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Isildur | Thu 17-Feb-05 08:52 AM |
Member since 04th Mar 2003
5969 posts
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#7357, "eminently spammable skills"
Edited on Tue 15-Feb-05 05:33 PM
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I may regret posting this, but...
Some skills are so easy to bot spam that it punishes players who either don't use a mud client or don't know how to automate the one they use. Examples: hide, sneak, mark of the prey.
There are probably others, but those are the three that came to mind. Basically it's any skill that has very little lag associated with it, lacks a timer that prevents it being entered in quick succession, costs no mana, and doesn't require combat with a mob.
One solution would be to add a small mana cost (5?) to such skills. This would require the would-be spammer to at least rest between spam sessions. Unfortunately, it would also penalize players who execute these commands in "redundant" situations, e.g. entering "hide" all the time purely out of reflex. As a workaround, the mana cost could drop to zero once the skill is mastered.
Thoughts?
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If they do this,
Xaannix,
16-Feb-05 04:40 PM, #20
I would also like to see a raygun attachment,
(NOT Pro),
16-Feb-05 02:40 PM, #16
Hide gives the same echo always.,
DurNominator,
16-Feb-05 10:33 AM, #15
This change would make me more likely to bot over spam,
Theerkla,
16-Feb-05 09:15 AM, #13
An Old School Knucklehead replies,
Khasotholas,
16-Feb-05 07:40 AM, #11
What in the hell is wrong with you?,
Xenoroyal,
15-Feb-05 07:54 PM, #3
RE: What in the hell is wrong with you?,
Isildur,
15-Feb-05 08:21 PM, #4
RE: What in the hell is wrong with you?,
Java,
15-Feb-05 09:15 PM, #5
RE: What in the hell is wrong with you?,
Isildur,
15-Feb-05 11:14 PM, #12
RE: What in the hell is wrong with you?,
Splntrd,
16-Feb-05 12:00 AM, #9
RE: What in the hell is wrong with you?,
Jhyrbian,
16-Feb-05 09:38 AM, #14
RE: What in the hell is wrong with you?,
Isildur,
16-Feb-05 04:11 PM, #19
OR......,
(NOT Pro),
16-Feb-05 02:46 PM, #18
RE: What in the hell is wrong with you?,
ORB,
16-Feb-05 03:39 AM, #10
I think the Help BOT file teaches people,
(NOT Pro),
16-Feb-05 02:43 PM, #17
RE: eminently spammable skills,
Isildur,
15-Feb-05 06:48 PM, #2
Die! Die die die die die!,
Laearrist,
15-Feb-05 06:10 PM, #1
I kind of like this,
Splntrd,
15-Feb-05 09:18 PM, #6
I don't know about you...,
Laearrist,
15-Feb-05 10:12 PM, #7
Which is why I like the idea.,
Splntrd,
15-Feb-05 11:52 PM, #8
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#7390, "I would also like to see a raygun attachment"
In response to Reply #0
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That makes me bleed from my eyes and anus if I ever use the -->!<-- Key.
Dude, I maxed my Hide/sneak withg a duergar on a Raw telnet in no time.
Just leave well enough alone.
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DurNominator | Wed 16-Feb-05 10:33 AM |
Member since 08th Nov 2004
2018 posts
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#7389, "Hide gives the same echo always."
In response to Reply #0
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Which means that there is no way to see if you are hidden or not (without an outsider telling you). I was a bit lazy with Fungor and didn't spam it to 100% at level 4, which I compensated by spamming hide about three to twenty times or so each time I wanted to hide, just to be sure. sneak is similar to hide in this, but you can see if it affects you by checking affects.
In short, people are going to spam hide and sneak at low levels, mana cost or not. So why make it more difficult? All such thing encourages is botting.
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Theerkla | Wed 16-Feb-05 09:15 AM |
Member since 04th Mar 2003
1055 posts
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#7387, "This change would make me more likely to bot over spam"
In response to Reply #0
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If I can just overload the buffer with 10 commands, and just sit there hitting up arrow, enter, I'm fairly content to spend an hour while I'm only half concentrating on CF. If I have to take into account my mana pool, I'd probably end up writing a bot to sleep at the appropriate time, wake up, spame, rinse-repeat.
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Khasotholas | Wed 16-Feb-05 07:40 AM |
Member since 23rd Apr 2003
341 posts
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#7383, "An Old School Knucklehead replies"
In response to Reply #0
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I don't know how to automate the client I use. I've never bothered to learn. I've played assassins before, and never felt myself at a disadvantage. It's still ridiculously quick to learn those skills. To me, that's one of the reasons I love playing morts. At this stage in my CF career, the young whippersnappers know where the good eq is better than I, know how to get around better than I, know where preps, protections, ect are better than I, and I still don't consider myself at a disadvantage when I play morts. It just makes it more fun.
Granted this doesn't directly answer your question, but I don't particularly think that kind of change is needed.
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Xenoroyal | Tue 15-Feb-05 07:54 PM |
Member since 05th Jun 2003
93 posts
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#7364, "What in the hell is wrong with you?"
In response to Reply #0
Edited on Tue 15-Feb-05 07:54 PM
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You're just as bad as the guy who wanted skills to be forgotten with disuse and gear to have to be fitted.
Jesus, the game is chore enough as is.
Let's focus on fun. I don't think finding ways to make sneak take longer to master makes the game more fun for anyone.
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Splntrd | Wed 16-Feb-05 12:00 AM |
Member since 08th Feb 2004
1096 posts
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#7380, "RE: What in the hell is wrong with you?"
In response to Reply #12
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The difference would have to be VERY extreme to justify it. Even still, all I can think of when I read that is "ew". Sure, it helps one style of play, but do we really want to add a detriment the other style too? Not all spamming, in fact I'd hazard to guess very little spamming, is bot spamming. Should we punish the finger-mashing spammers? I should think carpal tunnel and boredom is punishment enough. Splntrd
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Jhyrbian | Wed 16-Feb-05 09:38 AM |
Member since 04th Mar 2003
919 posts
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#7388, "RE: What in the hell is wrong with you?"
In response to Reply #12
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Since we want to eliminate spamming all together how about we have the immortals code that each subsequent use of a skill will incur a higher mana usage penalty alltogether. Why stop at hide and sneak. Let's eliminate ALL spamming! Then after that we can request that the immortals implement the need for balanced diets on our characters, otherwise they up and die. Then we can add random variables fitting to each area where if you're in a forest a random tree can fall on you and kill you, if you're in a city you can be run over by a carriage, tidal waves, volcanic eruptions but let's not stop just there because the sky's the limit. Then when we finish all these changes we can sit back and see how we've made CF a better game.
I can't believe you'd actually take the time to write a post about something as inane as spamming hide and sneak.
Cheers. Jhyrb.
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#7392, "OR......"
In response to Reply #12
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We could just realise nothing is broke here.
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ORB | Wed 16-Feb-05 03:39 AM |
Member since 04th Mar 2003
993 posts
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#7381, "RE: What in the hell is wrong with you?"
In response to Reply #4
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Dude this is the equivillant of reminding the teacher to give homework. You just lost mucho cool points... That which does not kill us, makes us stronger.
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#7391, "I think the Help BOT file teaches people"
In response to Reply #4
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Enough about BOTTING.
Any one worth his salt is going to ask himself, "What is a BOT? Let me go google BOT and hit Dioxides to see what it is."
If they don't know what a bot is they are new to mudding as it is and are going to have to take their licks like everyone else.
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Laearrist | Tue 15-Feb-05 06:10 PM |
Member since 04th Mar 2003
289 posts
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#7358, "Die! Die die die die die!"
In response to Reply #0
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Don't ever suggest something like this again. Horrible idea. Better idea = make them work 100% of the time regardly of skill %. Same function as now, only no spamming required.
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Splntrd | Tue 15-Feb-05 09:18 PM |
Member since 08th Feb 2004
1096 posts
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#7370, "I kind of like this"
In response to Reply #1
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although I cringe the idea of giving thieves and assassins inherently perfect hide/sneak. Not sure what sort of balance issue this would cause at lower levels. I can imagine not tooo much of a change, but it would definately benefit them a lot. Also, I like the satisfaction that comes from perfecting sneak or hide, and the imperfectness of it before 100% makes you appreciate it that much more. Its a reward tingy. This is the same argument for not making it easier to hero; you appreciate things like that more if you work for them, and there's definately a sense of accomplishment. Splntrd
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Laearrist | Tue 15-Feb-05 10:12 PM |
Member since 04th Mar 2003
289 posts
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#7371, "I don't know about you..."
In response to Reply #6
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But I get zero sense of accomplishment from botting hide and sneak for an hour at level 4. If there is an advantage here, it's only for newbie players who don't know to perfect hide and sneak. Any vet playing a hiding class is going to perfect these before 11, and I'm ok with giving newbies the advantage of not getting tooled because hide failed.
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Splntrd | Tue 15-Feb-05 11:52 PM |
Member since 08th Feb 2004
1096 posts
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#7379, "Which is why I like the idea."
In response to Reply #7
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Simply playing devil's advocate. And then there's still the balance issue; how would that change stack up against other classes at mid levels? If every stealth character perfected these skills before level 11 as it is now, it wouldn't affect that balance at all. Not everyone does. But maybe, there are few enough who don't that it wouldn't affect the balance in any major way.
Also; if you give thieves/assassins 100% hide/sneak, do you also give rangers 100% camo/creep, Mages 100% invis/duo, or even 100% detect invis? How do you justify NOT doing it to those things, if you've already done it with hide? Splntrd
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