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Wilhath | Tue 15-Mar-05 01:30 PM |
Member since 19th May 2003
528 posts
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#7845, "I always thought a trapper in Empire would be mean"
In response to Reply #0
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Some questions I have, however...
1) Will a cabalmate ruin your trap if they walk through the room? 2) Can you set traps inside cabals? 3) How much lag is there on traps, ie if there's a group hitting the blademaster and I set a trap in the council chamber (assuming that's possible) will I step out and be in this wicked lag that assures my death? 4) etc.
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GinGa | Tue 15-Mar-05 03:15 PM |
Member since 04th Mar 2003
996 posts
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#7849, "I'll agree with some but..."
In response to Reply #1
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In general, I could get some nice things going with the low-level binding skills. at about 33 you can hog-tie anyone effectively and laugh at them struggle.
However, this is a very 'necro-like' approach. You do depend on getting that blackjack to do ANY of your skills. This means you have almost no practical use in things like raids. In fact, the presence of ANYONE out of your range or even in your range then means you have little to no chance of using your mad binding skills. Without a way to fix this, your left being a very 'one-trick' pony. Albeit one that can do some really neat tricks to an uncoscious person.
Thats why I thought traps would versify them a bit. With the combination of the utility skills like waylay and so on, you also have shield block, for failed jackings, and some handy damage traps.
Now you can do the direct jack'n'tie or the indirect sleep'n'hog'em. There's also a number of varying tactics involving glowing traps, damage traps and your utility skills that you can have at your disposal. Not overpowered, since you'll still get bitten toe-to-toe and have to put up with failed bindings/traps/others walking into your stuff.
Just my view on it.
Yhorian.
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