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Wasted | Fri 09-Mar-18 01:24 AM |
Member since 21st Jun 2015
111 posts
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#70026, "Loosening Item Limits"
Edited on Wed 07-Mar-18 05:30 PM
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Could we loosen up item limits some, please?
At hero especially, it gets pretty silly attempting to regear only to find that even the semi-decent regear items are maxed out.
I understand that some items are unique, etc. and believe they should stay that way, but there are a lot of other items that are far from top tier that are constantly maxed out.
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RE: Loosening Item Limits,
Not An Imm,
14-Mar-18 01:58 PM, #21
RE: Loosening Item Limits,
Thaedan (Anonymous),
14-Mar-18 04:25 PM, #22
Nah it's not for the most people,
Kstatida,
15-Mar-18 02:30 AM, #23
Explore chars are a thing nt,
Saagkri,
15-Mar-18 08:00 AM, #24
Only if you have a specific goal to explore,
Kstatida,
15-Mar-18 08:24 AM, #25
Unless you genuinely don't care about dying, but instea...,
jalbrin,
15-Mar-18 04:20 PM, #27
My point is,
Kstatida,
16-Mar-18 03:01 AM, #28
"the most",
Matrik-,
16-Mar-18 10:45 AM, #29
RE: Loosening Item Limits,
Thaedan (Anonymous),
15-Mar-18 01:00 PM, #26
RE: Loosening Item Limits,
Rahsael,
08-Mar-18 12:28 PM, #12
While we're on the subject of legendary awareness,
Treebeard,
08-Mar-18 12:35 PM, #4
RE: While we're on the subject of legendary awareness,
Rahsael,
08-Mar-18 12:45 PM, #5
This is accurate...,
Twist,
09-Mar-18 12:54 AM, #10
But...,
Murphy,
09-Mar-18 04:00 AM, #14
You're right.,
Twist,
09-Mar-18 04:13 PM, #17
...but i am seeing your reply to murphy... nt,
Dallevian,
09-Mar-18 12:17 PM, #18
Fixed, thanks. (nt),
Twist,
09-Mar-18 04:13 PM, #19
RE: This is accurate...,
Bemused,
09-Mar-18 04:32 AM, #15
Good call.,
Twist,
09-Mar-18 10:43 AM, #16
famous = infamous,
NoobAgain,
08-Mar-18 10:35 PM, #9
Tons of stuff out there,
Kstatida,
08-Mar-18 02:28 AM, #3
Multiple characters,
Rahsael,
08-Mar-18 12:52 PM, #6
Rules to clamp down on this would be great,
-flso,
08-Mar-18 08:17 PM, #7
Wouldn't play.,
Matrik-,
08-Mar-18 08:26 PM, #8
It's tough...,
Twist,
09-Mar-18 12:56 AM, #11
Why is the potential for...,
Saagkri,
09-Mar-18 03:07 AM, #13
Agreed 100%,
Illanthos,
09-Mar-18 04:53 PM, #20
Regearing,
amazingdonnie,
07-Mar-18 08:57 PM, #2
Personally, I think it's a different problem.,
Jormyr,
07-Mar-18 07:06 PM, #1
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Not An Imm | Wed 14-Mar-18 01:54 PM |
Member since 04th Mar 2003
141 posts
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#70085, "RE: Loosening Item Limits"
In response to Reply #0
Edited on Wed 14-Mar-18 01:58 PM
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Disclaimer: I'm not an Imm, but I used to play one once upon a time.
My problem with the whole gear conundrum isn't that there is no available/decent gear out there. It is that there is a whole world out there that can literally take months or years to explore to find all of the niches that are useful to players. Carrionfields is vast, and it is not intuitive, well-documented, or easy to find all the little tidbits that you need to learn. It can be rewarding and fun though, which is why I think we all are still here.
I had a lot of time for exploration when I was in my failing out of my college years in the 90s. But all those areas I invested my life into are mostly gone or changed so I would need to start all over again. That can be an enormous time commitment for somebody who has a lot of other gaming options (and who also sometimes says he might have ADHD), when there are tons of other games with more immediate gratification at my fingertips.
Anything we can do to retain or empower casual players and give them a little bit more reason to keep playing is a win in my book, even if that means making rarer equipment more accessible without investing hundreds of hours across multiple characters to learn or relearn where everything is.
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#70087, "RE: Loosening Item Limits"
In response to Reply #21
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Can't say for sure, but I expect the process of discovering stuff is one thing that hooks people. Granted, it was somewhat frustrating when I was starting out, but it also made me want to keep playing in order to "unlock all the secrets". IMO someone starting out today has it considerably easier in terms of figuring out which gear is worthwhile and where it's located.
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Kstatida | Thu 15-Mar-18 02:30 AM |
Member since 12th Feb 2015
2214 posts
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#70088, "Nah it's not for the most people"
In response to Reply #22
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if you don't have clues and hints and help to start with.
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Saagkri | Thu 15-Mar-18 08:00 AM |
Member since 17th Jun 2014
801 posts
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#70093, "Explore chars are a thing nt"
In response to Reply #23
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Kstatida | Thu 15-Mar-18 08:24 AM |
Member since 12th Feb 2015
2214 posts
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#70094, "Only if you have a specific goal to explore"
In response to Reply #24
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which requires you to acquire hints & tips first.
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jalbrin | Thu 15-Mar-18 04:20 PM |
Member since 20th Apr 2009
211 posts
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#70109, "Unless you genuinely don't care about dying, but instea..."
In response to Reply #25
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In which case no hints are needed. You are perfectly fine with getting ####ed up walking into a new place. And then taking IC friends with you to try and conquer the challenge.
I get that you're into PK and that is what your characters focus on, and that's cool. There are different and just as valid ways to play characters.
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Kstatida | Fri 16-Mar-18 03:01 AM |
Member since 12th Feb 2015
2214 posts
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#70113, "My point is"
In response to Reply #27
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Hints and tips make ME explore (and I don't give a #### about exploration).
People who are into exploration already don't need incentives. Like I don't need PK edgepoints to pad my pk numbers obsessively.
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Matrik- | Fri 16-Mar-18 10:45 AM |
Member since 21st Feb 2018
73 posts
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#70121, ""the most""
In response to Reply #23
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Cracks me up how many people fall prey to thinking they are always in the majority.
Shame on you.
Also, exploration in a static world without hints and help from the interface is an incredibly large factor in why I play CF. There are plenty of hints and clues built into the game though.
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#70098, "RE: Loosening Item Limits"
In response to Reply #22
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My general method was:
1. Play a good-aligned character with identify (or max lore). 2. Look at other good/neutral characters who would plausibly be friendly with me. 3. For any gear I didn't recognize, ask to borrow it and identify. Log the results. 4. Ask if they know where's it's from.
Alternate steps #1 and #2 from the above:
1. Play an evil character with identify (or max lore). 2. Look at characters who would plausibly be willing to let me handle their gear, e.g. someone in the same Empire sect, another Rager if I'm in Battle, another Trib if I'm in Trib, etc.
Somewhat more recently:
1. Scan the "eq freeze" section of prominent characters' PBF posts. Note any gear I don't recognize. 2. Ask via OOC channels, e.g. forums, with the expectation that gear from exploration areas won't be divulged.
Also, in general, try to get taken along when your allies go on gear runs. Helps if you're a class that's useful in PvE. Healer, bard, transmuter, invoker, etc.
Also- if you're a hero, sometimes you can "buy" information from lower ranked characters in exchange for getting gear for them.
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Rahsael | Fri 09-Mar-18 01:24 AM |
Member since 05th May 2017
232 posts
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#70030, "RE: Loosening Item Limits"
In response to Reply #0
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I'll preface this by saying that I don't think I have any way of analyzing who has what, or how many of everything there is.
There's some pretty decent gear out there, still. And if you compare some (Noteworthy) gear to some (Famous) or even (Legendary), you'll see that the differences in most cases are pretty minor.
That 50 hp coat might not be in, but there are NUMEROUS 30 hp on-body options, some of which aren't even limited at all. Can't get your hands on a super-rare 40-50 hp ring? You can make do with unlimited or fairly common 20-25 hp rings, some with added stats or saves.
Bracelets of Longevity, long seen as the holy grail of mage wristwear, offers only 15 hp more than exceedingly common alternatives. Can't find a granite ring? UNLIMITED OPAL RINGS have only 1 less dam a piece.
Sure, multiply these relatively minor differences by ~18 gear slots and that can make a substantial difference. But we're talking about ceilings at that point.
Once you learn how to regear at hero, the floor really isn't all that low. It's certainly high enough to exploit mistakes by players using higher-end gear so you can take it for yourself. Also, from what I've seen, most players in the hero range have a couple of pieces of really nice gear, and then a bunch of OK gear.
(Obviously, a few stand out as just plain old stacked with gear that I've never even seen, but I can tell you that none of that crazy gear makes them unkillable.)
In sum: Gear up the best you can, get creative, murder, and loot. And once you're stacked, enjoy the 1400 hp or 80 dam or whatever you have - but don't get too attached to it. You're going to have to remember how to be deadly with far less, because you're gonna lose it all, sucka!
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Rahsael | Thu 08-Mar-18 12:45 PM |
Member since 05th May 2017
232 posts
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#70034, "RE: While we're on the subject of legendary awareness"
In response to Reply #4
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I don't know exact numbers, or how it's calculated, or how limits fluctuate with player numbers or whatever. So don't take this to the bank. Here are my guesstimates that could be completely wrong:
Legendary is unique. Famous/Infamous are pretty rare but not unique, so maybe 2-4? Noteworthy is technically limited but there can be kind of a lot of them.
Honestly, that the impression I've gone by with my mortals ever since legendary awareness was added (long before I IMMed). And it's enough detail to work with.
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Murphy | Fri 09-Mar-18 04:00 AM |
Member since 30th Dec 2010
1639 posts
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#70057, "But..."
In response to Reply #10
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I was sure I've seen an item I was wearing fluctuate from legendary to famous and back as weeks went by.
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Dallevian | Fri 09-Mar-18 12:17 PM |
Member since 04th Mar 2003
1649 posts
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#70062, "...but i am seeing your reply to murphy... nt"
In response to Reply #17
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Twist | Fri 09-Mar-18 04:13 PM |
Member since 23rd Sep 2006
3431 posts
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#70064, "Fixed, thanks. (nt)"
In response to Reply #18
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NoobAgain | Thu 08-Mar-18 10:35 PM |
Member since 01st Mar 2007
411 posts
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#70052, "famous = infamous"
In response to Reply #4
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infamous = famous but with "evil aura"
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Kstatida | Thu 08-Mar-18 02:28 AM |
Member since 12th Feb 2015
2214 posts
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#70029, "Tons of stuff out there"
In response to Reply #0
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I jave several decked chars simultaneously no probs.
P.S. Yes that's where the shinies have gone.
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Rahsael | Thu 08-Mar-18 12:52 PM |
Member since 05th May 2017
232 posts
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#70035, "Multiple characters"
In response to Reply #3
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I'm a huge advocate of playing only one character at a time, and this is one of the reasons.
Other reasons:
- More investment in and better roleplay from the single character. I have the most fun when I really get into that character's head. If you have multiple characters with different roles and personalities going, you can't really get to that point with all of them. - No possibility of conflicts with cabalwars, "sensitive" IC info, etc. - Players with multiple characters are often to blame for dramatic power swings.
There's no rule against multiple characters (so long as they are in different cabals). But I'd argue it's more fun for you and better for the game if you stick to one at a time.
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-flso | Thu 08-Mar-18 08:15 PM |
Member since 02nd Oct 2007
296 posts
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#70049, "Rules to clamp down on this would be great"
In response to Reply #6
Edited on Thu 08-Mar-18 08:17 PM
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at least for cabal leaders multiple characters should be banned. If you want to play a leader, you should be focused and invested on that character alone. The temptation and potential for multichar abuse is also enormous for leaders.
One can start with multiple characters, I guess, but at the point of being made leader should give them all up (stop playing them until leader death/delete).
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Matrik- | Thu 08-Mar-18 08:26 PM |
Member since 21st Feb 2018
73 posts
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#70050, "Wouldn't play."
In response to Reply #7
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I multi char a lot. I also auto a lot. If there was any kind of rule to limit multicharring I would likely end up just not playing while a char autos.
Then again, it's not like I'm ever a leader or even in a cabal
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Saagkri | Fri 09-Mar-18 03:07 AM |
Member since 17th Jun 2014
801 posts
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#70055, "Why is the potential for..."
In response to Reply #7
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multichar abuse greater for leaders? Also, what kind of multichar abuse are you talking about?
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Illanthos | Fri 09-Mar-18 04:52 PM |
Member since 14th Oct 2011
274 posts
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#70065, "Agreed 100%"
In response to Reply #6
Edited on Fri 09-Mar-18 04:53 PM
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I only ever play one character at a time, because of the RP constraints.
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amazingdonnie | Wed 07-Mar-18 08:57 PM |
Member since 19th Nov 2013
148 posts
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#70028, "Regearing"
In response to Reply #0
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I'd advise you to check out some of the newer areas if you haven't. There are a lot of solid pieces of gear in them that haven't really been fully explored or utilized. I was really surprised recently as I took some time to give them a good hard look.
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Jormyr | Wed 07-Mar-18 07:06 PM |
Member since 31st Dec 2014
423 posts
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#70027, "Personally, I think it's a different problem."
In response to Reply #0
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I personally think the problem is not that limits are too tight - there's a ridiculous plethora of respectable gear out there.
I think the problem is that the perception of what is "semi-decent" has gotten out of hand. Part of that is likely due to the sprinkling of gear added over the years. I think another portion is the (seemingly) more prominent pillaging of a few key gear-obtaining areas, and finally compounded by a smaller playerbase concentrating this elite gear on fewer players. No-one cares when random paladin ends up with Defiance, because if that's all he's got, you kill him and take it. Paladin with that, shield of pure light, stoneform amulet, full set of that (I assume pretty nice?) diamond gear, hummingbirds, etc? Dude becomes much more obnoxious to kill (AND that dude's already probably super hard to kill to have managed to slowly acquire it all).
But hey, maybe this is where Jor's personality and I agree. Murder fields, spread the mayhem and wealth!
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