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AiekoosoSat 06-Aug-05 11:21 PM
Member since 18th Dec 2003
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#9783, "Well since the tick system was changed how about...."


          

You increase the amount of hp/mana in proportion to how long you sleep? ie You sleep for 15 second before the tick you gain 10 hps and 30 mana. If you sleep for the hour you gain 100 hps and 300 mana. Would this be too much of a pain in the ass to code? I figure if this could be done it may calm some of the bitching.

  

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Reply RE: Well since the tick system was changed how about......, Isildur, 07-Aug-05 08:53 AM, #6
Reply RE: Well since the tick system was changed how about......, Sebeok, 06-Aug-05 11:30 PM, #1
     Reply A thought, Mekantos, 07-Aug-05 01:45 AM, #2
     Reply Another thought, Marcus_, 07-Aug-05 06:15 AM, #3
     Reply I would assume..., GinGa, 07-Aug-05 08:13 AM, #5
     Reply I'd probably do that, incognito, 07-Aug-05 10:57 AM, #7
     Reply Don't forget to consider..., GinGa, 07-Aug-05 08:09 AM, #4
          Reply Spam waking has been addressed..., Laearrist, 07-Aug-05 04:54 PM, #8

IsildurSun 07-Aug-05 08:53 AM
Member since 04th Mar 2003
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#9796, "RE: Well since the tick system was changed how about......"
In response to Reply #0


          

I fully support this, and was about to post something similar myself. My one caveat: this change, if implemented, should go in simultaneously with an across-the-board increase in regeneration rates.

Given that move/mana/hp additions only happen "on the tick", a character that would have received X under the old system will now receive anywhere from 0% to 100% of X, depending on what percent of the hour they'd been asleep. Even if I'm not trying to do any "tick timing", this change will reduce my overall regeneration rate since I'll no longer receive 100% of the benefit from the first tick after I go to sleep. If I'm sleeping for 10 hours then that isn't a big deal, but if I'm only sleeping for an hour or two it can be significant.

  

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SebeokSat 06-Aug-05 11:30 PM
Member since 04th Mar 2003
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#9784, "RE: Well since the tick system was changed how about......"
In response to Reply #0


          

Something is in the works. I was planning on doing it tonight, but that's not going to happen now.

  

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MekantosSun 07-Aug-05 01:45 AM
Member since 06th Dec 2003
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#9787, "A thought"
In response to Reply #1


          

I think this would be a sweet change...BUT only so long as it's only used as an advantage to the current sleeping system. Personally, I'd hate it if some area affect, somebody, or something woke me up in the midst of a tick, and then when I get to sleep towards the end I find out I've only regen'd 10hp and 30m. Why not just make everyone regen quicker all-around? Fun stuff.

  

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Marcus_Sun 07-Aug-05 06:15 AM
Member since 04th Mar 2003
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#9792, "Another thought"
In response to Reply #1


          

How about making adding some effect for sleeping through partial ticks?

I'll try to explain:

You have a pulse counter that resets on every tick.. Then, when if you for example go to sleep on pulse 5, and wake up on pulse 35, you regenerate according to something like regen = (pulses_slept / pulses_per_tick) * normal_sleeping_regen_per_tick * some_kind_of_modifier.

And when you wake up you can get a fluffy message like 'you feel refreshened by your beauty sleep!' for all the fluff lovers.

As further explanation this would work as a complement to the normal regeneration as it is or as it will be. So if you sleep for two full ticks plus half a tick then you'd get sleeping regeneration for the tick that you slept, plus a bit of a bonus for that excess half-tick.

(Obviously this would be negated by regeneration-inhibitors like plague, bleeding, etcc..)

  

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GinGaSun 07-Aug-05 08:13 AM
Member since 04th Mar 2003
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#9794, "I would assume..."
In response to Reply #3


  

          

They'd use the 'half-tick' to measure the sleeping for the whole tick.

That means you could measure sleep in 'half ticks', and sleeping half a tick would not be as beneficial as less-than half. Equally so, sleeping a whole tick is better than half. Its not a big bastard to fiddle with, balance but works good with the code and players timing. Those that wake for half a tick to heal/spell up while ranking won't lose out as much. As long as its only half a tick.

The other option, I imagine, is he uses 'rounds'. Which can be timed out of combat by the 'round pulse'. This is fine, but the amount of rounds per tick varies and then so would the resting. Hmmmm...

I don't envy you coder guys

Yhorian.

  

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incognitoSun 07-Aug-05 10:57 AM
Member since 04th Mar 2003
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#9801, "I'd probably do that"
In response to Reply #3


          

I'd allow sleeping on the tick but simply reduce healing according to fraction of tick spent asleep.

  

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GinGaSun 07-Aug-05 08:09 AM
Member since 04th Mar 2003
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#9793, "Don't forget to consider..."
In response to Reply #1


  

          

Those that like to 'spam' wake on you. Such as out of range people on raiding heroes. It'll be irritating if the bonus is so big that anyone who is able to wake you could ruin the whole thing in a second.

Plus, do we get cool echoes about entering a deeper state of sleep?

  

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LaearristSun 07-Aug-05 04:54 PM
Member since 04th Mar 2003
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#9808, "Spam waking has been addressed..."
In response to Reply #4


          

Someone out of range can only wake you once before they get some message that prevents them from doing it further (for a while anyway).

  

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