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#9228, "Newbie Guide: if all vets contribute with a reply it should be a good one."
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I do not have much to offer. Being fairly unworldly with respect to Thera. All I can say is to learn to run, forget PKing others till you can run to safety. That way if you start something and it goes bad you can always get away. If each vet posts a reply with a chapter as a title the Imms will have a post to link to in the very least.
Good luck and good mudding.
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Link enclosed:,
Valguarnera,
29-Jun-05 12:22 PM, #1
RE: Link enclosed:,
Psektos (Anonymous),
29-Jun-05 02:27 PM, #2
RE: Link enclosed:,
Isildur,
29-Jun-05 03:44 PM, #3
Perfect Format! You should make one!! no/texties.,
Psektos (Anonymous),
29-Jun-05 08:09 PM, #4
Your hometown advice,
DurNominator,
30-Jun-05 11:01 AM, #5
I disagree,
Rodriguez,
01-Jul-05 02:56 AM, #6
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Valguarnera | Wed 29-Jun-05 12:22 PM |
Member since 04th Mar 2003
6904 posts
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#9231, "Link enclosed:"
In response to Reply #0
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#9233, "RE: Link enclosed:"
In response to Reply #1
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That is pretty damn cool. But it really is a text book style approach to a help system. Here is what I would like to see, maybe it would be better hosted elsewhere if the Immstaff felt it was too giving:
Chapter 1 Whoa Boy! Here be the class and race combos you can try as a new player and NOT get frustrated with the world.
Classes: race options in order of ease of introduction to CF
Assassin: Arial, Human, Felar. Bard: Human, Arial. Thief: Svirf, Gnome. Warrior: any giant race.
Hometowns: where to live for the least amount of travel pain! Galadon: some directions to nearby newbie areas. Hamsah: .... Voralian City:....
Avoid: Darsylon, Eryn, Arkham, Balator, Udgaard etc.
Alignments and You....etc etc.
A bit of RP stuff and some cool advice on how to run well, certain loops of roads to travel. Etc.
Something a new player could use as a "quick start" so that they do not need to go through "reams" of material to find the few key gems of knowledge needed to start off successfully.
Then, once they have their feet wet, your link would prove immensely valuable. I know this will sound bizarre but could there not be some bonus for grouping at low levels? Maybe a bonus to movement if you travel in a group? Nothing says "Go play elsewhere" than having to sleep ten times on a simple journey.
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#9243, "Perfect Format! You should make one!! no/texties."
In response to Reply #3
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TEXTIES! Hah you looked. Nerdicus.
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DurNominator | Thu 30-Jun-05 11:01 AM |
Member since 08th Nov 2004
2018 posts
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#9256, "Your hometown advice"
In response to Reply #2
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You seem to think that the travel pain is the worst thing there is when choosing hometown. I think that the worst thing is recalling home at low health and getting PK:ed at the pit. Also, you cannot safely wait your gear to return to your pit if you live in Galadon, Hamsah or some other crowded city. I'd choose Udgaard(which is an excellent hometown choise for a newbie) or Eryn Galen as hometown over Galadon or Hamsah any time. I consider Galadon and Hamsah as bad choise for hometown and Udgaard and Eryn Galen as good choises for hometown. From these four, I'd recommend Udgaard for a newbie. Udgaard has all the supplies a newbie needs to buy(And the recall potions etc. have been cheaper there than in Galadon, which a city of expensive prices), simple city layout and there is a newbie area nearby(trogdolyte caverns).
Well.. It's a matter of opinion, but I consider your advice on hometowns as bad one, since those towns on your list are the ones where you are most likely to get PK:ed. Galadon, Eastern Road, The Grove and Hamsah Mu'Tazz. Typically, these are dangerous areas where you don't want to hang around for extended period of time, unless you want to PK or get PKed.
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