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Skinks are reptilian beings of an average height, 3.5 to 5 feet, at home in the swamps and bogs. They are elusive creatures and have the ability to hide within the swamps that is their birthground. They are known for their endurance and agility. Skinks are cold blooded creatures like their reptilian brothers and need an external heat source to accumulate energy. They delight in basking in the sun's light, while cold, dark places fill them with dread.
Living in and near water, Skinks have developed a natural affinity with water. Because of this and the slowing of their heart rythm, they are able to stay underwater for several hours without having to surface, without gills, but it makes them vulnerable to lightning. Used to the darkness of water, they see in the dark with infravision.
The coloring of their scales varies largely, shades of blue and green are common, but red and dark gray is also possible. Because of their sleek frame they can't use any of the heavy headwear. Their feet and hands are claw shaped and prevent the wearing of regular gloves and footwear. Generally, Skinks rely on their agility and quick wits, rather than wearing heavy armor, as they find it limits their movement.
Max stats: Str: Strong (17) Int: Genius (17) Wis: Sagacious (21) Dex: Quick (23) Con: Healthy (19) Cha: Average (16)
100% Skill: None Sp.Ability: Infravision Vulnerable: Cold, Lightning Resistance: Light, Drowning
Skinks may become Warriors, Thieves, Rangers, Assassins, Transmuters, Invokers, Shapeshifters and Shamans.
INHERENTS:
1: Hold Breath 75%
By lowering their heart rythms and using their familiarity with water, Skinks are able to hold their breath for several hours, allowing them to swim underwater without the use of gills. When they run out of breath, they need to surface quickly.
12: Hide 75%
At home within the swamps of Thera, Skinks use the terrain to their benefit, hiding themselves from view. Movement or large gestures betrays their position.
25: Hibernate 75%
By lowering their biorythm dramatically, Skinks are able to survive for a long time, as they require very little energy to stay alive. While hibernating, Skinks are unable to do anything, as their energy level is way below normal. After awaking, they need to eat and drink immediately to build up new strength.
(It's like a sleep you can't wake from, as if a necro slept you. Any disruptive corrosives they may be suffering from, keep having their effect, but at a drastically reduced effect, which allows Skinks to survive poisons and plagues that would normally kill them) "What is mind, don't matter. What is matter? Nevermind"
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