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Much appreciation for the new bartering system. I would just ask for a couple of slight tweaks.
1. Extend barter so that haggle plays a role. When barter your single item for multiple items, haggle is checked to increase the amount you get by 1-2 without exceeding the maximum allowable amount. Example, "My shiny new gold-trimmed cape for three rabbits. What? One rabbit?! *snort* How about two rabbits? Aha! Deal!" It would give a use for haggling for those classes and cabals who don't use it much.
2. Include poison/trap ingredients under the new bartering system. Even two for one deal would improve things vastly. These items are often bought in bulk by those who can afford to, or have the usage of coins, and it wouldn't seem fair to give the same opportunity to get multiple items of these as with pills, potions, and food.
3. I've been noticing for these extended periods of time when CF is up, some vendors becoming full of bartered goods. How about a purge of a single item every twenty minutes, akin to the goodies with requestable items, when the vendor becomes full? The purged item could be the first bartered item on the list. This prevents abuse because it wouldn't be worth it for someone to barter the same item over and over again in the same spot. The cycle would take too long.
I know these seem a bit Outlander-oriented, but it seems a lot of people other than outlanders have been benefitting from the barter system and I'd like to see its growth continue.
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