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KstatidaThu 25-May-17 10:58 PM
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#68085, "Strange lag mechanics of late?"


          

Can we get some clarification on this? There was a number of occasions when lagging moves did not work as usual (latest one - Glikhardiz' log with trip not lagging at all). I've had the same occasions with Grokko, trip+cheapshot not permalagging people. Same reports on throw.

Can we get some official info about this thing. Is this being looked into, in queue for the fix, working as intended?

  

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Reply Not sure if this has been resolved, Marcus_, 25-May-17 01:24 PM, #50
Reply Could this be a "Hack"?, Pro1, 25-May-17 04:06 PM, #48
Reply Good question. , Lhydia, 25-May-17 04:12 PM, #49
Reply Wasn't a change made several years ago..., Ignolmeer, 16-May-17 07:44 AM, #43
Reply RE: Wasn't a change made several years ago..., Kstatida, 16-May-17 08:44 AM, #44
Reply lag, Scarabaeus, 12-May-17 11:08 AM, #7
Reply RE: lag, Isildur, 12-May-17 11:47 AM, #8
Reply RE: lag, Beront (Anonymous), 12-May-17 11:54 AM, #9
Reply RE: lag, N b M, 12-May-17 12:19 PM, #10
Reply we can check earlier code, but..., Scarabaeus, 12-May-17 12:26 PM, #11
     Reply Is everything alright with Harmonious legacy?, Shapa, 12-May-17 12:48 PM, #12
          Reply Yeah, Scarabaeus, 12-May-17 01:15 PM, #13
               Reply One week lag counters 4 all, Saagkri, 12-May-17 03:13 PM, #14
                    Reply Yeah, could add this as a prompt option, Murphy, 12-May-17 03:26 PM, #15
                         Reply Yea. That's just useful info, Tac, 12-May-17 10:01 PM, #16
Reply Maybe start with villagers?, Athioles, 13-May-17 01:24 AM, #17
Reply That could be it!, TMNS, 13-May-17 06:58 PM, #18
Reply RE: Maybe start with villagers?, Umiron, 13-May-17 07:33 PM, #19
     Reply But were you the one that fixed it? n/t, Lhydia, 13-May-17 07:39 PM, #20
     Reply Yes. (nt), Umiron, 13-May-17 07:49 PM, #21
          Reply You deleted September 2016, Lhydia, 13-May-17 08:03 PM, #22
               Reply #busted n/t, Athioles, 13-May-17 08:08 PM, #23
               Reply Consulting. (nt), Umiron, 13-May-17 08:37 PM, #24
                    Reply Too late we already certified it #busted., Athioles, 13-May-17 08:59 PM, #25
     Reply RE: Maybe start with villagers?, Saagkri, 13-May-17 11:08 PM, #26
     Reply That was Tummel, Kstatida, 14-May-17 02:36 PM, #27
          Reply RE: That was Tummel, Umiron, 14-May-17 02:51 PM, #30
     Reply Maybe GoM wonkiness?, Kstatida, 14-May-17 02:37 PM, #28
          Reply Ganging matters, but NPCs don't count. (nt), Umiron, 14-May-17 02:44 PM, #29
               Reply Another SWAG, Kstatida, 15-May-17 03:10 AM, #31
Reply It started not many years ago and the only reason i see..., Shapa, 15-May-17 02:50 PM, #32
Reply RE: It started not many years ago and the only reason i..., Kstatida, 15-May-17 05:11 PM, #33
     Reply RE: It started not many years ago and the only reason i..., Isildur, 15-May-17 07:18 PM, #34
          Reply GoM vs. "ganging"., Umiron, 15-May-17 07:40 PM, #35
               Reply RE: GoM vs. , Isildur, 16-May-17 04:05 AM, #40
               Reply That was because my GoM was insanely high, Kstatida, 16-May-17 05:19 AM, #41
               Reply Referring to ganging as GoM, yup NT, Kstatida, 16-May-17 05:18 AM, #42
Reply it's been happening for 3+ years, Dallevian, 15-May-17 09:47 PM, #36
     Reply My 2 cents, Tac, 15-May-17 10:06 PM, #37
     Reply Finally. I will soon be able to play the Chronomancer ..., Quixotic, 15-May-17 10:25 PM, #38
     Reply How come all of my deaths are usually to perma lag then..., TMNS, 16-May-17 03:26 AM, #39
          Reply I can answer this, Jarmel, 16-May-17 06:13 PM, #45
               Reply RE: I can answer this, Jhyrbian, 16-May-17 07:12 PM, #46
               Reply Misinfo, Kstatida, 17-May-17 03:05 AM, #47
Reply Please, please fix this., Athioles, 11-May-17 08:17 PM, #4
Reply RE: Strange lag mechanics of late?, Isildur, 11-May-17 09:34 AM, #1
     Reply RE: Strange lag mechanics of late?, Jhyrbian, 11-May-17 10:29 AM, #2
          Reply RE: Strange lag mechanics of late?, Isildur, 11-May-17 12:13 PM, #3
          Reply Roughly this, Jormyr, 11-May-17 11:43 PM, #5
               Reply I know what's common, Kstatida, 12-May-17 09:02 AM, #6

Marcus_Thu 25-May-17 10:58 PM
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#68294, "Not sure if this has been resolved"
In response to Reply #0


          

But in one of the logs I saw being discussed it was due to bloodthirst. It can negate lag in some circumstances.

  

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Pro1Thu 25-May-17 04:06 PM
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#68300, "Could this be a "Hack"?"
In response to Reply #0


          

I have reported odd lag issues often associate with certain characters for years and been told they don't exist.

Do these issues show up at certain times?

  

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LhydiaThu 25-May-17 04:12 PM
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#68301, "Good question. "
In response to Reply #48


          

I'm pretty sure if people are actively hacking/exploiting CF based websites they'd be willing to do so with the mud itself.

And you know, we use non-IMM coders now. =)

  

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IgnolmeerTue 16-May-17 07:44 AM
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#68128, "Wasn't a change made several years ago..."
In response to Reply #0


          

My memory may be incorrect, but I recall a change that affected the capabilities of lag moves below a certain level. I believe it was to help newbies survive some tweeny level sitting bash/trip spammers.

Could that be something? Or am I remembering incorrectly?

  

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KstatidaTue 16-May-17 08:44 AM
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#68129, "RE: Wasn't a change made several years ago..."
In response to Reply #43


          

That was changing the hit rate. First bash, then trip, then throw. The lag counter itself I think wasn't affected, and the situation at hand is about 25+ ranks.

  

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ScarabaeusFri 12-May-17 11:08 AM
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#68092, "lag"
In response to Reply #0


  

          

It is being looked into. I have presented the log evidence to the immstaff. So far, no one can reproduce the reported issue. I would through a couple of you on our test server, but I'm not sure that would be helpful.

If there is a legitimate issue, it will have to be pretty weird to be transient like this.

  

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IsildurFri 12-May-17 11:47 AM
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#68093, "RE: lag"
In response to Reply #7


          

One theory based on my very limited experience w/ this bug:

Could happen in situations where a target experiences lag from multiple sources at the same time?

For instance, being tripped and then bashed one round later while still in trip lag.

Maybe the second lag command, instead of extending the target's lag (or doing nothing if its duration is less than what the target is already lagged), it shortens the lag duration or removes it altogether.

  

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Beront (Anonymous)Fri 12-May-17 11:54 AM
Charter member
#68094, "RE: lag"
In response to Reply #7


          

Something will sounds like captain obvi but still, first it was detected by kstadia, let him tell you the exact period - two weeks. Check code changes, files, svn? Are you sure that you were the only one coder at that time? Remove all code till date, create two chars, drillmaster and emperor, login two sessions for them, two trigger, one fleeing ans return under the bloodthrist, the other one just tripping, turns trace on, if all ok, add code changes, one at one step, create four, eight such sessions. Yea, im ko.

  

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N b MFri 12-May-17 12:19 PM
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#68095, "RE: lag"
In response to Reply #9


          

The first part is a fantastic idea, you guys certainly have a change management process to trace code changes... when was it detected, what changes occurred around that time.

If you don't have a change management process... well ####

  

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ScarabaeusFri 12-May-17 12:26 PM
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#68096, "we can check earlier code, but..."
In response to Reply #9


  

          

...first we have to actually reproduce the reported issue so we have some kind of comparator.

  

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ShapaFri 12-May-17 12:48 PM
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#68097, "Is everything alright with Harmonious legacy?"
In response to Reply #11


          

Everything began about the time after badboy played the imperial warrior with harmonous legacy. Maybe someone changed that legacy and it affected all code?

  

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ScarabaeusFri 12-May-17 01:15 PM
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#68098, "Yeah"
In response to Reply #12


  

          

It's one line of code in the lagging function and it doesn't zero out lag.

Also, as immortals we have a way to see our own lag counter and it appears that combat moves are lagging as they should be.

  

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SaagkriFri 12-May-17 03:13 PM
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#68099, "One week lag counters 4 all"
In response to Reply #13


          

It would be much easier to pinpoint the issue if for a week, you let everyone see their lag counter. Then you would get the right. Most of the time this happens, the player probably doesn't even realize that the lag was not calculated properly. The more examples you get, the quicker it can be identified.

I realize this is not ideal, but this has been elusive for a long time and it's really bothering people.

  

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MurphyFri 12-May-17 03:26 PM
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#68100, "Yeah, could add this as a prompt option"
In response to Reply #14


          

Think I'll do that in my mud not for testing, but as a legit prompt option.

  

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TacFri 12-May-17 10:01 PM
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#68101, "Yea. That's just useful info"
In response to Reply #15


          

.

  

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AthiolesSat 13-May-17 12:43 AM
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#68102, "Maybe start with villagers?"
In response to Reply #7
Edited on Sat 13-May-17 01:24 AM

          

Bloodthirst seems to be rendering trip completely lagless in multiple instances. Also throw seems affected more than trip/other options. Spam that long enough and it'll come up.

Also I don't know if this could have anything to do with it but I started noticing a difference after axe-murderer edge was changed.

  

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TMNSSat 13-May-17 06:58 PM
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#68103, "That could be it!"
In response to Reply #17


          

Obviously I'm not a CF coder, but if the coder (scarab) changed the edge so that lag would only happen if overhead was initiated...perhaps all non-initiated lag is affected?

  

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UmironSat 13-May-17 07:33 PM
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#68104, "RE: Maybe start with villagers?"
In response to Reply #17


          

Bloodthirst can halve the lag dealt from others. That right there can bring a trip down to one round, and there are other things that can situationally reduce that lag even more (e.g., ganging).

Re: Axe Murderer, that change definitely isn't at fault. It was simply an extra condition in the check in overhead that determines whether the victim gets lagged or not.

That said, a couple of the logs I've read do look a little suspicious.

  

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LhydiaSat 13-May-17 07:39 PM
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#68105, "But were you the one that fixed it? n/t"
In response to Reply #19


          

gr

  

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UmironSat 13-May-17 07:49 PM
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#68106, "Yes. (nt)"
In response to Reply #20


          

asd

  

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LhydiaSat 13-May-17 08:03 PM
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#68107, "You deleted September 2016"
In response to Reply #21


          

Bug was fixed January 17.

So you're an active CF Coder who isn't an IMM?

  

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AthiolesSat 13-May-17 08:08 PM
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#68108, "#busted n/t"
In response to Reply #22


          

n/t

  

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UmironSat 13-May-17 08:37 PM
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#68109, "Consulting. (nt)"
In response to Reply #22


          

asd

  

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AthiolesSat 13-May-17 08:59 PM
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#68110, "Too late we already certified it #busted."
In response to Reply #24


          

Just like lag.

  

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SaagkriSat 13-May-17 11:08 PM
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#68111, "RE: Maybe start with villagers?"
In response to Reply #19


          

I tripped a necro in the graveyard, got a cheap shot and they fled right before my next trip with Heaghul (rager defender) in 2015.

Also, Heaghul or Tummel (both ragers) got bearcharged by Kat's ranger in the wilderness and he and I were both wondering how I was able to flee before the next one since he was able to perma with that.

  

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KstatidaSun 14-May-17 02:36 PM
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#68112, "That was Tummel"
In response to Reply #26


          

The log is on qhcf, as well as the next occasion with Jeede (but I blame trance there, if trance can reduce lag).

  

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UmironSun 14-May-17 02:51 PM
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#68115, "RE: That was Tummel"
In response to Reply #27


          

> but I blame trance there, if trance can reduce lag).

They don't call it overpowered for nothing.

  

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KstatidaSun 14-May-17 02:37 PM
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#68113, "Maybe GoM wonkiness?"
In response to Reply #19


          

As Grokko, I was striking Rotsignar with my spider.

  

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UmironSun 14-May-17 02:44 PM
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#68114, "Ganging matters, but NPCs don't count. (nt)"
In response to Reply #28


          

nt

  

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KstatidaMon 15-May-17 03:10 AM
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#68116, "Another SWAG"
In response to Reply #29


          

GoM not resetting when a fight ends? So if something counts as assist, there's a chance of lag reduction even if the fight itself is not X vs 1?

P.S. But with that random kind of occurence, I'd blame memory leaks first anyway.

  

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ShapaMon 15-May-17 02:50 PM
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#68117, "It started not many years ago and the only reason i see..."
In response to Reply #7


          

Maybe CF doesn't realize that some battles are already over and the person who was being ganked still enjoys the reduce_lag bonus from anti_gank from the previous battle/s?

  

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KstatidaMon 15-May-17 05:11 PM
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#68118, "RE: It started not many years ago and the only reason i..."
In response to Reply #32


          

GoM memory leaks sounds like a valid idea.

  

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IsildurMon 15-May-17 07:18 PM
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#68119, "RE: It started not many years ago and the only reason i..."
In response to Reply #33


          

You could be on the right track with GoM, but a memory leak isn't likely to cause this behavior.

  

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UmironMon 15-May-17 07:40 PM
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#68120, "GoM vs. "ganging"."
In response to Reply #34


          

To clarify...

Gank-o-Meterâ„¢ is a calculated running score based on all of a character's wins, assists and losses. It's used in various places to penalize/bonus (e.g, Ehren stuff) characters based on how "ganky" they are in general.

Lag doesn't care about GoM. All it cares about is how many characters (non-NPCs) are in the room whacking on the victim at that very moment.

The latter is five lines of code (braces included) that both haven't changed in a decade or more and aren't likely to be affected by any kind of memory related bug, especially without resulting in some other very obvious side effects.

  

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IsildurTue 16-May-17 04:05 AM
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#68125, "RE: GoM vs. "
In response to Reply #35


          

Yeah, I figured they were using "gank-o-meter" to refer to ganging, not the actual score assigned to a character.

Having said that, though, wasn't there some complaining a while back about how bards are supposedly "nerfed" because their kills tend to be in group fights, leading to a high GoM score, which somehow makes their lagging songs less likely to lag?

  

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KstatidaTue 16-May-17 05:17 AM
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#68126, "That was because my GoM was insanely high"
In response to Reply #40
Edited on Tue 16-May-17 05:19 AM

          

Like 2nd historical high. I don't think that was about code changes or something.

Lagging songs (all songs actually) were just less likely to hit.

  

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KstatidaTue 16-May-17 05:18 AM
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#68127, "Referring to ganging as GoM, yup NT"
In response to Reply #35


          

NT

  

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DallevianMon 15-May-17 09:47 PM
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#68121, "it's been happening for 3+ years"
In response to Reply #7


          

not a recent development though maybe exacerbated by other changes

first time i saw it was late 2014 and then subsequently a lot more in 2015 (my nexun fighting shravthar one of us would see it every fight, pincer or trip)

another thing to note is that it isn't just lag/command denial.

there are times where spells will cast without any lag. this is most noticeable as an invoker spamming spells with or without targets, i saw both. i'm talking zero lag on a random ice shard or shield. i remember a kill when two wall of fires went through between rounds.

  

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TacMon 15-May-17 10:06 PM
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#68122, "My 2 cents"
In response to Reply #36


          

When I've noticed something like this is has usually been connected to one of the half-ticks that were added when the full tick got broken up.

  

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QuixoticMon 15-May-17 10:25 PM
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#68123, "Finally. I will soon be able to play the Chronomancer ..."
In response to Reply #37


          

Scarabaeus, you can note me on qhcf or send me an email when you are ready for a tester.

  

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TMNSTue 16-May-17 03:26 AM
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#68124, "How come all of my deaths are usually to perma lag then..."
In response to Reply #36


          

This game. Lol.

  

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JarmelTue 16-May-17 06:13 PM
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#68130, "I can answer this"
In response to Reply #39


          

IF (IP => Sam)
Lag = Lag + (Combat_Lag*1000000000000000)
Else
Lag = Lag + (Combat_Lag*0.5)

In fact it was probably this change that broke lag but well worth it!

True Story

Disclaimer: Anyone that actually buys into this is most likely also making poor life decisions.

  

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JhyrbianTue 16-May-17 07:12 PM
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#68131, "RE: I can answer this"
In response to Reply #45


          

I think you're on to something here Jarmel.

  

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KstatidaWed 17-May-17 03:05 AM
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#68132, "Misinfo"
In response to Reply #45


          

That's not C code.

  

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AthiolesThu 11-May-17 08:17 PM
Member since 09th Jan 2011
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#68089, "Please, please fix this."
In response to Reply #0


          

As a melee player this is killing my desire to play.

  

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IsildurThu 11-May-17 09:34 AM
Member since 04th Mar 2003
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#68086, "RE: Strange lag mechanics of late?"
In response to Reply #0


          

I've noticed this too.

  

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JhyrbianThu 11-May-17 10:29 AM
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#68087, "RE: Strange lag mechanics of late?"
In response to Reply #1


          

They're aware of the problem but it's probably not an easy one to track down.

  

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IsildurThu 11-May-17 12:13 PM
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#68088, "RE: Strange lag mechanics of late?"
In response to Reply #2


          

Just found the log snippet where it happened to me and posted to bug board.

  

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JormyrThu 11-May-17 11:43 PM
Member since 31st Dec 2014
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#68090, "Roughly this"
In response to Reply #2


          

Staff's seen assorted bug reports, I know Scar's mentioned it, and
I've looked at it on the "results" end.

Without Scar's code-side, I just haven't seen anything on the
"results" end that's been a common factor to help out with tracking
it down, nor can I think of any specific changes that seem like they
would be relative and a likely culprit (like last night's barter
thing. "Hey, Scar just did a bunch of object changes. Betcha that's
got something to do with barter being broken, since barter deals with
objects."

It's been irritatingly baffling, and as much as it seems to show up
at all these random spots, there's also not been anything that seems
to be consistent in reproducing the random "no/less lag".

  

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KstatidaFri 12-May-17 09:02 AM
Member since 12th Feb 2015
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#68091, "I know what's common"
In response to Reply #5


          

All those ppl don't have edge points from OBS/EXP

  

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