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vorian | Thu 12-Sep-19 08:52 PM |
Member since 23rd Oct 2009
212 posts
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#73533, "Something to try to get more people playing CF"
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Hi everyone,
Here's a simple (by this I mean not much work of coding) suggestion that could have a major impact on the player base numbers: Permanently triple xp gain from killing mob.
Leveling is long, repetitive and boring. Most of the players don't talk much when leveling. Even when double XP gain, it's a long a tedious process (wich is why I suggest a bolder change).
I'd be curious to know how many people would disagree with the following statement: My biggest problem with CF is that it's too much time consuming. Between the time it takes to level, prep and regear when pkilled, no wonder why people get discouraged playing. And it certainly explains why full looting create such discontent amongst players.
So I'm asking you Immortals managing CF: What do you have to loose? It's not much work : a bit of coding and a publicity on social medias... and if you don't see any impact on the PB, it will be easy to bring back the game as it was.
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Ishuli, Incognito, Lasentia,
vorian,
13-Sep-19 06:54 PM, #7
For me personally.,
Cointreau,
14-Sep-19 09:09 AM, #8
RE: For me personally.,
Shravthar,
14-Sep-19 03:56 PM, #9
There's no one to play with.,
Cointreau,
14-Sep-19 06:45 PM, #10
RE: There's no one to play with.,
Ishuli,
14-Sep-19 07:08 PM, #11
On it.,
Swordsosaurus,
14-Sep-19 09:34 PM, #12
lol this is a terrible ad.,
Cointreau,
15-Sep-19 01:01 AM, #13
Roight,
Swordsosaurus,
15-Sep-19 05:49 AM, #14
Your solution does not really impact the grind,
lasentia,
13-Sep-19 07:54 AM, #6
Better solution.,
JohnEveryMan,
13-Sep-19 06:45 AM, #5
Too simplistic,
incognito,
13-Sep-19 01:12 AM, #4
Disagree,
robdarken_,
12-Sep-19 09:13 PM, #2
RE: Disagree,
vorian,
12-Sep-19 09:48 PM, #3
No.,
Ishuli,
12-Sep-19 09:12 PM, #1
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vorian | Fri 13-Sep-19 06:54 PM |
Member since 23rd Oct 2009
212 posts
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#73541, "Ishuli, Incognito, Lasentia"
In response to Reply #0
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Few key concepts I got from what you wrote are: multicharing, throwaway char, skill learning rate, CF being harder to rank before and having bigger numbers, bonuses not translating into permanent numbers.
Thank you for your serious responses: it gives something to really think about. I'd like to respond to your ideas but unfortunately, I can only use CF forums from work, so it's gonna take a few days before I get back to you.
Talk to you later...
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Cointreau | Sat 14-Sep-19 09:09 AM |
Member since 20th Nov 2004
300 posts
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#73542, "For me personally."
In response to Reply #7
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I don't have the time to dedicate to the game like I used to when I was younger and the result is that I play maybe one big character every couple of years (when I find a couple of weeks free to reach hero). This char will last a year or so, with me mainly playing weekends.
The key challenge is the initial grind, there is so much to do. Write a solid role, rank up, practice skills, empowerment, gather exp/obs experience (a personal hate of mine), potentially meet cabal hurdles (e.g. kill a mage). I don't really enjoy the game until I hit hero, so I try to get there (with all of the above grind) as quickly as possible.
I love big bonus days/weekends. I will literally cancel plans, avoid sleep, etc. to make the most of one and hopefully get a char up and running. Without these I probably wouldn't be playing now.
I understand that there are many players who have much more time available and will abuse this to multichar, create throwaways, etc. but I think the current standard grind is far too much for many players.
I'm not sure what the answer is, there needs to be some balance but I personally would greatly appreciate something to reduce the grind. Especially the exp/obs edge point grind, which tbh I don't even know if it is worth spending time on.
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Shravthar | Sat 14-Sep-19 03:56 PM |
Member since 17th Mar 2016
209 posts
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#73543, "RE: For me personally."
In response to Reply #8
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Never understood the "game starts at hero" people. It doesn't. Maybe you (not you particularly, generally speaking) like it better, but you can't have changes just to make it faster to get there. It has the equal and opposite impact on all those that like all the levels before hero. Maybe spend more time doing things in the first 50 levels, you may like it. You keep racing through it all, maybe that's why you don't like it.
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Swordsosaurus | Sat 14-Sep-19 09:34 PM |
Member since 16th May 2010
295 posts
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#73546, "On it."
In response to Reply #11
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Cointreau | Sun 15-Sep-19 01:01 AM |
Member since 20th Nov 2004
300 posts
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#73547, "lol this is a terrible ad."
In response to Reply #12
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Swordsosaurus | Sun 15-Sep-19 05:49 AM |
Member since 16th May 2010
295 posts
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#73548, "Roight"
In response to Reply #13
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Al do bloody well betta next toime, mate.
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lasentia | Fri 13-Sep-19 07:54 AM |
Member since 27th Apr 2010
987 posts
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#73540, "Your solution does not really impact the grind"
In response to Reply #0
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You're still stuck grinding out skill practicing, which would be made worse if you're having to do it at hero range with people who are actively looking to PK because they're done with that aspect of grinding. You still have the grind of gathering preps, gear, and regearing. The fact is, CF is a grind in most all facets, and most players know that. The RP that accompanies it is what makes it a bit more tolerable. The PK heavy guys still have to grind their gold and limited preps over and over, even if they don't often lose fights.
You're just switching one form of grinding for others really. The only way your idea works is if skill learning is similarly tripled, and preps are mitigated so there are less of them. And that's not going to happen. Part of why I always played bards was they were less grind dependent, and a village bard is actually really great just because of the no grind while still having pretty good "preps" so to speak through powers and songs.
I also believe you'd see more throw away characters with this in place, which does nothing to help the CF environment. In short, making power ranking available is not going to really help CF or bring people back. It's just going to allow existing players to create a few more throwaway characters, or be less invested overall because it's so easy to get back up to hero with a different build.
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JohnEveryMan | Fri 13-Sep-19 06:45 AM |
Member since 25th Aug 2012
247 posts
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#73539, "Better solution."
In response to Reply #0
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Let's utilize our greatest natural resource. Russian CF'ers, you can get them to coordinate a massive bot farm in the run up to 2020, get Andrew Yang elected. This would mean every US player would have an extra 1000 NEET bux per month. This would mean more time to CF, problem solved.
Sent from my Iphone
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incognito | Fri 13-Sep-19 01:12 AM |
Member since 04th Mar 2003
4495 posts
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#73538, "Too simplistic"
In response to Reply #0
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For starters, my usual problem with grouping is that I'll gain experience too fast.
So ideally I'd have a toggle to reduce my exp gain so I could group with people more.
Also, loads of exp means easy to have lots of characters, which brings its own problems. Your enemies can easily know where you hide or rank by being your ally. People can log off Vs those in their pk range and log on those who are not at risk, or who dominate their own pk range etc.
I think I could nevertheless support this if you could apply a reduction factor of 10 on demand.
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vorian | Thu 12-Sep-19 09:48 PM |
Member since 23rd Oct 2009
212 posts
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#73536, "RE: Disagree"
In response to Reply #2
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I don't know KBK/POS and pokemans so I can't say. We are defenitely not the same kind of person: grinding is too repetitive for me and I cannot understand how one can have fun doing the same thing for so long in front of a computer... Glad for you that you like it!
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