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Aiekooso | Sat 06-Aug-05 11:21 PM |
Member since 18th Dec 2003
305 posts
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#9783, "Well since the tick system was changed how about...."
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You increase the amount of hp/mana in proportion to how long you sleep? ie You sleep for 15 second before the tick you gain 10 hps and 30 mana. If you sleep for the hour you gain 100 hps and 300 mana. Would this be too much of a pain in the ass to code? I figure if this could be done it may calm some of the bitching.
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RE: Well since the tick system was changed how about......,
Isildur,
07-Aug-05 08:53 AM, #6
RE: Well since the tick system was changed how about......,
Sebeok,
06-Aug-05 11:30 PM, #1
A thought,
Mekantos,
07-Aug-05 01:45 AM, #2
Another thought,
Marcus_,
07-Aug-05 06:15 AM, #3
I would assume...,
GinGa,
07-Aug-05 08:13 AM, #5
I'd probably do that,
incognito,
07-Aug-05 10:57 AM, #7
Don't forget to consider...,
GinGa,
07-Aug-05 08:09 AM, #4
Spam waking has been addressed...,
Laearrist,
07-Aug-05 04:54 PM, #8
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Mekantos | Sun 07-Aug-05 01:45 AM |
Member since 06th Dec 2003
796 posts
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#9787, "A thought"
In response to Reply #1
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I think this would be a sweet change...BUT only so long as it's only used as an advantage to the current sleeping system. Personally, I'd hate it if some area affect, somebody, or something woke me up in the midst of a tick, and then when I get to sleep towards the end I find out I've only regen'd 10hp and 30m. Why not just make everyone regen quicker all-around? Fun stuff.
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Marcus_ | Sun 07-Aug-05 06:15 AM |
Member since 04th Mar 2003
681 posts
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#9792, "Another thought"
In response to Reply #1
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How about making adding some effect for sleeping through partial ticks?
I'll try to explain:
You have a pulse counter that resets on every tick.. Then, when if you for example go to sleep on pulse 5, and wake up on pulse 35, you regenerate according to something like regen = (pulses_slept / pulses_per_tick) * normal_sleeping_regen_per_tick * some_kind_of_modifier.
And when you wake up you can get a fluffy message like 'you feel refreshened by your beauty sleep!' for all the fluff lovers.
As further explanation this would work as a complement to the normal regeneration as it is or as it will be. So if you sleep for two full ticks plus half a tick then you'd get sleeping regeneration for the tick that you slept, plus a bit of a bonus for that excess half-tick.
(Obviously this would be negated by regeneration-inhibitors like plague, bleeding, etcc..)
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incognito | Sun 07-Aug-05 10:57 AM |
Member since 04th Mar 2003
4495 posts
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#9801, "I'd probably do that"
In response to Reply #3
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I'd allow sleeping on the tick but simply reduce healing according to fraction of tick spent asleep.
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Laearrist | Sun 07-Aug-05 04:54 PM |
Member since 04th Mar 2003
289 posts
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#9808, "Spam waking has been addressed..."
In response to Reply #4
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Someone out of range can only wake you once before they get some message that prevents them from doing it further (for a while anyway).
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