM
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#9883, "Or fixed # of rounds since tick is random n/t"
In response to Reply #3


          

>So that it lasts 1 to 5 rounds, say, rather than being wiped
>on the tick?

  

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