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EskelianThu 06-Jan-05 11:24 AM
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#6804, "Deep thoughts, with Death_Claw."


          

Just a bunch of random babblings over a few things. I'm bored and I wanted to post, so here's a few thoughts that were running through my head as I was driving to the slave mines this morning.

- Maran powers

I was thinking about the current set of maran powers and what was said about the class array within the fortress. I think what people (people who say any class can join the fortress)fail to note is that power-wise I have exceedingly little incentive to join Maran as many classes. Key examples would be mages. Maran mages have some things to work with (phoenix brand to enhance damage from fire elementals, etc), but really they sorta get shafted compared to fighter types. Warlocks were a good compliment to Maran and despite their failings they had a decent purpose and great powers. Maran has excellent powers for warriors, rangers, paladins, thieves/assassins, etc. The problem though is that the powers for Maran do very little or nothing for mages. I'm not saying Maran needs to be totally mage friendly, however I don't see why it shouldn't be. I'd like something like what Scion has in regards to different classes getting different powers with Maran, a decent blend of Maran and warlock powers and not necessarily some overpowered combination but more some incentive to take the squire route.

It could well be likely that there are other plans underweigh, in which case I'll bow out, but looking at cabal choices for mages I'd be hard pressed to find a good reason to make a goodie mage. If I go evil I have Empire and Scion (and tribunal, herald, scarab technically). Scion has tanking mob which will keep the heat off me in PK and against ragers, things that auto-attack to annoy people trying to teleport, addition to hit points, etc. Empire is less of an option, but thats not saying an imperial necromancer isn't well off. Granted an imperial necromancer versus any goodie mage is comparing apples and oranges. If I'm neutral I have Outlander and Tribunal. Tribunal is rather boring, granted, but you get free money, relative safety and higher end promotions are pretty nice, it also accepts good and evil. Outlander gets chameleon, which, in and of itself is worth joining that cabal, not to mention their other powers. Lack of money and ability to buy preps is a huge hindrance, but considering the nature of the cabal its not truly meant to be mage friendly, I can understand that.

Maran may be purposefully mage unfriendly, but I really can't imagine why it would/should be given the current political layout of the game.




Thought number two:

- Balance of CF in the future

Reading Valg's post on his board I was thinking about whether or not we should move towards rank by rank balance from where we're at now. I agree that there tends to be an exploitable problem with the current setup. Example : Rank 30/40 evil conjurer, rank 36/40 AP, rank 41 druid, etc. There are a number of "Sweet spots" for certain classes where they sit and clean house. I did it with a number of my characters. Right now I have a lowbie conjurer with 30 pks versus 1 loss that I barely play at all. I log in, two round a couple of people and log back out again. I have no reason not to and its fun but being a fair person I understand that it really sucks to be the elf warrior on the other end who can't really do much against me.

There are a million examples and counter examples where some things suck until rank X or are great at rank Y and it really sorta makes things 'unfun'. Drow/Elf/Gnome warriors come to mind. Finesse fighters with melee vulns tend to rely on secondary specs and high level gear/preps to weigh things out. Since a couple of easy to get lowbie haste sources became unviable (I'll leave the names out), I wouldn't want to play a drow sword/dagger spec. Its a race to 40, or 44 depending on if you need the legacy to pick up on tanking or make up for mithril/iron vuln or take care of their many weaknesses. If I'm a finesse sword spec for instance, I until I get second spec there's very little I can do to successfully defeat :

Shamans
Thug Thieves (spam bash isn't too effective as a drow/elf/gnome)
Paladins
Giant warriors (axe specs come to mind)
Assassins (kotegaishi, nuff said)
etc etc etc.

It becomes a game of balancing preps, damage output (high avg weapons), low weight items because its relatively difficult to get enough + strength to deal with impale/plague/weakness/etc, and HP to survive a couple of bashes. You have to balance your tanking ability with your ability to do well in PK and it really boils down to a rat race to legacies or at least high enough level where you get more options.

Anyway, the point being, it certainly takes away from the fun of the game. Level 40 conjurers spamming nightgaunt on level 32 drow warriors is lame, as is level 44 shifters raining pain onto level 36 gnome outlanders. It hinders some of the things we as players and certainly many imms would like to see promoted, IE, good fights, newbie friendliness, roleplaying atmosphere, and threshing out characters (not having to power rank) versus rank sitting. To step away from the "number crunchiness" you have to wipe out imbalances.

The problem then becomes, how do you rank for rank balance CF? Is it even possible? It seems like your two options on that regard boil down to universally nerfing the effectiveness (hit rate) of very good skills or you homogenize effects and standardize dispersement. I think either one is sorta undesirable. If you make things more rank reliant (the latter) then to be fair you'd have to tighten up PK ranges based more on balance than keeping race numbers low. After all, unless you close the gap between level 21 drow assassin and level 28 human assassin, there's always going to be that race innate sweet spot. With level being more of a factor I'd think you'd see a bigger shift towards humans unless you tightened the leash on XP penalties leading to ungodly PK ranges. Assuming you just nerfed how effective things like sleep, nightgaunt, the hunt, etc are at lower ranks I'd think you'd have the problem of the RNG entering more into fights than it already does. I hope you're following what I'm saying since I'm just kinda trying to guess how you'd have to go about things if you were to come to an ideal rank for rank balance.

Long story short, I'd love to see a system where things were fairly distributed and I had more incentive to play a wood elf warrior than pure RP reasons. As stands, if I go the more desirable RP route I'll probably be met head on with misbalanced situations and all it does is encourage me to play something which the numbers favor more. I'm just not sure whether that would result in boring fights and/or RNG reliance.

  

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Reply RE: Deep thoughts, with Death_Claw., ClosetFloofite, 08-Jan-05 03:09 AM, #8
Reply That was a lot of reading, Obaznuk, 07-Jan-05 10:59 PM, #7
Reply RE: Deep thoughts, with Death_Claw., Aiekooso, 06-Jan-05 08:21 PM, #3
Reply RE: Deep thoughts, with Death_Claw., Eskelian, 07-Jan-05 01:10 AM, #4
     Reply RE: Deep thoughts, with Death_Claw., laxman, 07-Jan-05 06:54 PM, #5
          Reply RE: Deep thoughts, with Death_Claw., Aiekooso, 07-Jan-05 07:25 PM, #6
          Reply RE: Deep thoughts, with Death_Claw., Eskelian, 10-Jan-05 01:47 PM, #9
Reply RE: Deep thoughts, with Death_Claw., Evil Genius (Anonymous), 06-Jan-05 06:49 PM, #1
     Reply RE: Deep thoughts, with Death_Claw., Eskelian, 06-Jan-05 07:00 PM, #2

ClosetFloofiteSat 08-Jan-05 03:09 AM
Member since 11th Aug 2004
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#6822, "RE: Deep thoughts, with Death_Claw."
In response to Reply #0


          


Key examples
>would be mages. Maran mages have some things to work with
> phoenix brand to enhance damage from fire elementals, etc),

Hate to burst your bubble but phoenix brand won't in any way affect how much damage a fire elemental does to a target. Brand offers two different affects of which neither is a fire vuln.

On a whole I dont think MARAN is that bad a group for mages when it comes to powers. Invokers obviously have one advantage that doesnt even need mentioning, shapeshifters when coupled with two different MARAN powers perform exceptionally well and from my experience with Lorimar I found that transmuters do fair enough as well. You just have to alter your approach to combat slightly with each. As far as conjurers go I cant really say because I have yet to do one in the cabal, but brand would make an archangel be ungodly powerful against many many things.

Just my two cents

Yeth

  

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ObaznukFri 07-Jan-05 10:59 PM
Member since 27th Oct 2003
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#6819, "That was a lot of reading"
In response to Reply #0


          

My thoughts on Maran powers: You're right, they aren't tailored much for mage classes. However, I believe there's been a fairly decent number of mages in the Brigade, so the incentive is there. If you asked me, I'd say that Maran is probably in the top three for best cabals when it comes to powers. I'm with you in that I have no clue what (if anything) the imms have planned for the future, but I'm crossing my fingers and hoping for some sort of mage cabal. My advice to you is just hang in there (and keep playing Marans).

My thoughts on Game balance: You're right, there are a lot of sweet spots you can find, wherein you are superior to pretty much everyone in your pk range. All I have to say is, damn does it feel good to kill someone who's in their 'sweet spot'! Seriously, that's what this game is about; challenging yourself and rising above the numbers, the pk and the ooc angst. If someone wants to take the easy road and still has fun doing it, they can. To me however, the game being a little 'tilted' is what makes it fun. If everything was perfectly balanced, I'd have quit a long time ago. The last thing CF needs is rank-for-rank balance. I'll be the first to admit I've died to some really lame pk situations, in which I had no chance to survive. But that doesn't mean there was a screw-up somewhere in the game design. It's just the way things go.

Anyways, I can tell you put a lot of time and thought into it, and made a real effort to be constructive. I guess I just have to disagree with you on these topics.

  

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AiekoosoThu 06-Jan-05 08:21 PM
Member since 18th Dec 2003
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#6815, "RE: Deep thoughts, with Death_Claw."
In response to Reply #0
Edited on Thu 06-Jan-05 08:21 PM

          

- Maran powers

I was thinking about the current set of maran powers and what was said about the class array within the fortress. I think what people (people who say any class can join the fortress)fail to note is that power-wise I have exceedingly little incentive to join Maran as many classes. Key examples would be mages. Maran mages have some things to work with (phoenix brand to enhance damage from fire elementals, etc), but really they sorta get shafted compared to fighter types. Warlocks were a good compliment to Maran and despite their failings they had a decent purpose and great powers. Maran has excellent powers for warriors, rangers, paladins, thieves/assassins, etc. The problem though is that the powers for Maran do very little or nothing for mages. I'm not saying Maran needs to be totally mage friendly, however I don't see why it shouldn't be. I'd like something like what Scion has in regards to different classes getting different powers with Maran, a decent blend of Maran and warlock powers and not necessarily some overpowered combination but more some incentive to take the squire route.

I would beg to differ on this one. Maran powers are great for invoker. I'm sure you can speculate why.

  

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EskelianFri 07-Jan-05 01:10 AM
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#6816, "RE: Deep thoughts, with Death_Claw."
In response to Reply #3


          

I did mention that in a post on the "other boards" and hinted at it in this one if you read between the lines but despite that I'm hardpressed to play a maran invoker of scion. Just personal preference maybe but you lose more damage by not casting while getting phoenix brand off and the extra "elemental shield" while useful isn't really anything spectacular.

  

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laxmanFri 07-Jan-05 06:54 PM
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#6817, "RE: Deep thoughts, with Death_Claw."
In response to Reply #4


          

umm pheonix brand is vuln light and vuln the attack of silver maran weapons, not vuln fire. thank you have a nice day. Though fire healing makes getting wands and gear easier.

  

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AiekoosoFri 07-Jan-05 07:25 PM
Member since 18th Dec 2003
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#6818, "RE: Deep thoughts, with Death_Claw."
In response to Reply #5


          

It is either or, but that wasn't the power I was referring to, heh.

  

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EskelianMon 10-Jan-05 01:47 PM
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#6837, "RE: Deep thoughts, with Death_Claw."
In response to Reply #5


          

...vuln the attack of silver maran weapons

Thats what led me to believe that the one was vuln fire since I had assumed that was a fire attack. Anywho, thanks for the heads up.

  

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Evil Genius (inactive user)Thu 06-Jan-05 06:49 PM
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#6812, "RE: Deep thoughts, with Death_Claw."
In response to Reply #0


          

> I did it with a number of my characters. Right
>now I have a lowbie conjurer with 30 pks versus 1 loss that I
>barely play at all. I log in, two round a couple of people and
>log back out again. I have no reason not to and its fun but
>being a fair person I understand that it really sucks to be
>the elf warrior on the other end who can't really do much
>against me.

The hit and run tendency of some players is and of itself unbalancing. Your conjurer is probably a lot less potent if you didn't do your login, login action. That's why so many of the more successful pk'ers tended to login, quickly steamroller people in pk and then quit.

Sticking around a bit longer often changes the situation.

  

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EskelianThu 06-Jan-05 07:00 PM
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#6813, "RE: Deep thoughts, with Death_Claw."
In response to Reply #1


          

I don't log in for less than 2-3 hours, that should be plenty of time for anyone to do what they gotta do. Fact is, you use basic preps and jump a ranking party, there's a good chance you're one rounding the tank and wiping out a mage if you have something to lag them (wand, land a lash, etc). The only thing I could figure they could do is see me coming, wait and try to kill me very fast. Chances are though, demon kills them. The one time I died I killed two of the party that was ganging me with one left and its not because I'm a pk god, heh. Its because DEMOS/MANGLES spec attacks and 5 DISMEMBERS/MASSACRES per round from demon alone is a lot to stomach when you have 380 hp.

  

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