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Kstatida | Thu 25-May-17 10:58 PM |
Member since 12th Feb 2015
2214 posts
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#68085, "Strange lag mechanics of late?"
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Can we get some clarification on this? There was a number of occasions when lagging moves did not work as usual (latest one - Glikhardiz' log with trip not lagging at all). I've had the same occasions with Grokko, trip+cheapshot not permalagging people. Same reports on throw.
Can we get some official info about this thing. Is this being looked into, in queue for the fix, working as intended?
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Not sure if this has been resolved,
Marcus_,
25-May-17 01:24 PM, #50
Could this be a "Hack"?,
Pro1,
25-May-17 04:06 PM, #48
Good question. ,
Lhydia,
25-May-17 04:12 PM, #49
Wasn't a change made several years ago...,
Ignolmeer,
16-May-17 07:44 AM, #43
RE: Wasn't a change made several years ago...,
Kstatida,
16-May-17 08:44 AM, #44
lag,
Scarabaeus,
12-May-17 11:08 AM, #7
RE: lag,
Isildur,
12-May-17 11:47 AM, #8
RE: lag,
Beront (Anonymous),
12-May-17 11:54 AM, #9
RE: lag,
N b M,
12-May-17 12:19 PM, #10
we can check earlier code, but...,
Scarabaeus,
12-May-17 12:26 PM, #11
Is everything alright with Harmonious legacy?,
Shapa,
12-May-17 12:48 PM, #12
Yeah,
Scarabaeus,
12-May-17 01:15 PM, #13
One week lag counters 4 all,
Saagkri,
12-May-17 03:13 PM, #14
Yeah, could add this as a prompt option,
Murphy,
12-May-17 03:26 PM, #15
Yea. That's just useful info,
Tac,
12-May-17 10:01 PM, #16
Maybe start with villagers?,
Athioles,
13-May-17 01:24 AM, #17
That could be it!,
TMNS,
13-May-17 06:58 PM, #18
RE: Maybe start with villagers?,
Umiron,
13-May-17 07:33 PM, #19
But were you the one that fixed it? n/t,
Lhydia,
13-May-17 07:39 PM, #20
Yes. (nt),
Umiron,
13-May-17 07:49 PM, #21
You deleted September 2016,
Lhydia,
13-May-17 08:03 PM, #22
#busted n/t,
Athioles,
13-May-17 08:08 PM, #23
Consulting. (nt),
Umiron,
13-May-17 08:37 PM, #24
Too late we already certified it #busted.,
Athioles,
13-May-17 08:59 PM, #25
RE: Maybe start with villagers?,
Saagkri,
13-May-17 11:08 PM, #26
That was Tummel,
Kstatida,
14-May-17 02:36 PM, #27
RE: That was Tummel,
Umiron,
14-May-17 02:51 PM, #30
Maybe GoM wonkiness?,
Kstatida,
14-May-17 02:37 PM, #28
Ganging matters, but NPCs don't count. (nt),
Umiron,
14-May-17 02:44 PM, #29
Another SWAG,
Kstatida,
15-May-17 03:10 AM, #31
It started not many years ago and the only reason i see...,
Shapa,
15-May-17 02:50 PM, #32
RE: It started not many years ago and the only reason i...,
Kstatida,
15-May-17 05:11 PM, #33
RE: It started not many years ago and the only reason i...,
Isildur,
15-May-17 07:18 PM, #34
GoM vs. "ganging".,
Umiron,
15-May-17 07:40 PM, #35
RE: GoM vs. ,
Isildur,
16-May-17 04:05 AM, #40
That was because my GoM was insanely high,
Kstatida,
16-May-17 05:19 AM, #41
Referring to ganging as GoM, yup NT,
Kstatida,
16-May-17 05:18 AM, #42
it's been happening for 3+ years,
Dallevian,
15-May-17 09:47 PM, #36
My 2 cents,
Tac,
15-May-17 10:06 PM, #37
Finally. I will soon be able to play the Chronomancer ...,
Quixotic,
15-May-17 10:25 PM, #38
How come all of my deaths are usually to perma lag then...,
TMNS,
16-May-17 03:26 AM, #39
I can answer this,
Jarmel,
16-May-17 06:13 PM, #45
RE: I can answer this,
Jhyrbian,
16-May-17 07:12 PM, #46
Misinfo,
Kstatida,
17-May-17 03:05 AM, #47
Please, please fix this.,
Athioles,
11-May-17 08:17 PM, #4
RE: Strange lag mechanics of late?,
Isildur,
11-May-17 09:34 AM, #1
RE: Strange lag mechanics of late?,
Jhyrbian,
11-May-17 10:29 AM, #2
RE: Strange lag mechanics of late?,
Isildur,
11-May-17 12:13 PM, #3
Roughly this,
Jormyr,
11-May-17 11:43 PM, #5
I know what's common,
Kstatida,
12-May-17 09:02 AM, #6
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Pro1 | Thu 25-May-17 04:06 PM |
Member since 19th May 2017
80 posts
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#68300, "Could this be a "Hack"?"
In response to Reply #0
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I have reported odd lag issues often associate with certain characters for years and been told they don't exist.
Do these issues show up at certain times?
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Ignolmeer | Tue 16-May-17 07:44 AM |
Member since 16th Nov 2016
77 posts
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#68128, "Wasn't a change made several years ago..."
In response to Reply #0
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My memory may be incorrect, but I recall a change that affected the capabilities of lag moves below a certain level. I believe it was to help newbies survive some tweeny level sitting bash/trip spammers.
Could that be something? Or am I remembering incorrectly?
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Kstatida | Tue 16-May-17 08:44 AM |
Member since 12th Feb 2015
2214 posts
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#68129, "RE: Wasn't a change made several years ago..."
In response to Reply #43
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That was changing the hit rate. First bash, then trip, then throw. The lag counter itself I think wasn't affected, and the situation at hand is about 25+ ranks.
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#68094, "RE: lag"
In response to Reply #7
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Something will sounds like captain obvi but still, first it was detected by kstadia, let him tell you the exact period - two weeks. Check code changes, files, svn? Are you sure that you were the only one coder at that time? Remove all code till date, create two chars, drillmaster and emperor, login two sessions for them, two trigger, one fleeing ans return under the bloodthrist, the other one just tripping, turns trace on, if all ok, add code changes, one at one step, create four, eight such sessions. Yea, im ko.
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N b M | Fri 12-May-17 12:19 PM |
Member since 29th Sep 2005
444 posts
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#68095, "RE: lag"
In response to Reply #9
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The first part is a fantastic idea, you guys certainly have a change management process to trace code changes... when was it detected, what changes occurred around that time.
If you don't have a change management process... well ####
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Shapa | Fri 12-May-17 12:48 PM |
Member since 22nd Jun 2006
252 posts
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#68097, "Is everything alright with Harmonious legacy?"
In response to Reply #11
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Everything began about the time after badboy played the imperial warrior with harmonous legacy. Maybe someone changed that legacy and it affected all code?
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Saagkri | Fri 12-May-17 03:13 PM |
Member since 17th Jun 2014
801 posts
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#68099, "One week lag counters 4 all"
In response to Reply #13
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It would be much easier to pinpoint the issue if for a week, you let everyone see their lag counter. Then you would get the right. Most of the time this happens, the player probably doesn't even realize that the lag was not calculated properly. The more examples you get, the quicker it can be identified.
I realize this is not ideal, but this has been elusive for a long time and it's really bothering people.
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Murphy | Fri 12-May-17 03:26 PM |
Member since 30th Dec 2010
1639 posts
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#68100, "Yeah, could add this as a prompt option"
In response to Reply #14
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Think I'll do that in my mud not for testing, but as a legit prompt option.
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Tac | Fri 12-May-17 10:01 PM |
Member since 15th Nov 2005
2050 posts
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#68101, "Yea. That's just useful info"
In response to Reply #15
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Athioles | Sat 13-May-17 12:43 AM |
Member since 09th Jan 2011
392 posts
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#68102, "Maybe start with villagers?"
In response to Reply #7
Edited on Sat 13-May-17 01:24 AM
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Bloodthirst seems to be rendering trip completely lagless in multiple instances. Also throw seems affected more than trip/other options. Spam that long enough and it'll come up.
Also I don't know if this could have anything to do with it but I started noticing a difference after axe-murderer edge was changed.
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TMNS | Sat 13-May-17 06:58 PM |
Member since 10th Jun 2009
2670 posts
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#68103, "That could be it!"
In response to Reply #17
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Obviously I'm not a CF coder, but if the coder (scarab) changed the edge so that lag would only happen if overhead was initiated...perhaps all non-initiated lag is affected?
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Umiron | Sat 13-May-17 07:33 PM |
Member since 29th May 2017
1499 posts
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#68104, "RE: Maybe start with villagers?"
In response to Reply #17
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Bloodthirst can halve the lag dealt from others. That right there can bring a trip down to one round, and there are other things that can situationally reduce that lag even more (e.g., ganging).
Re: Axe Murderer, that change definitely isn't at fault. It was simply an extra condition in the check in overhead that determines whether the victim gets lagged or not.
That said, a couple of the logs I've read do look a little suspicious.
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Lhydia | Sat 13-May-17 07:39 PM |
Member since 04th Mar 2003
2391 posts
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#68105, "But were you the one that fixed it? n/t"
In response to Reply #19
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Umiron | Sat 13-May-17 07:49 PM |
Member since 29th May 2017
1499 posts
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#68106, "Yes. (nt)"
In response to Reply #20
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Athioles | Sat 13-May-17 08:08 PM |
Member since 09th Jan 2011
392 posts
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#68108, "#busted n/t"
In response to Reply #22
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Umiron | Sat 13-May-17 08:37 PM |
Member since 29th May 2017
1499 posts
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#68109, "Consulting. (nt)"
In response to Reply #22
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Athioles | Sat 13-May-17 08:59 PM |
Member since 09th Jan 2011
392 posts
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#68110, "Too late we already certified it #busted."
In response to Reply #24
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Saagkri | Sat 13-May-17 11:08 PM |
Member since 17th Jun 2014
801 posts
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#68111, "RE: Maybe start with villagers?"
In response to Reply #19
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I tripped a necro in the graveyard, got a cheap shot and they fled right before my next trip with Heaghul (rager defender) in 2015.
Also, Heaghul or Tummel (both ragers) got bearcharged by Kat's ranger in the wilderness and he and I were both wondering how I was able to flee before the next one since he was able to perma with that.
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Kstatida | Sun 14-May-17 02:36 PM |
Member since 12th Feb 2015
2214 posts
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#68112, "That was Tummel"
In response to Reply #26
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The log is on qhcf, as well as the next occasion with Jeede (but I blame trance there, if trance can reduce lag).
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Kstatida | Sun 14-May-17 02:37 PM |
Member since 12th Feb 2015
2214 posts
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#68113, "Maybe GoM wonkiness?"
In response to Reply #19
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As Grokko, I was striking Rotsignar with my spider.
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Umiron | Sun 14-May-17 02:44 PM |
Member since 29th May 2017
1499 posts
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#68114, "Ganging matters, but NPCs don't count. (nt)"
In response to Reply #28
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Kstatida | Mon 15-May-17 03:10 AM |
Member since 12th Feb 2015
2214 posts
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#68116, "Another SWAG"
In response to Reply #29
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GoM not resetting when a fight ends? So if something counts as assist, there's a chance of lag reduction even if the fight itself is not X vs 1?
P.S. But with that random kind of occurence, I'd blame memory leaks first anyway.
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Shapa | Mon 15-May-17 02:50 PM |
Member since 22nd Jun 2006
252 posts
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#68117, "It started not many years ago and the only reason i see..."
In response to Reply #7
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Maybe CF doesn't realize that some battles are already over and the person who was being ganked still enjoys the reduce_lag bonus from anti_gank from the previous battle/s?
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Kstatida | Mon 15-May-17 05:11 PM |
Member since 12th Feb 2015
2214 posts
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#68118, "RE: It started not many years ago and the only reason i..."
In response to Reply #32
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GoM memory leaks sounds like a valid idea.
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Umiron | Mon 15-May-17 07:40 PM |
Member since 29th May 2017
1499 posts
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#68120, "GoM vs. "ganging"."
In response to Reply #34
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To clarify...
Gank-o-Meterâ„¢ is a calculated running score based on all of a character's wins, assists and losses. It's used in various places to penalize/bonus (e.g, Ehren stuff) characters based on how "ganky" they are in general.
Lag doesn't care about GoM. All it cares about is how many characters (non-NPCs) are in the room whacking on the victim at that very moment.
The latter is five lines of code (braces included) that both haven't changed in a decade or more and aren't likely to be affected by any kind of memory related bug, especially without resulting in some other very obvious side effects.
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Kstatida | Tue 16-May-17 05:17 AM |
Member since 12th Feb 2015
2214 posts
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#68126, "That was because my GoM was insanely high"
In response to Reply #40
Edited on Tue 16-May-17 05:19 AM
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Like 2nd historical high. I don't think that was about code changes or something.
Lagging songs (all songs actually) were just less likely to hit.
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Kstatida | Tue 16-May-17 05:18 AM |
Member since 12th Feb 2015
2214 posts
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#68127, "Referring to ganging as GoM, yup NT"
In response to Reply #35
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Dallevian | Mon 15-May-17 09:47 PM |
Member since 04th Mar 2003
1649 posts
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#68121, "it's been happening for 3+ years"
In response to Reply #7
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not a recent development though maybe exacerbated by other changes
first time i saw it was late 2014 and then subsequently a lot more in 2015 (my nexun fighting shravthar one of us would see it every fight, pincer or trip)
another thing to note is that it isn't just lag/command denial.
there are times where spells will cast without any lag. this is most noticeable as an invoker spamming spells with or without targets, i saw both. i'm talking zero lag on a random ice shard or shield. i remember a kill when two wall of fires went through between rounds.
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Tac | Mon 15-May-17 10:06 PM |
Member since 15th Nov 2005
2050 posts
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#68122, "My 2 cents"
In response to Reply #36
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When I've noticed something like this is has usually been connected to one of the half-ticks that were added when the full tick got broken up.
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Quixotic | Mon 15-May-17 10:25 PM |
Member since 09th Feb 2006
837 posts
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#68123, "Finally. I will soon be able to play the Chronomancer ..."
In response to Reply #37
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Scarabaeus, you can note me on qhcf or send me an email when you are ready for a tester.
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TMNS | Tue 16-May-17 03:26 AM |
Member since 10th Jun 2009
2670 posts
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#68124, "How come all of my deaths are usually to perma lag then..."
In response to Reply #36
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Jhyrbian | Tue 16-May-17 07:12 PM |
Member since 04th Mar 2003
919 posts
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#68131, "RE: I can answer this"
In response to Reply #45
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I think you're on to something here Jarmel.
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Kstatida | Wed 17-May-17 03:05 AM |
Member since 12th Feb 2015
2214 posts
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#68132, "Misinfo"
In response to Reply #45
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Athioles | Thu 11-May-17 08:17 PM |
Member since 09th Jan 2011
392 posts
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#68089, "Please, please fix this."
In response to Reply #0
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As a melee player this is killing my desire to play.
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Jhyrbian | Thu 11-May-17 10:29 AM |
Member since 04th Mar 2003
919 posts
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#68087, "RE: Strange lag mechanics of late?"
In response to Reply #1
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They're aware of the problem but it's probably not an easy one to track down.
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Jormyr | Thu 11-May-17 11:43 PM |
Member since 31st Dec 2014
423 posts
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#68090, "Roughly this"
In response to Reply #2
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Staff's seen assorted bug reports, I know Scar's mentioned it, and I've looked at it on the "results" end.
Without Scar's code-side, I just haven't seen anything on the "results" end that's been a common factor to help out with tracking it down, nor can I think of any specific changes that seem like they would be relative and a likely culprit (like last night's barter thing. "Hey, Scar just did a bunch of object changes. Betcha that's got something to do with barter being broken, since barter deals with objects."
It's been irritatingly baffling, and as much as it seems to show up at all these random spots, there's also not been anything that seems to be consistent in reproducing the random "no/less lag".
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Kstatida | Fri 12-May-17 09:02 AM |
Member since 12th Feb 2015
2214 posts
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#68091, "I know what's common"
In response to Reply #5
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All those ppl don't have edge points from OBS/EXP
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