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enyuu | Mon 25-Dec-17 07:10 PM |
Member since 15th Apr 2005
155 posts
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#69607, "Lets get rid of exp penalty on mob deaths!"
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Im old now and aint got the time to spend a second hour grinding out that level I lost cause im a sucky perpetual noob. Thanks in advance <3
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No.,
Ishuli,
03-Jan-18 02:27 PM, #3
The cost in CON is not enough? ,
vorian,
05-Jan-18 05:36 PM, #4
A few reasons,
Twist,
06-Jan-18 12:13 AM, #5
I kinda miss the -200k XP holes,
mage,
06-Jan-18 04:04 AM, #6
I agree...,
Kalageadon,
06-Jan-18 08:19 AM, #7
You're crazy.,
Twist,
07-Jan-18 01:09 AM, #11
RE: A few reasons,
vorian,
06-Jan-18 07:30 PM, #8
Perhaps not the best use of words, but,
Jormyr,
06-Jan-18 11:29 PM, #10
a good first step,
vorian,
08-Jan-18 12:05 AM, #12
A no is a no,
Kstatida,
08-Jan-18 04:26 AM, #13
No way. I want the reverse.,
Murphy,
08-Jan-18 04:59 AM, #14
That would be lovely,
Kstatida,
09-Jan-18 02:39 AM, #15
I agree with you but,
TJHuron,
06-Jan-18 10:07 PM, #9
Thanks for the reply!,
enyuu,
11-Jan-18 02:15 AM, #16
+1 ,
vorian,
26-Dec-17 04:01 PM, #2
In which case,
Kstatida,
26-Dec-17 03:38 AM, #1
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vorian | Fri 05-Jan-18 05:36 PM |
Member since 23rd Oct 2009
212 posts
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#69663, "The cost in CON is not enough? "
In response to Reply #3
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>Failure has its cost!
I agree and that's why I think the cost in CON should be kept.
But explain me why reducing the grinding, wich IMHO is one of the worst part of the game, is not an improvement for CF?
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mage | Sat 06-Jan-18 04:04 AM |
Member since 05th Apr 2008
248 posts
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#69666, "I kinda miss the -200k XP holes"
In response to Reply #5
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Frustrating as they were, they made gaining a level a true accomplishment!
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Kalageadon | Sat 06-Jan-18 08:19 AM |
Member since 23rd Oct 2003
1049 posts
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#69667, "I agree..."
In response to Reply #6
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But, it was also much easier to level back then due to certain areas and mobs. I really miss the old FoN for the killing grounds it was. Once finishing the academy, find a group and work your way all the way to hero there. It was also a place to easily meet people and find PKs, even for newbies, and if you got a good group then you could work off that 200k hole pretty quick.
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vorian | Sat 06-Jan-18 07:30 PM |
Member since 23rd Oct 2009
212 posts
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#69668, "RE: A few reasons"
In response to Reply #5
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If you feel you're wasting your time then it's a good idea to stop discussion right there.
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Jormyr | Sat 06-Jan-18 11:29 PM |
Member since 31st Dec 2014
423 posts
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#69671, "Perhaps not the best use of words, but"
In response to Reply #8
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this comment gets brought up about every other year or so. Given the removal of XP holes, gear instantly returns to you now, baseline exp has been bumped a few times, group bonuses were boosted for two people groups, the random weekly bonuses, and FREQUENTLY 100% bonuses...that's a lot that's been made easier.
Given Twist's been an IMP for like...what, a century?...I can see where it might be the dead, animated, re-killed, decomposed, and burned horse.
At some point, there has to be *SOME* consideration of risk vs. reward. Even the loss of con is more or less negligible at this point given you still gain hp as a portion of your racial max, and con death almost never occurs in reality.
Referencing his speed-to-hero...I do heavily agree that we've reached a point in which there's little to no "achievement" in heroing, and characters are too easily replaced. That D&D character you've played for 10 years? Yeah, tends to be a pretty big deal. Nowadays, people would rather just start over at lvl 1 and hero a new character than even spin/roll a shapeshifter with a form they don't like.
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vorian | Sun 07-Jan-18 11:56 PM |
Member since 23rd Oct 2009
212 posts
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#69681, "a good first step"
In response to Reply #10
Edited on Mon 08-Jan-18 12:05 AM
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>this comment gets brought up about every other year or so. >Given the removal of XP holes, gear instantly returns to you >now, baseline exp has been bumped a few times, group bonuses >were boosted for two people groups, the random weekly bonuses, >and FREQUENTLY 100% bonuses...that's a lot that's been made >easier. > >Given Twist's been an IMP for like...what, a century?...I can >see where it might be the dead, animated, re-killed, >decomposed, and burned horse.
I agree a lot has been made to make ranking easier. People are now able to hero in 20 hours... is it a problem? I don't know. But there is a reason why this horse keeps being reanimated.
The XP holes removal was a good first step but is not enough. I hear you think "Not enough!? I told you we boosted group bonuses for two people groups, there's random weekly bonuses, and FREQUENTLY 100% bonuses... a lot** has been made easier."
** I exclude "baseline exp has been bumped a few times" because I'm not sure what you mean by that.
Yes a lot has been made but I think these "other" solutions (2 poeple group boost, etc..) are a response to a different request wich would sound probably like: "We want to be able to rank faster!!!"
Getting rid of XP penalty on mob death is aiming at something different (at least for me). Even if it helps to rank faster, it's not really about getting faster to hero/or next rank : it is to avoid going backward and repeating the same time sinking boring process over and over because I entered a wrong command or someone tried to pk me but it is the mob I was fighting who got the killing blow.
This gets especially frustrating when you get closer to gain and is one of the major reason why I sometime snap (I'm probably not the only one here) and say : f@ck this game, it is just a waste of time! And quit playing CF for undetermined period.
>At some point, there has to be *SOME* consideration of risk >vs. reward. Even the loss of con is more or less negligible >at this point given you still gain hp as a portion of your >racial max, and con death almost never occurs in reality. > >Referencing his speed-to-hero...I do heavily agree that we've >reached a point in which there's little to no "achievement" in >heroing, and characters are too easily replaced. That D&D >character you've played for 10 years? Yeah, tends to be a >pretty big deal. Nowadays, people would rather just start >over at lvl 1 and hero a new character than even spin/roll a >shapeshifter with a form they don't like.
I totaly agree with the risk VS reward. But I prefer to take a full point of CON penalty for each mob death rather than having to go backward and repeat the boring grinding.
In regard of speed-to-hero process, again I would prefer not to have any boosted group bonuses for two people groups, random weekly bonuses, much less frequently 100% bonuses and, over that, a full CON point penalty for mob death rather than having to grind again. This feeling of going backward is one of the most frustrating aspect of CF and, I think, probably the reason why the horse get so often reanimated.
Who knows... using a full CON point penalty for a mob death might be an interesting response not only to eliminate a very frustrating part of CF: it might make it more of an achievement to reach Hero.
People will still have to level (so Twist argument no 3. is adressed) and if you think players are leveling too fast you could easily reduce XP bonuses instead of making people going backward.
Just a tought like that...
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Kstatida | Mon 08-Jan-18 04:26 AM |
Member since 12th Feb 2015
2214 posts
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#69683, "A no is a no"
In response to Reply #12
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I need exp penalty to levelsit and spamkill you. Deal with it.
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Murphy | Mon 08-Jan-18 04:59 AM |
Member since 30th Dec 2010
1639 posts
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#69684, "No way. I want the reverse."
In response to Reply #12
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Let's bring back XP holes, but remove CON loss for mob deaths.
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Kstatida | Tue 09-Jan-18 02:39 AM |
Member since 12th Feb 2015
2214 posts
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#69695, "That would be lovely"
In response to Reply #14
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So I don't need to condie explorer characters.
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TJHuron | Sat 06-Jan-18 10:07 PM |
Member since 28th Nov 2007
1132 posts
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#69669, "I agree with you but"
In response to Reply #5
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If you are within 5 or 10% tnl the penalty should be reduced.
That just does nothing but piss people off.
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enyuu | Thu 11-Jan-18 02:15 AM |
Member since 15th Apr 2005
155 posts
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#69721, "Thanks for the reply!"
In response to Reply #5
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I hear ya. I grew up playing CF through my teens and early 20s. Now I'm almost 30. Times have changed, and I guess so have I. I certainty cant hero in 20hrs, and I'm lucky to land a pk or two in my characters whole lifetime. mob deaths are going to happen most to those of us still trying to learn CF, and its only 1 of many disadvantages to face against CF's small veteran playerbase.
Less time nowadays so I have to maximize the amount of fun I have in my off time. Wish I could cut it in the fields, but at least I have fond memories!
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vorian | Tue 26-Dec-17 04:01 PM |
Member since 23rd Oct 2009
212 posts
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#69611, "+1 "
In response to Reply #0
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Kstatida | Tue 26-Dec-17 03:38 AM |
Member since 12th Feb 2015
2214 posts
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#69610, "In which case"
In response to Reply #0
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we'll need to have getting exp toggling off and on again.
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