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Beront (Anonymous)Mon 18-Sep-17 01:26 AM
Charter member
#68902, "How are about to boost villagers a bit?"


          

They always have a problem with the mobility. The can't go far from the village. So just give them some kind of the recall skill with the long long cooldown.

  

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Reply No., Jormyr, 19-Sep-17 05:14 AM, #18
Reply Give them the Forced march?, Beront (Anonymous), 19-Sep-17 11:59 PM, #22
Reply RE: No., Jarmel, 20-Sep-17 01:00 AM, #23
Reply I don't think a change of powers is the right way at to..., laxman, 18-Sep-17 09:18 PM, #16
Reply Just to make it clear, battle has average 5 members in ..., Beront (Anonymous), 19-Sep-17 01:52 AM, #17
Reply RE: How are about to boost villagers a bit?, Saagkri, 18-Sep-17 03:23 PM, #11
Reply They are the best class at stealing., Lhydia, 18-Sep-17 04:12 PM, #12
Reply I have a counter-proposal, Murphy, 18-Sep-17 07:51 AM, #4
Reply This is why, Beront (Anonymous), 18-Sep-17 08:01 AM, #5
Reply Hypocrite., Murphy, 18-Sep-17 08:04 AM, #6
Reply Shouldnt be able to eat seaweed either..., Lhydia, 18-Sep-17 09:08 AM, #7
Reply I should probably be more clear, Murphy, 18-Sep-17 09:21 AM, #8
Reply I don't think they are ready to let it go yet. Drillmas..., Lhydia, 18-Sep-17 09:28 AM, #9
     Reply RE: I don't think they are ready to let it go yet. Dril..., Phelzhis (Anonymous), 18-Sep-17 07:43 PM, #13
          Reply Is that meant for me or jalim?, Murphy, 18-Sep-17 07:48 PM, #14
               Reply RE: Is that meant for me or jalim?, Phelzhis (Anonymous), 18-Sep-17 08:37 PM, #15
Reply help seaweed (n/t), Jormyr, 19-Sep-17 05:16 AM, #19
Reply I honestly think there's a grain of truth there., Jormyr, 19-Sep-17 05:21 AM, #20
     Reply If you want more bodies, Kstatida, 19-Sep-17 06:17 AM, #21
Reply RE: How are about to boost villagers a bit?, Asthiss, 18-Sep-17 04:05 AM, #2
Reply RE: How are about to boost villagers a bit?, Beront (Anonymous), 18-Sep-17 05:27 AM, #3
Reply I have a feeling, TJHuron, 18-Sep-17 12:16 PM, #10
Reply I'm pretty sure Knights had it, Kstatida, 18-Sep-17 01:59 AM, #1

JormyrTue 19-Sep-17 05:14 AM
Member since 31st Dec 2014
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#68928, "No."
In response to Reply #0


          

1) There's no way I can currently envision that in which it manages to fit themically within Rager.

2) Other ideas have been suggested in the past that I'd much prefer to just hacking in recall. As one example, Battle-friendly NPCs about that aid rager in mv-related ways.

3) The rager box is a crutch and trap Ragers constantly put themselves in. Half the time it's easier lose someone just by NOT going to the Village, because everyone assumes you're going to.

4) I think the larger village problem isn't powers & restrictions, but the process of application. I'd like to move some of the induction requirements a little later down the process, but that's dependant on how prettily I can bat my eyes at the coders.

  

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Beront (Anonymous)Tue 19-Sep-17 11:59 PM
Charter member
#68933, "Give them the Forced march?"
In response to Reply #18


          

Perfect suits villagers dogma.

  

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JarmelWed 20-Sep-17 01:00 AM
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#68934, "RE: No."
In response to Reply #18


          

With Sekope I got a huge amount of mileage from Seasoned Traveller, something like this to me seems to fit the dogma of the cabal well given well you have to walk everywhere.

  

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laxmanMon 18-Sep-17 09:18 PM
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#68924, "I don't think a change of powers is the right way at to..."
In response to Reply #0


          

It is tough to say but I think a pivot in the role of the village is more appropriate than changing powers. The player density of natural enemies took a blow with the loss of nexus and scion. Maybe entropy grows in time to fill that niche but it is by default more restrictive than what it replaced.

Perhaps expansion along the lines of pride to include blade sect and marans as those who need to be bested? Maybe even bringing that idea of being a counterweight to whoever is in power as nexus did. Mixed with the ingrained value of parity village might make sense as the bringer of "balance" cabal.

  

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Beront (Anonymous)Tue 19-Sep-17 01:52 AM
Charter member
#68927, "Just to make it clear, battle has average 5 members in ..."
In response to Reply #16


          

Nobody wants to play that cabal. So either remove it or boost it. The have more then enough enemies to fight.

  

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SaagkriMon 18-Sep-17 03:23 PM
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#68919, "RE: How are about to boost villagers a bit?"
In response to Reply #0


          

As someone who's played more than a few ragers, I'd say that the drawback of no recall, while tough, is appropriate given their powers.

The lower player numbers have given ragers a boost considering that there are more one-on-one battles and fewer enemies to follow-up after you kill the first (or to attack you when you retreat to the village).

If anything needs a boost in CF, it is without question thieves. They were not strong before Devious Versatility was nerfed and now they are even worse. They can be strong in the right cabal at mid-levels, but at hero are way to niche.

Considering they are one of the archetypal characters, there are very few around and there's a reason.

  

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LhydiaMon 18-Sep-17 04:12 PM
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#68920, "They are the best class at stealing."
In response to Reply #11


          

I tell you who is weak though. ####ing healers. Can't kill ####.

  

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MurphyMon 18-Sep-17 07:51 AM
Member since 30th Dec 2010
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#68907, "I have a counter-proposal"
In response to Reply #0


          

Remove all means of recall from the game.

  

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Beront (Anonymous)Mon 18-Sep-17 08:01 AM
Charter member
#68908, "This is why"
In response to Reply #4


          

People like you should stay from the game balancing. Too bad that nowdays we see exactly the opposite. Hearthstone, sc2 and more more more. Those balancers live in their special "manyaworld" with pink ponies and unicorns and do gamechanges based on their expirience in that world of happy ponies. Needless to say, it destroys games.

  

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MurphyMon 18-Sep-17 08:04 AM
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#68909, "Hypocrite."
In response to Reply #5


          

NT

  

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LhydiaMon 18-Sep-17 09:08 AM
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#68914, "Shouldnt be able to eat seaweed either..."
In response to Reply #4


          

...if they can't use portals.

Or just make seaweed emetic poison too.

  

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MurphyMon 18-Sep-17 09:21 AM
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#68916, "I should probably be more clear"
In response to Reply #7
Edited on Mon 18-Sep-17 09:21 AM

          

My "counter-proposal" was sarcasm.

What I actually meant was "Remove Battle cabal. Problem solved."

  

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LhydiaMon 18-Sep-17 09:28 AM
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#68917, "I don't think they are ready to let it go yet. Drillmas..."
In response to Reply #8


          

Gr

  

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Phelzhis (Anonymous)Mon 18-Sep-17 07:43 PM
Charter member
#68921, "RE: I don't think they are ready to let it go yet. Dril..."
In response to Reply #9


          

It's shocking how stupid you are.

Bad enough you fall for the ridiculously obvious lie that I was played by Stevers. That's really just the stupidest thing I've ever heard. You notice he hasn't actually posted any logs? Or said anything that I didn't already say here? You're dumber than dumb to believe that.

But even worse that you like to continue the trolling about wanting to kill the cabal. That's you. You couldn't hack it. Of course we know the real reason though, as you've already commented you don't want to roleplay, you just want to do what you want to do.

Anywho, at the very least, don't be such an idiot to believe stevers. You realize how much he's laughing at you now right?

  

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MurphyMon 18-Sep-17 07:48 PM
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#68922, "Is that meant for me or jalim?"
In response to Reply #13


          

Dunno about Jalim but having interacted with Phelzhis once, I don't think it was Stevers.

  

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Phelzhis (Anonymous)Mon 18-Sep-17 08:37 PM
Charter member
#68923, "RE: Is that meant for me or jalim?"
In response to Reply #14


          

Meant for him. Saw on dios he's still falling for stever's ####.

  

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JormyrTue 19-Sep-17 05:16 AM
Member since 31st Dec 2014
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#68929, "help seaweed (n/t)"
In response to Reply #7


          

.

  

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JormyrTue 19-Sep-17 05:21 AM
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#68930, "I honestly think there's a grain of truth there."
In response to Reply #4


          

Not really in the entirety, but I do believe the ease of recall and teleport potions has gotten out of hand. I've been of the opinion quite awhile that assorted escape techniques could use downgrading so we actually get some bodies again. MOAR BLOOD!

  

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KstatidaTue 19-Sep-17 06:16 AM
Member since 12th Feb 2015
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#68931, "If you want more bodies"
In response to Reply #20
Edited on Tue 19-Sep-17 06:17 AM

          

Make more lagging abilities for classes that lack any

P.S. Oh and fix the lag bug, it's really annoying. See Murphy's logs, they're full of lag bugs that let people escape.

  

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AsthissMon 18-Sep-17 04:05 AM
Member since 26th Oct 2004
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#68904, "RE: How are about to boost villagers a bit?"
In response to Reply #0


          

Isn't moves like the only drawback villagers get?

So remove it and you need to remove deathblow to balance it?

  

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Beront (Anonymous)Mon 18-Sep-17 05:27 AM
Charter member
#68905, "RE: How are about to boost villagers a bit?"
In response to Reply #2


          

Reread my post again. Its not about moves, its about the recall with 200 ticks cooldown.

Ps:Fyi, only one path in the village has the deathblow.

  

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TJHuronMon 18-Sep-17 12:16 PM
Member since 28th Nov 2007
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#68918, "I have a feeling"
In response to Reply #2


          

He isn't making this suggestion to make it easier for him to play a rager.

He's making it to break the rager box and open up more pk opportunity.

That would put him on the opposite end of the spectrum from all the deathblow haters out there.

Some see ragers as pk opportunities. Some are afraid of being one-rounded by DB.

  

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KstatidaMon 18-Sep-17 01:59 AM
Member since 12th Feb 2015
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#68903, "I'm pretty sure Knights had it"
In response to Reply #0


          

And it raised A LOT of bitching.

  

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