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Zulghinlour | Fri 18-Apr-03 03:57 PM |
Member since 04th Mar 2003
9792 posts
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#820, "RE: Since there's so much lovin' going around. (A HtH p..."
In response to Reply #0
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>I was wondering if you, Zulg, the guy, have ever thought about >allowing the material(s) of hand-wear play a role in the type >of damage dealt?
Thought about it...never got much past that. Never really took the time to dig into the code for that either, though I'm guessing it's a fairly large change to how damage works and a fairly large coding task if we ever decided to do it. That doesn't mean it'll never happen, but it's not high on the list at the moment.
So long, and thanks for all the fish!
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idontplay | Sat 19-Apr-03 03:09 AM |
Member since 04th Mar 2003
11 posts
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#825, "RE: Since there's so much lovin' going around. (A HtH p..."
In response to Reply #1
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You couldn't just do the following: at the point where weapon material is checked for elf/drow vuln if the attacker is unarmed check if they are wearing mithril or iron hand wear?
Or were you thinking of adding in flaming gauntlets and other such craziness? That would get messy I guess.
Good job on the recent "lovin'" by the way. Strong work.
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