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RelioTue 16-Jan-18 03:25 AM
Member since 23rd Sep 2014
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#69756, "Is this a good idea?"


          

Let ghosts word from anywhere?

It hit me earlier when I went to a place where my ghost character could have fled into a death trap and earned himself a second death. I've also had it happen where I pass door'd something I shouldn't have because I was a ghost and got stuck.

Secondary benefit would be the ability to loot your own corpse after you got stuck in a death trap so you could be back in action sooner.

I dunno, there's probably a reason this isn't a thing but I can't see the harm it would cause.

  

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JormyrTue 16-Jan-18 03:25 AM
Member since 31st Dec 2014
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#69757, "Sadly, no."
In response to Reply #0


          

While not exceptionally common, there are places and areas in
which things would be *very* broken if you could move through and
pillage them while as a ghost. Many of these may have sections
where you have to get through a hard section, but then once past,
there's relatively little danger.

Yes, if we *really* wanted to, we could probably "fix" these with
time and patience, but often the only way to realize something got
missed is when you notice character X exploiting the bejeesus out
of something that was poorly designed.

As to looting your own corpse...meh, with gear decaying right back
to you, it's barely a concern. If my stuff is somewhere I'm
waiting for decay, I'll just run around collecting easy things I
might need until gear comes back. If it were back in the day
where we're talking hoping to pit loot faster than the guy
standing next to me? I'd be more on board.

Also, there *IS* that disclaimer that no-one reads...

Be careful, for even a ghost should fear some dangers!

  

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RelioTue 16-Jan-18 01:49 AM
Member since 23rd Sep 2014
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#69758, "Ah, okay."
In response to Reply #2


          

I figured there must be a reason.

  

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