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wln | Sat 08-Apr-17 02:20 PM |
Member since 11th Jun 2016
134 posts
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#67654, "CF is convulsing on the ground."
Edited on Sat 08-Apr-17 02:32 PM
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In 2015 I wrote a big post about Bartle, player types and why it was stupid to remove EP rewards for PK, and then EP rewards for exploring. I couldn't find that post now, so I'll repeat it in short.
A long ago CF had 100+ online and good rewards for activity for every playstyle. PKillers were rewarded for PK, explorers were rewarded for exploring, socializers were rewarded for social activity, achievers were rewarded by all those rewards. CF consisted of the almost equal amount of each cohort. And everyone was happy and playing.
Then, for some reason, PK'llers got screwed by removing rewards for their main activity - for PK. Quickly CF lost about 25% of the playerbase, but the staff has ignored it and said that players are idiots and it's not related to the changes in game balance.
Of course, few PKillers has stayed - those, who could also enjoy socializing and exploring. Then, explorers got headshot when some wonderful imm decided to remove EP rewards for explorations. And again players said 'wtf are you doing', but most of those posts got deleted and players banned (me including). When that change was announced, I told that it will draw explorers away, same as happened with PK'llers. I think it's when I've got ban from Umetron.
I've got reply 'you are not player, you have no right to argue - play, then speak'. So, now I have played for a while, and I see that those changes got what has left of playerbase in 2015 almost halved by now.
A day ago I was sitting in the guild and thinking what to do. No one in PK. 21+k commerce exp, so no barter. I would go to explore, but I have no single freaking reason do to so. I would go hunt those who are exploring, but no one explores nowdays because there is no freaking reason to explore. I even TALKED to everyone I had a reason to talk. I even talked to some who I had NOT SINGLE REASON to talk! And then there were no one even to interact, because I've interacted with almost everyone online.
So, immstaff keep shooting CF down again and again. I've took your challeng, Destuvius and Jormyr. I've invested about 400 hours by now to see your changes and have a constructive opinion. I told you that those changes will decrease playerbase, I even told in % how many will you loose and I was quite right in my estimation.
So, when will you begin to listen? You have no expertise in gamedesign and blancing the game. Your actions only makes it worse and worse. It is almost critical moment, after which CF will not recover. Will you begin to cooperate with the playerbase, or is it actually your intention to finish CF and move on? If so, step down and let someone who care to revive it.
I'm writing it not because I want to blame you or want to make you guilty in something, but because I still care for CF and still want it to be saved. Stop being f*g stubborn 'we are the omniscient gods, we know better', and give us a chance to resurrect the game that we love.
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Rewards aren't the issue.,
Eskelian,
24-Apr-17 09:24 AM, #124
RE: Rewards aren't the issue.,
Isildur,
24-Apr-17 01:09 PM, #125
Generally...,
Eskelian,
24-Apr-17 01:55 PM, #126
That's exactly how it's addictive,
Kstatida,
24-Apr-17 02:20 PM, #127
RE: Generally...,
Jormyr,
24-Apr-17 04:15 PM, #128
This is what did it for me...,
TheProphet1,
24-Apr-17 06:18 PM, #130
It doesn't matter really,
Kstatida,
25-Apr-17 04:57 AM, #131
Not playing for a time often helped me *regain* interes...,
Murphy,
25-Apr-17 06:39 AM, #132
This may be a case as well NT,
Kstatida,
25-Apr-17 06:47 AM, #133
These days...,
Just another batch of carrion (Anonymous),
26-Apr-17 06:34 AM, #135
You mean to say, it doesn't matter to *YOU*. ,
Eskelian,
27-Apr-17 09:45 AM, #136
RE: Generally...,
Eskelian,
25-Apr-17 09:06 AM, #134
RE: CF is convulsing on the ground.,
ordasen,
20-Apr-17 07:43 AM, #123
I agree about..,
Kalageadon,
24-Apr-17 04:24 PM, #129
RE: CF is convulsing on the ground.,
Not An Imm,
18-Apr-17 08:22 PM, #120
RE: CF is convulsing on the ground.,
Marcus_,
10-Apr-17 06:48 PM, #102
RE: CF is convulsing on the ground.,
Jhyrbian,
10-Apr-17 06:49 PM, #103
Somewhat more elaborated,
Marcus_,
11-Apr-17 04:27 AM, #106
Allow to make a choice?,
Kstatida,
11-Apr-17 10:24 AM, #110
Good idea, but,
wln,
11-Apr-17 10:52 AM, #113
No, it's not the main reason.,
wln,
11-Apr-17 06:00 AM, #107
I hate to break it to you....,
Tac,
11-Apr-17 07:08 AM, #108
No, sir.,
wln,
11-Apr-17 09:39 AM, #109
Time management/investment.,
Raltevio,
10-Apr-17 10:28 AM, #69
RE: Time management/investment.,
Jhyrbian,
10-Apr-17 10:35 AM, #71
There are a lot of different ways to manage edge points...,
Raltevio,
10-Apr-17 10:48 AM, #72
RE: There are a lot of different ways to manage edge po...,
Jhyrbian,
10-Apr-17 10:52 AM, #73
RE: Time management/investment.,
Tac,
10-Apr-17 11:25 AM, #74
RE: Time management/investment.,
Destuvius,
10-Apr-17 11:41 AM, #76
FIFY,
Saagkri,
10-Apr-17 04:31 PM, #96
Probably goes without saying but..,
Raltevio,
10-Apr-17 12:57 PM, #87
I take issue with this.,
Java,
10-Apr-17 11:41 AM, #77
RE: I take issue with this.,
Jhyrbian,
10-Apr-17 11:50 AM, #79
Huh...they communicate more than ever dude!,
TMNS,
10-Apr-17 12:27 PM, #83
Java does have points.,
Raltevio,
10-Apr-17 12:47 PM, #86
RE: Java does have points.,
Saagkri,
10-Apr-17 04:46 PM, #98
Of course...communication can ALWAYS get better.,
TMNS,
10-Apr-17 05:36 PM, #100
RE: Time management/investment.,
wln,
10-Apr-17 12:11 PM, #80
There was a reason Bron keep coming to your shrine.,
TMNS,
10-Apr-17 12:29 PM, #84
Was fun.,
Raltevio,
10-Apr-17 01:48 PM, #89
RE: Time management/investment.,
Saagkri,
10-Apr-17 04:43 PM, #97
EP system as it is now looks good and well balanced for...,
Shapa,
10-Apr-17 03:50 AM, #61
Try to read the initial posts before answering,
wln,
10-Apr-17 04:20 AM, #62
Why make even more grinding? ,
Shapa,
10-Apr-17 04:59 AM, #63
RE: Why make even more grinding? ,
Kstatida,
10-Apr-17 06:22 AM, #64
Shapa and others don't really get it.,
-flso,
10-Apr-17 10:07 AM, #68
RE: Why make even more grinding? ,
wln,
10-Apr-17 12:17 PM, #81
My #####. Maybe you'll listen to Shaapa? NT,
TMNS,
10-Apr-17 12:22 PM, #82
Someone should probably land the killing blow already.....,
Tac,
09-Apr-17 01:15 PM, #25
TMNS, Isildur and Jhyrbian seems to be trying to do tha...,
wln,
09-Apr-17 01:26 PM, #27
RE: TMNS, Isildur and Jhyrbian seems to be trying to do...,
Jhyrbian,
09-Apr-17 01:31 PM, #29
You don't play.,
Tac,
09-Apr-17 01:34 PM, #30
RE: You don't play.,
Jhyrbian,
09-Apr-17 01:38 PM, #33
Pretty sure I asked you in like... the last month...,
Tac,
09-Apr-17 01:58 PM, #38
RE: Pretty sure I asked you in like... the last month.....,
Jhyrbian,
09-Apr-17 01:59 PM, #40
Though I respect you as a a player...,
wln,
09-Apr-17 01:37 PM, #32
RE: Though I respect you as a a player...,
Jhyrbian,
09-Apr-17 01:39 PM, #34
RE: Though I respect you as a a player...,
Java,
09-Apr-17 01:46 PM, #35
RE: Though I respect you as a a player...,
Jhyrbian,
09-Apr-17 01:58 PM, #39
Again, couldn't have said it better.,
TMNS,
09-Apr-17 02:24 PM, #42
Pretty much this,
Bemused,
09-Apr-17 02:34 PM, #44
Then why do you keep arguing to keep the system as-is?,
Java,
09-Apr-17 02:54 PM, #45
RE: Then why do you keep arguing to keep the system as-...,
Jhyrbian,
09-Apr-17 03:07 PM, #48
RE: Then why do you keep arguing to keep the system as-...,
Java,
09-Apr-17 03:30 PM, #51
RE: Then why do you keep arguing to keep the system as-...,
Jhyrbian,
09-Apr-17 03:42 PM, #52
I think he'd make a decent IMM! NT,
TMNS,
09-Apr-17 04:54 PM, #56
Did you learn from Umiron that trick?,
wln,
09-Apr-17 03:49 PM, #53
RE: Did you learn from Umiron that trick?,
Jhyrbian,
09-Apr-17 04:00 PM, #54
Actually...,
TMNS,
09-Apr-17 03:10 PM, #49
Hell, Same made me play again,
Onewingedangel,
19-Apr-17 07:33 PM, #121
Posts like these make me laugh.,
TMNS,
08-Apr-17 11:36 PM, #14
RE: Posts like these make me laugh.,
Kstatida,
09-Apr-17 02:23 AM, #15
I did not WHINE about any of these things.,
TMNS,
09-Apr-17 02:18 PM, #41
Be real,
jalbrin,
09-Apr-17 04:38 PM, #55
I'm sure no one "likes" him...,
TMNS,
10-Apr-17 05:39 PM, #101
RE: CF is convulsing on the ground.,
Isildur,
08-Apr-17 07:56 PM, #11
Me and you are copacetic about this. NT,
TMNS,
08-Apr-17 11:34 PM, #13
And again,
Kstatida,
09-Apr-17 02:24 AM, #16
RE: And again,
Isildur,
09-Apr-17 05:25 PM, #57
Yup, Forsaken NT,
Kstatida,
10-Apr-17 03:49 PM, #93
CF is not an Isildur-only game (or wait...),
wln,
09-Apr-17 01:14 PM, #24
RE: CF is not an Isildur-only game (or wait...),
Isildur,
09-Apr-17 05:33 PM, #58
RE: CF is convulsing on the ground.,
Java,
09-Apr-17 01:20 PM, #26
RE: Grinding,
Tac,
09-Apr-17 01:29 PM, #28
RE: Grinding,
Java,
09-Apr-17 01:35 PM, #31
RE: Grinding,
Tac,
09-Apr-17 01:48 PM, #37
You're right, that is possible.,
Java,
09-Apr-17 03:24 PM, #50
If majority would want it, there would be a high online...,
wln,
10-Apr-17 01:53 PM, #90
RE: CF is convulsing on the ground.,
Isildur,
09-Apr-17 05:46 PM, #59
RE: CF is convulsing on the ground.,
Java,
10-Apr-17 06:50 AM, #65
RE: CF is convulsing on the ground.,
Isildur,
10-Apr-17 07:35 AM, #66
You're wrong,
Kstatida,
10-Apr-17 03:56 PM, #94
RE: You're wrong,
Jhyrbian,
10-Apr-17 05:08 PM, #99
Your logic is flawed,
Kstatida,
11-Apr-17 10:29 AM, #111
RE: Your logic is flawed,
Jhyrbian,
11-Apr-17 10:49 AM, #112
I could care less about his ideas NT,
Kstatida,
11-Apr-17 11:17 AM, #114
According to me how?,
Tac,
11-Apr-17 02:01 PM, #115
RE: According to me how?,
Jhyrbian,
11-Apr-17 02:34 PM, #116
No you aren't... Bro,
Tac,
11-Apr-17 03:20 PM, #117
RE: No you aren't... Bro,
Jhyrbian,
11-Apr-17 04:23 PM, #118
RE: CF is convulsing on the ground.,
Jhyrbian,
09-Apr-17 01:46 PM, #36
RE: CF is convulsing on the ground.,
Isildur,
09-Apr-17 06:07 PM, #60
My generally commentary remains the same,
Destuvius,
08-Apr-17 05:20 PM, #3
Everyone told it hundreds of times already,
wln,
08-Apr-17 05:52 PM, #4
You need to figure out how to get Scar to do it,
Destuvius,
08-Apr-17 07:22 PM, #6
I thought it's responsibility of the staff,
wln,
08-Apr-17 07:41 PM, #8
Things are oft discussed,
Destuvius,
08-Apr-17 07:44 PM, #9
So it's the best time to ask and deliver thoughts about...,
wln,
08-Apr-17 07:50 PM, #10
RE: My generally commentary remains the same,
Java,
08-Apr-17 06:35 PM, #5
RE: My generally commentary remains the same,
Destuvius,
08-Apr-17 07:28 PM, #7
Dude...we have a serious disconnect here.,
TMNS,
08-Apr-17 11:32 PM, #12
RE: My generally commentary remains the same,
Java,
09-Apr-17 05:02 AM, #17
Veting Imms,
Destuvius,
09-Apr-17 05:43 AM, #18
RE: Veting Imms,
Java,
09-Apr-17 07:12 AM, #19
People vs process,
Destuvius,
09-Apr-17 07:34 AM, #20
RE: People vs process,
Java,
09-Apr-17 07:51 AM, #21
Fwiw,
Destuvius,
09-Apr-17 07:59 AM, #22
Fair enough. ,
Java,
09-Apr-17 10:14 AM, #23
You've also "rushed" former IMMs.,
TMNS,
09-Apr-17 02:27 PM, #43
Not only him!,
Destuvius,
09-Apr-17 02:56 PM, #46
:(,
TMNS,
09-Apr-17 03:07 PM, #47
A week?,
lasentia,
10-Apr-17 09:49 AM, #67
If you're pushing it and not super detail oriented..,
Raltevio,
10-Apr-17 10:33 AM, #70
RE: A week?,
Destuvius,
10-Apr-17 11:49 AM, #78
RE: A week?,
lasentia,
10-Apr-17 12:41 PM, #85
Mine was 10ish, we ask for about 30 rooms now,
Destuvius,
10-Apr-17 12:59 PM, #88
Oh, that's way less than I thought was required,
lasentia,
10-Apr-17 01:58 PM, #91
RE: Oh, that's way less than I thought was required,
Destuvius,
10-Apr-17 02:11 PM, #92
Update the sticky?,
Tac,
10-Apr-17 03:59 PM, #95
Which?,
Destuvius,
10-Apr-17 06:57 PM, #104
That one...,
Tac,
10-Apr-17 07:22 PM, #105
That does not seem bad at all.,
Drehir,
11-Apr-17 08:29 PM, #119
RE: Mine was 10ish, we ask for about 30 rooms now,
ordasen,
20-Apr-17 07:16 AM, #122
Don't you get it?,
Eskelian,
02-May-17 07:11 PM, #137
You mean rearrange the deck chairs on the Titanic?,
Stunna,
10-Apr-17 11:39 AM, #75
RE: CF is convulsing on the ground.,
Squaremaster,
08-Apr-17 04:46 PM, #2
+1 (n/t),
N b M,
08-Apr-17 03:21 PM, #1
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Eskelian | Mon 24-Apr-17 01:54 PM |
Member since 04th Mar 2003
2023 posts
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#67898, "Generally..."
In response to Reply #125
Edited on Mon 24-Apr-17 01:55 PM
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It's not so much that it's very hard to not lose your stuff, it's that it's very hard to do *anything* (relative to other games) and then what you *do* accomplish can be taken away because you go on vacation. I'm not going to spend the hours and hours and hours and hours to max out skills just to lose the char because I gotta put the game down for a month. CF is easily the most time intensive farming game I've ever played with any regularity.
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Kstatida | Mon 24-Apr-17 02:20 PM |
Member since 12th Feb 2015
2214 posts
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#67899, "That's exactly how it's addictive"
In response to Reply #126
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Time investment is addiction in itself.
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Jormyr | Mon 24-Apr-17 04:15 PM |
Member since 31st Dec 2014
423 posts
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#67902, "RE: Generally..."
In response to Reply #126
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At one point, there was some discussion about character turnover, autodeletion, and the fact that even with autodelete, if you did play a character an hour a week you could still last for like four years. Not saying any of these are by definition better or worse than other options, but on the idea of consideration...
Would you find it more or less appealing to have characters that never autodelete, but age whether you're online or not? You'd gain that you could put down/pick up characters whenever you like, but they'd still be forced to die no matter what.
*As an aside, I've had characters that didn't auto, but as other characters level past/die off/etc, it's hard to get back into the character, so that killed desire more than actually autodeleting.
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TheProphet1 | Mon 24-Apr-17 06:18 PM |
Member since 11th Jan 2012
175 posts
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#67911, "This is what did it for me..."
In response to Reply #128
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Whenever I'd go on vacation for a couple of weeks, I'd come back and the motivation would be gone. Vacations suck!
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Kstatida | Tue 25-Apr-17 04:57 AM |
Member since 12th Feb 2015
2214 posts
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#67913, "It doesn't matter really"
In response to Reply #128
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The disconnect is there the either way. If you don't play a character that is totally disconnected from the playerbase (like Jeede lol), you'll lose the steam if you don't play for awhile. No matter the auto or agedeath or whatever.
Auto makes a difference in that you get the negative emotions about losing a character and not deleting him on your own (which might matter emotionally for a player). But the outcome will be the same - the character abandoned.
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Murphy | Tue 25-Apr-17 06:39 AM |
Member since 30th Dec 2010
1639 posts
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#67914, "Not playing for a time often helped me *regain* interes..."
In response to Reply #131
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Kstatida | Tue 25-Apr-17 06:47 AM |
Member since 12th Feb 2015
2214 posts
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#67915, "This may be a case as well NT"
In response to Reply #132
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#67924, "These days..."
In response to Reply #131
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It seems like these days, despite there being so few players by comparison to the days of having to wait to log in because the mud was full, people rise and fall so fast you can be generation gapped without taking an active role in it. Everyone you knew or leveled with can up and delete or just vanish into the haze and eventually show up as auto deletes so I don't know.
I have been bit by the hording code more times than I'd like, though that could be my fault for playing too many characters at once and forgetting to log on in that nebulous window of time. Sometimes that would crush my interest and I'd delete, other times not so much. It really does depend on the character. In my opinion if you've got a feel for a given character whether it's their role, or that this one is a throwaway mostly for fun or whatever, that'll get you through, but sticking it out is on you. Vacations, I don't know what to say about that, I rarely take them. RL WTF is that?!
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Eskelian | Thu 27-Apr-17 09:45 AM |
Member since 04th Mar 2003
2023 posts
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#67935, "You mean to say, it doesn't matter to *YOU*. "
In response to Reply #131
Edited on Thu 27-Apr-17 09:45 AM
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Don't presume to speak for all the people not playing...I can only speak for myself and for myself I can absolutely pick up a character after not playing for 2 weeks and love myself just fine as long as I have all my #### still.
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Eskelian | Tue 25-Apr-17 09:06 AM |
Member since 04th Mar 2003
2023 posts
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#67916, "RE: Generally..."
In response to Reply #128
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I'd find it more appealing, much more appealing. Additionally, you should reserve "limited" status to really a handful of stuff and not almost every single weapon/armor/etc in the game. I still maintain that - if this game were more realistic - you could buy decent armor in any major city.
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Kalageadon | Mon 24-Apr-17 04:24 PM |
Member since 23rd Oct 2003
1049 posts
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#67904, "I agree about.."
In response to Reply #123
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The game seeming so much more spread out. I remember being able to rank to hero in FoN once you hit like 5 or 7, and it was almost always loaded with groups. Low, Mid, High, and all in between. It was like a bottleneck for the game. It forced interaction and RP situations and was well worth the risk to be able to rank very easily and you only really had to learn about 50-100 rooms to make it all the way to hero, even if all the rest of the game was a mystery. I would suggest finally letting the area re-grow or rehashing an older area to make it similar, ie a true ranking area that covers a very broad range and can be utilized without an enormous amount of effort. One of these days I may apply and try to do this very thing but I don't know if this type of area is something that would be found worth entertaining.
It's kinda along the same lines as the "defense" change came in. It was so that it wouldn't handicap newbies as much and that there would more interaction because learning rates for fighting tougher things like what you'd find in a group were increased. But I think it just added a bit more danger for newbies because now they hit 15 and practice because they ask the vets and that's what they do, (which is what I did when I first began, fighting like 20 kobolds for an hour or two) but since they're typically not as skilled, they're now PK meat.
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Not An Imm | Tue 18-Apr-17 08:07 PM |
Member since 04th Mar 2003
141 posts
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#67855, "RE: CF is convulsing on the ground."
In response to Reply #0
Edited on Tue 18-Apr-17 08:22 PM
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I only play for a short period once or twice a year, sometimes I skip a year, but I've been with the mud since the beginning, both as a player and also as an Imm.
Some things I really feel could be loosened would be
1) The secrecy. Yes, secrets are great when you can figure them out in game, but when the mud is this old, the wall of secrecy covering every little thing is maddening. When there are other players around to share knowledge with, you can try to learn about Hell or that quest item you found, or even where to find protective wands. But trying to find everything out in-game is so time-consuming there's little reason to even try. We want to be able to discuss strategies and tips for games on forums, and having to spend a few hundred hours to learn only a portion of what you need to know makes the learning curve way too steep compared to every other game out there.
2) Still a little too much immteraction required. I really feel like rewards for many things could be automated better rather than waiting for an imm to check in and give me a title, or certain skills, or quest forms, or a lich, or into a cabal. I've been playing this game since 1994 and I've never managed to get a lich, and I've never gotten into certain cabals or certain religions even when I was trying to RP my ass off. Let some of these things just be automated like every other game out there.
3) No ability to be a casual player. Every time I start playing and get distracted for a few weeks, I have to start all over. I understand the reasoning behind auto delete, but it is a huge disincentive for me to even bother creating characters anymore if I can't take time off and come back.
4) Nothing I do carries over between characters. I feel like we really need to have a single ID we can login with and select characters we want to play, and your account accumulates a certain amount of achievement points to reward us for sticking with the game for awhile. A gear locker that lets you trade things between characters (with limits) would also be very much welcome, as would accelerated learning for reaching certain milestones. Having to start completely over gets to be a drag after you've played newbie # 4000.
5) I also feel the multi-charring and botting rules are archaic and could stand to be loosened, but I will save that for another topic.
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Jhyrbian | Mon 10-Apr-17 06:49 PM |
Member since 04th Mar 2003
919 posts
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#67793, "RE: CF is convulsing on the ground."
In response to Reply #102
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Please don't turn CF into POSmud. Please.
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Kstatida | Tue 11-Apr-17 10:24 AM |
Member since 12th Feb 2015
2214 posts
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#67800, "Allow to make a choice?"
In response to Reply #103
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Like on character creation, the game asks you if you want to start at hero or from scratch. Hero characters having half the life duration?
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wln | Tue 11-Apr-17 10:52 AM |
Member since 11th Jun 2016
134 posts
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#67803, "Good idea, but"
In response to Reply #110
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Half life duration is too harsh. Remember, they still will have a lot of things to practice (waste 100-200 hours, depends on the race/class) and will have a huge penalty against heroes who made the whole way up from level 1, and thus have their skills/spells practiced already.
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wln | Tue 11-Apr-17 06:00 AM |
Member since 11th Jun 2016
134 posts
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#67797, "No, it's not the main reason."
In response to Reply #102
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I repeat again: the main reason of why did the majority of the players has left (and began this spiral) were the latest changes that ruined balance between socializers, explorers, pkillers and achievers.
If staff will do what I am suggesting (returning EP for exploraitons and implement rewards for PK similar to unholy weapon), and add automatization to the cabals (80% reuse of Empire bloodoath/promotions/voting mechanics), I believe that the game will get back to 40-50 online within 6 months.
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Tac | Tue 11-Apr-17 07:08 AM |
Member since 15th Nov 2005
2050 posts
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#67798, "I hate to break it to you...."
In response to Reply #107
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but it wasn't this high before the changes. The 3rd? night of 100 players topped out at like 60 something IIRC. I don't have the hard numbers, but presumably someone in Immland should since Zulg gathers some of it for users and playerbase commands.
I also don't support wholesale reverting the edge changes, but rather something more akin to Isildur or Twist's suggestions.
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wln | Tue 11-Apr-17 09:39 AM |
Member since 11th Jun 2016
134 posts
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#67799, "No, sir."
In response to Reply #108
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Online like this will be when two dominating cohorts of the MUD games will be back - PKillers and explorers. There are far more of them than socializers (and achievers are rare, actually). Changes that would give a reason to play and stay in the game will change things to good.
I'm not saying 'return exploration rewards as before', I actually think Twist's idea is good (if it will allow characters to pick useful edges, not just #### like 'upstanding citizen' and other cheap and useless edges).
And I've been talking not about just one change. I'm talking about three fundamental, basic things that are a core of the game and which will affect everything and, in combo, will bring not just old players back, but will allow the playerbase to grow.
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Jhyrbian | Mon 10-Apr-17 10:35 AM |
Member since 04th Mar 2003
919 posts
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#67758, "RE: Time management/investment."
In response to Reply #69
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Bring back edge points for exploration, just put 100% of the XP in area explore rooms that no one has ever been in. Then you would actually be exploring for those edge points.
People are trying to use the low player count to try and strike an emotional chord to get what they want, it's sad.
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Jhyrbian | Mon 10-Apr-17 10:52 AM |
Member since 04th Mar 2003
919 posts
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#67760, "RE: There are a lot of different ways to manage edge po..."
In response to Reply #72
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Yeah, I like how it plays out now, you can't do everything but can pick enough to boost your build, it's not gratuitous and doesn't make you insanely more powerful than fresh heroes.
Just know that there are some of us pulling for you guys!
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Tac | Mon 10-Apr-17 11:25 AM |
Member since 15th Nov 2005
2050 posts
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#67761, "RE: Time management/investment."
In response to Reply #69
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>Folks drove away the last full-time coder we had, and are now >continuing to misrepresent the major issues facing the MUD.
This is crap. Plenty of people, including me, supported the edge changes Umiron made. If people can "drive off" a coder, and not every change can be universally loved, than every coder is destined to be "driven off".
You, the staff, have also seemingly done nothing to fill the gap of not having a full time coder, which is incredibly frustrating... Especially since the process is not designed to attract or retain people with that skill set.
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Saagkri | Mon 10-Apr-17 04:31 PM |
Member since 17th Jun 2014
801 posts
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#67785, "FIFY"
In response to Reply #76
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"If people really want to help then it shouldnt matter if we ask them to do some other work beyond their "prefered" field."
"If we really need people to help then it shouldn't matter if we let them focus on their "prefered" field."
Being a smart-ass aside, an update to the IMM process would help if it has been streamlined or changed.
I don't envy your or the other IMMs position right now, but if you can get someone that can code reliably (and I don't mean me atm), then please get what coding you can out of them with the time they can contribute. If they flake or burn out in 4 months, you still have something.
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Jhyrbian | Mon 10-Apr-17 11:50 AM |
Member since 04th Mar 2003
919 posts
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#67766, "RE: I take issue with this."
In response to Reply #77
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You might be brainstorming ideas Java but the rest of the people on your side seem to be whining more than anything. "Give me what I want, you want the MUD to die if you think otherwise!"
These types of discussions have never been played out on the forum, the imms do them behind the scenes and reach consensus there. I don't remember change ever happening quickly on CF, the imms will convene an entmoot and discuss things at length though I'm sure.
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TMNS | Mon 10-Apr-17 12:27 PM |
Member since 10th Jun 2009
2670 posts
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#67770, "Huh...they communicate more than ever dude!"
In response to Reply #77
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Seriously, remember the days where something would get changed and no one would answer or we'd get a vague ass "By Design" post by Nepenthe?
I mean, ####, you had Scarab admit to a code change recently that WASNT announced when it happened. The fact he even checked/admitted to it is a HUGE PLUS for player/IMM relations.
Or look at all the posts by Destuvius recently where he gives concrete facts about the immortal process.
Look, if Immortals don't feel like responding in a ####-posting thread, you CAN get upset that you think they are ignoring stuff...but in reality they have looked at the post and judged the opportunity cost of posting is too high.
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Saagkri | Mon 10-Apr-17 04:46 PM |
Member since 17th Jun 2014
801 posts
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#67787, "RE: Java does have points."
In response to Reply #86
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"but there is a possibility that this is outside the staff's hands no matter what we do."
But, please, do not let CF die without finding out for sure.
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TMNS | Mon 10-Apr-17 05:36 PM |
Member since 10th Jun 2009
2670 posts
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#67790, "Of course...communication can ALWAYS get better."
In response to Reply #86
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And look, I don't think in any of my posts did I ever say anything along the lines of "#### you players the IMMs are perfect and doing everything 100% correct".
What I have tried to do is offer realistic commentary (with some snark, of course) about the reality we face. And about perspective.
Do I wish that more IMMs were like Zulg/You/Twist and were very transparent and upfront with the players and drove dialog forward? Of course.
I also wish there were more IMMs period. And more interactions. And more minor quests (like that one that ####ing douchebag paladin player bitched about on Dio's...good lord).
What I don't want to do is harp on these things so much so that anyone wanting to help feels that it is too daunting. Which is kinda how I feel any player trying to IMM now might see it.
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wln | Mon 10-Apr-17 12:08 PM |
Member since 11th Jun 2016
134 posts
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#67767, "RE: Time management/investment."
In response to Reply #69
Edited on Mon 10-Apr-17 12:11 PM
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You treat posts like this as a toxis. It's not. It's time to receive criticism as a mature people and not get offended by it. I've spent about 400 hours with my character and helped many people, too. I wrote a decent (I think) guide for one class that I have mastered, and I'm sure it's helpful. Some players actually do what you suggest here, but low online is not inspiring anyone. Not only mature life caused online to decrease dramatically, but changes that were done, changes that killed any activity except for level up, join cabal and then just sit and talk.
I think I could work on help for newbies; actually, passing Academy IS difficult, and academy quest is almost impossible to complete without reading how to do it on the forum/notes. I think more hints should be given to the newbies there (exactly if some NPC would tell them 'go north', 'open down' and etc). But it will require a bit of coding.
So until there are more activities for heroes, it won't really help. Return reasons to be in the game for heroes and you'll instantly see online growing back.
You have challenged me to try and play. I did it, and I'm telling why I have no interest stay in the game. I'm not saying it's a FACT, I'm sharing my experience and my feelings. And a lot of players did the same, but all we are getting is 'you are being toxic!' reply, which won't get CF anywhere.
EDIT to add: staff said that EP's for explorations will be replaced with immexp. It's not happening. I've got some fomr one wonderful immortal, but nothing else, and don't think it will ever happen.
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TMNS | Mon 10-Apr-17 12:29 PM |
Member since 10th Jun 2009
2670 posts
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#67771, "There was a reason Bron keep coming to your shrine."
In response to Reply #69
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I don't want IMM xp, I didn't want rewards...
I simply wanted to interact with a really solid Immortal.
And that's what you've become. Don't lose faith man, keep doing your thing and try to tune out the vicious negativity.
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Saagkri | Mon 10-Apr-17 04:43 PM |
Member since 17th Jun 2014
801 posts
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#67786, "RE: Time management/investment."
In response to Reply #69
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First, I think Raltevio is awesome.
I don't see grudges, I see people trying to contribute ideas they think will help. People are giving feedback on what they like and (mostly) dislike in an effort to maintain the playerbase.
I posted about a week ago asking if the IMMs saw a problem and if they had a plan and how the PB could help. No IMMs responded.
I've been playing 10-40 hours a week for a long time. Lately, I've been playing much less. The reasons why are CF issues. Those combined with issues of others that make them play less/stop playing are what need to change to maintain the PB.
CF cannot survive on new players as the old one's leave. Listening to the PB is step no. 1. Then the hard part is sorting out what can and should be done to make a fun experience for the majority.
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Shapa | Mon 10-Apr-17 03:50 AM |
Member since 22nd Jun 2006
252 posts
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#67748, "EP system as it is now looks good and well balanced for..."
In response to Reply #0
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My current character has six edges and i'm sure it's more than enough for a single character.
Yes, CF is in very bad shape especially during off-time, sometimes there are 0-1 player online.
BUT IT'S NOT BECAUSE OF EDGE POINTS!
We need a better system how to help a newbies and i'm willing to spend a lot of my free time to participate. Though right now i'm not sure how exactly.
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wln | Mon 10-Apr-17 04:20 AM |
Member since 11th Jun 2016
134 posts
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#67749, "Try to read the initial posts before answering"
In response to Reply #61
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Problem is not with EP's. Problem is with the lack of goals if there are no one to kill. Before umedron fckd up EP system, I'd go somewhere and do some explore. Yes, grinding. But you also have to grind XP, wands, preps, commerce, etc. Fo some reason they have killed grinding of the exploration points. So now, when I have no need to grind XP, wands, commerce and there are no one to interract/fight, I have NOTHING to do. NO-THIN-G.
There were players who played for sake of exploration XP grinding. They even had the properly titles. Some were doing it for the sake of the rating ("whoa, I've grinded most OBS/EXP XP than anyone else in the game!"), and it's also ####ed up.
and about your 6 edges. Congratulations. But for some classes 6 is enough, for some (healers) 0 is okay, for some even 12 is not enough to finish the build. So you have your 6 edges and you still play. But other player's don't.
Helping new players is great, but when a new player comes to an empty MUD, chance for his conversion into a player is about zero, no matter how actively you are helping them.
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Shapa | Mon 10-Apr-17 04:48 AM |
Member since 22nd Jun 2006
252 posts
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#67750, "Why make even more grinding? "
In response to Reply #62
Edited on Mon 10-Apr-17 04:59 AM
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Yes, we already grind XP, wands, preps, etc.
I cannot believe someone grinds even commerce exp, overall 21000 commerce exp = 1 average edge or something like it?
And _everybody_ would need to grind if old EP system returns because some characters will have twice more edges than some others and for many it's just unacceptable.
What to do when there is nothing to do? It's totally different question. Everybody will spend 20-30 hours on grinding OBS/EXP experience and then will still have nothing to do. But buy-in for hero pk will cost us 20-30 hours more and i don't think it will bring more people than force to leave because of it.
Not to mention that a newbies don't know where and how to grind. Do you really want to give more expeirenced players even more advantage over newbies?
Bringing back old EP system would also diminish the importance of being leadered and tattooed. Right now each of these gives 1 good edge, but if players can get 1 good edge just for visiting seaport of Hamsah for 100000000th time then it would make less people try to rp better to become a leader and/or tattooed.
P.S. Yes, some people need 12 edges, four legacies and barrier spell to compete with some others who don't need any of these. But isn't the better advice for them would be to play better instead of giving them huge advantage for just grinding?
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Kstatida | Mon 10-Apr-17 06:22 AM |
Member since 12th Feb 2015
2214 posts
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#67751, "RE: Why make even more grinding? "
In response to Reply #63
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The game is about grinding. Any game. You grind mobs, exploration, items, pk, skills. It's return for effort.
Removing goals and means for grinding you remove the game itself.
I'm totally with wln on the matter.
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-flso | Mon 10-Apr-17 09:56 AM |
Member since 02nd Oct 2007
296 posts
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#67755, "Shapa and others don't really get it."
In response to Reply #64
Edited on Mon 10-Apr-17 10:07 AM
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The reality is very simple: Recent changes gave rise to a spiral that dropped player counts to the levels that will kill the game if not mitigated.
It's not about game balance and it's not about newbs and it's not about some idealistic vision for the game. We had a great game 10 years ago and a good game 3 years ago.
We have a game that is dying today. What changed in-between? How many people have publically stated they stopped playing due to these changes?
It's one thing to stick your head in the sand or the fingers in your ears and go *lalalalala* and quite another to face the grim reality. It won't matter making the game easier to play for new players, because the new, virgin mud players *will not come* fast if at all.
What matters is to *immediately* go back to the player count levels that can get CF out of its death spiral and sustain it in the near future. It's quite obvious what needs to change for that to *maybe* happen now, as some people have stopped playing for so long, there are doubts they'd be able to return.
Let me reiterate something I've mentioned many times before: You don't radically change something that has been deeply entrenched for so long without offering something to replace it. Messing with a successful feedback loop in this fashion is colossally stupid.
Umiron did exactly that, and then to make matters worse, walked off into the sunset.
That is all.
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wln | Mon 10-Apr-17 12:17 PM |
Member since 11th Jun 2016
134 posts
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#67768, "RE: Why make even more grinding? "
In response to Reply #63
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As I said before, grinding exploration points would do TWO major things for the game:
1. People would have something to do in their free time. Now they are just quitting because of boredom. No one has ever gathered all explorations/obs points that are in the game. It would make players busy at least for 200+ hours, which is A LOT.
2. The more people would stay in the game to explore, the more people would hunt them. It would give not only goals to explorers, but also it would give goals to PKillers.
This is so obvious, I can't believe that someone cannot see it.
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TMNS | Mon 10-Apr-17 12:22 PM |
Member since 10th Jun 2009
2670 posts
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#67769, "My #####. Maybe you'll listen to Shaapa? NT"
In response to Reply #61
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Tac | Sun 09-Apr-17 01:15 PM |
Member since 15th Nov 2005
2050 posts
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#67700, "Someone should probably land the killing blow already....."
In response to Reply #0
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#### the Gank-o-meter. A solo kill at this point is just a matter of time.
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wln | Sun 09-Apr-17 01:26 PM |
Member since 11th Jun 2016
134 posts
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#67704, "TMNS, Isildur and Jhyrbian seems to be trying to do tha..."
In response to Reply #25
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By defending changes which are obviously nuked CF, and which I've exactly predicted how will affect the game in a year. But who care for numbers, CF is soooooooooo balanced now. Soon it will become perfectly balanced (and finally dead).
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Jhyrbian | Sun 09-Apr-17 01:31 PM |
Member since 04th Mar 2003
919 posts
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#67706, "RE: TMNS, Isildur and Jhyrbian seems to be trying to do..."
In response to Reply #27
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Maybe you guys can drown it with all your whining and crying.
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Tac | Sun 09-Apr-17 01:34 PM |
Member since 15th Nov 2005
2050 posts
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#67707, "You don't play."
In response to Reply #29
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Jhyrbian | Sun 09-Apr-17 01:38 PM |
Member since 04th Mar 2003
919 posts
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#67710, "RE: You don't play."
In response to Reply #30
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You don't know a thing about me, let alone enough to tell me whether I play or not, so #### off twatter.
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Tac | Sun 09-Apr-17 01:55 PM |
Member since 15th Nov 2005
2050 posts
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#67715, "Pretty sure I asked you in like... the last month..."
In response to Reply #33
Edited on Sun 09-Apr-17 01:58 PM
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Jhyrbian | Sun 09-Apr-17 01:59 PM |
Member since 04th Mar 2003
919 posts
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#67717, "RE: Pretty sure I asked you in like... the last month....."
In response to Reply #38
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I'm under no obligation to tell you the truth about anything.
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wln | Sun 09-Apr-17 01:37 PM |
Member since 11th Jun 2016
134 posts
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#67709, "Though I respect you as a a player..."
In response to Reply #29
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...who creates really good, interesting and effective characters, on the forums you act as you are willing to finish CF. Or as you really do not understand what is happening and can't connect obvious results to the obvious events in CF timeline. Which is sad, but it also reflects immland vision. You and they mutually keep feeding each other with illusions of goodness, that everything is okay, and helping them to shrug off the consequences of the fatal chnages they did during the last years.
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Jhyrbian | Sun 09-Apr-17 01:39 PM |
Member since 04th Mar 2003
919 posts
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#67711, "RE: Though I respect you as a a player..."
In response to Reply #32
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>...who creates really good, interesting and effective >characters, on the forums you act as you are willing to finish >CF. Or as you really do not understand what is happening and >can't connect obvious results to the obvious events in CF >timeline. Which is sad, but it also reflects immland vision. >You and they mutually keep feeding each other with illusions >of goodness, that everything is okay, and helping them to >shrug off the consequences of the fatal chnages they did >during the last years.
So because I have a different opinion than you it means I want to see CF die? You're an idiot. Get over yourself, your ego can't possibly be that big.
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Jhyrbian | Sun 09-Apr-17 01:58 PM |
Member since 04th Mar 2003
919 posts
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#67716, "RE: Though I respect you as a a player..."
In response to Reply #35
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Here's my point of view Java, I thought CF was better before edges even existed. I didn't like how imm chars seemed to have all the best edges, know what they did or how to synergize them with their builds before mortals did and how their friends suddenly seemed to get those benefits as well.
I felt it was a way for them to make CF a less skill based game and more of a suck your nearest Imm's #### game for edge points so you can compete. I don't think dialing back the rampant mindless edge collection is bad for the game at all, it's one of the reasons I started playing again.
So where are we going to go from here? We disagree on the matter, it doesn't mean I want to see CF die or that I think people who have differing opinions want to see CF die.. It simply means we disagree fundamentally about this issue.
Sure there are issues but you won't see any posts from me complaining about them. I think the playerbase is a bigger problem than the immstaff and the work they do at this point. So much salt, so many tears.
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TMNS | Sun 09-Apr-17 02:24 PM |
Member since 10th Jun 2009
2670 posts
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#67721, "Again, couldn't have said it better."
In response to Reply #39
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>Here's my point of view Java, I thought CF was better before edges even existed. I didn't like how imm chars seemed to have all the best edges, know what they did or how to synergize them with their builds before mortals did and how their friends suddenly seemed to get those benefits as well.
I felt it was a way for them to make CF a less skill based game and more of a suck your nearest Imm's #### game for edge points so you can compete. I don't think dialing back the rampant mindless edge collection is bad for the game at all, it's one of the reasons I started playing again.<
I also started playing before edges. CF was hard enough before that period for a newbie. Now, it's nigh impossible unless you just say "#### it" and find a vet to perma/talk to you OOC.
>Sure there are issues but you won't see any posts from me complaining about them. I think the playerbase is a bigger problem than the immstaff and the work they do at this point. So much salt, so many tears.<
I will say again, everytime I think about rolling a character, I think about how so of my favorite players have left, and how some of my LEAST FAVORITE are currently playing a ton. And I think to myself "Self, do you really want to deal with that #### and basically make those assholes feel better?".
And the answer is no.
Currently at least.
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Bemused | Sun 09-Apr-17 02:34 PM |
Member since 15th Oct 2013
665 posts
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#67723, "Pretty much this"
In response to Reply #42
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Regarding the remaining playerbase being my least favourite. Bunch of whiny cunts. Makes me question whether I can be bothered making a character too.
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Java | Sun 09-Apr-17 02:54 PM |
Member since 07th Apr 2003
1055 posts
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#67724, "Then why do you keep arguing to keep the system as-is?"
In response to Reply #39
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Right now, the ONLY way to get edges is through Imm support. So you're saying you hated the old system, but the new system is even worse. It seems like you would be in favor of changing it.
I'm not sure how you point the finger at the (shrinking) playerbase, rather than upstairs. What I see from most of the playerbase is continued brainstorming and ideas on how to make the game better. Sure, some of those ideas are trash. Maybe some of mine are. But at least they're trying. There are a few whiners, complainers and cheaters. But fewer now than in CF's heyday, and we managed back then just fine.
Frankly, I'm not sure how much hard work the Immstaff are even doing at this point. My best guess (hope) is that they're all saturated with tasks behind the scenes, but that's why I was lobbying for fixing the Heroimm process earlier today. There is no visible support coming from above, just an apparent attitude of either apathy or indecisiveness. It's frustrating from a player perspective.
Posts like this are designed to at least start talks on how to improve the game. But when people like you seem only interested in shutting down communication, and we get silence from the Immstaff, what do you expect?
I haven't seen anything from you saying what should be done differently to the game. If you don't want the game to die, what do you think should change to keep that from happening?
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Jhyrbian | Sun 09-Apr-17 03:07 PM |
Member since 04th Mar 2003
919 posts
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#67727, "RE: Then why do you keep arguing to keep the system as-..."
In response to Reply #45
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There's a reasonable upper limit to what you can get even with imm support these days. The playerbase was shrinking before edge points went away and even before edges existed for that matter, a huge part of what you're seeing is likely just confirmation bias. Unless anyone has hard stats as to the playerbase numbers before and after the change, you will be hard pressed to convince me otherwise.
I don't have all the answers Java, nor do I pretend to, I'm thankful it's not my job, I'm just here to play the game. I'm not really shutting down communication, I'm shutting down hyperbole and blanket statements that people want to throw out there as fact.
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Jhyrbian | Sun 09-Apr-17 03:42 PM |
Member since 04th Mar 2003
919 posts
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#67732, "RE: Then why do you keep arguing to keep the system as-..."
In response to Reply #51
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Yeah, well, like I said, I really think if explore/obsv XP were relegated strictly for quality of life edges like Twist suggested, it would be fine. It's a happy medium that doesn't bring back exploring for the sake of powergaming.
I like immteraction as much as the next guy so I agree on that too, it'd be nice if people could be on CF exactly when you are to do stuff but we have to realize that's just not a practical reality.
Also think of who the Imms have to choose from out of the playerbase to promote, bitter and jaded morts they've been punishing for years. It's hard to take a chance on someone like that, honestly Java, you'd be a prime candidate to Imm. It's really easy to want someone else to do this stuff, but to want to do it yourself? Totally different story.
You're passionate enough about it, be a part of the solution, join the team, make a difference.
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TMNS | Sun 09-Apr-17 04:54 PM |
Member since 10th Jun 2009
2670 posts
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#67739, "I think he'd make a decent IMM! NT"
In response to Reply #52
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wln | Sun 09-Apr-17 03:49 PM |
Member since 11th Jun 2016
134 posts
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#67733, "Did you learn from Umiron that trick?"
In response to Reply #34
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To ignore any arguments and throw insults at people who are politely explaining their point of view? You may think or speak whatever you wish, but I have numbers to back my arguments, and you have nothing but insults.
After this your post, I really think you are intentionally trying to finish CF off, as some other players. End of talk with you, sir, and respect that I had for you as for a person is now totally gone, after you showing your real nature. End of talk with you.
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Jhyrbian | Sun 09-Apr-17 04:00 PM |
Member since 04th Mar 2003
919 posts
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#67735, "RE: Did you learn from Umiron that trick?"
In response to Reply #53
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No idea who you are, I'm sure I'll survive without your respect.
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TMNS | Sun 09-Apr-17 03:10 PM |
Member since 10th Jun 2009
2670 posts
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#67728, "Actually..."
In response to Reply #27
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I'd argue that Isildur, Jhrybian and I have done more to affect the game for good as opposed to you.
Example: Qinsa made people want to NOT play CF.
Isildur's characters make me want to play CF.
Jhyrbian's characters make me want to play CF.
Brondalorm, for all the dumb #### I did and terrible choices I made, seemed to boost player numbers for a while due to all the logs I was posting.
Cavaet: I am aware that you care about CF, and that's to be commended. I just think you're focused on the wrong issues, and I'm sorry if my dismissive tone upsets you.
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Onewingedangel | Wed 19-Apr-17 07:33 PM |
Member since 22nd Jul 2009
447 posts
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#67860, "Hell, Same made me play again"
In response to Reply #49
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The Brondalorm logs made me roll up Sephira.
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TMNS | Sat 08-Apr-17 11:36 PM |
Member since 10th Jun 2009
2670 posts
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#67670, "Posts like these make me laugh."
In response to Reply #0
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Kstatida | Sun 09-Apr-17 02:23 AM |
Member since 12th Feb 2015
2214 posts
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#67674, "RE: Posts like these make me laugh."
In response to Reply #14
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As a person who:
1. Defended removal of EPs. 2. Whined about not having enough EPs afterwards. 3. Is not playing now.
You really should not make fun of people who stay committed to their opinion.
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TMNS | Sun 09-Apr-17 02:18 PM |
Member since 10th Jun 2009
2670 posts
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#67720, "I did not WHINE about any of these things."
In response to Reply #15
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1) It was ####ing retarded that characters could have 20+ edges, essentially making them "god-like" and so far removed from a newbie who had 0-1 edges that CF (which was always tough for newbies) essentially created a learning curve where you had to cheat to "get ahead". That's a ####ing ####ty system.
2) Did I whine, really? Or did I say, "Huh, the change is pretty apparent, I should have prepared my edge choices better". You're ####ing wrong if you think I whined. I personally have agreed with nearly everything Destuvius has told us about how EPs are accrued and how many you can feasibly choose.
Do I believe some edges should be part of the class? Yes, said it in my "What I would change about CF" post. Do I think some should be legacies? Yes, again.
3) I will say again, the MAIN REASON I am not playing now is I am working 2 full-time jobs and 60-70 hrs a week. When I have 1-2 hrs of free time, I'm too burnt out to play a CF char the way I want to...and as no Role Ideas are coming to me...I have no desire to play.
Does that mean I think CF is worthless? No.
Also, it didn't help that a player (who you and several other players have encouraged and applauded) went into my personal information and talked about a friend of mine who died like it was a ####ing joke, so yeah, go #### yourself Boris.
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jalbrin | Sun 09-Apr-17 04:38 PM |
Member since 20th Apr 2009
211 posts
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#67738, "Be real"
In response to Reply #41
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Absolutely no one likes Sultan.
Some of us got a kick out of the revelations of OOC cheating between certain people. That is it.
He's a douchebag, everyone there acknowledges it, and no one actually enjoys him or his personality.
The only reason he's still posting there is because .info has hung it's hat on being the place where a person won't be banned, even if they are an absolute pathetic excuse for a human being.
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TMNS | Mon 10-Apr-17 05:39 PM |
Member since 10th Jun 2009
2670 posts
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#67791, "I'm sure no one "likes" him..."
In response to Reply #55
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...but too many players I like and respect are "humoring" him and making him think his behavior is acceptable.
And I have certain lines that I don't find acceptable to cross. I mean, you can threaten me with OOC death (like he did when .info went live) and I could care less.
But speak ill about my dead friend? Nah, homey don't play that ####.
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TMNS | Sat 08-Apr-17 11:34 PM |
Member since 10th Jun 2009
2670 posts
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#67669, "Me and you are copacetic about this. NT"
In response to Reply #11
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Kstatida | Sun 09-Apr-17 02:24 AM |
Member since 12th Feb 2015
2214 posts
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#67675, "And again"
In response to Reply #11
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You are a person who ANNOUNCED quitting CF because of what it become.
WTF are you doing now?
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Kstatida | Mon 10-Apr-17 03:49 PM |
Member since 12th Feb 2015
2214 posts
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#67782, "Yup, Forsaken NT"
In response to Reply #57
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wln | Sun 09-Apr-17 01:14 PM |
Member since 11th Jun 2016
134 posts
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#67699, "CF is not an Isildur-only game (or wait...)"
In response to Reply #11
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You are a good player, I guess, but if you have no interest in exploring areas over and over again, that doesn't mean that no one else would find it funny/interesting/challenging. I haven't been in some areas for 3-4-5 years now. Going there would probably be challenging even for me. But I won't go there because I don't have enough reasons to do so.
And definitely, I would have something to do except for sitting in the guild and waiting for someone to login, type 'who pk' and quit after 5 minutes of 'playing'.
>"Real" exploration still has benefits. Fake exploration no longer does. Which I think is a good thing.
Which halved remains of the playerbase after "umiron's wonderful chabges". Yeah, very good thing.
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Tac | Sun 09-Apr-17 01:29 PM |
Member since 15th Nov 2005
2050 posts
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#67705, "RE: Grinding"
In response to Reply #26
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Why did computerized versions of DnD introduce the concept of grinding? Can you recall playing an in person version where you knew going in... This 4 hour sessions we're just going to kill goblins and try and gain a level..
I'm not disagreeing with you that one form of grinding is fairly equivalent to another (although group XPing should be less grindy as it is a group activity and explore grind is not), but explain to me again why grinding is necessary and desirable?
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Tac | Sun 09-Apr-17 01:48 PM |
Member since 15th Nov 2005
2050 posts
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#67714, "RE: Grinding"
In response to Reply #31
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>It's necessary, because you can't have every character >automatically start at lvl 51 with a full set of armor, >perfect stats and perfect skills.
This is false. You can have this. I think you mean to say "shouldn't have every character" which is a different statement, but also untrue.
Lots of online multiplayer games start you with a character that is exactly as powerful as it will ever be.
>There needs to be an element of "earning" power. The way that >happens is primarily through grinding. If you have a better >alternative that can work on a large scale, I'd love to hear >it. So would every MMO developer out there, I expect.
Why does there need to be an elemental of earning power? Why does that have to happen through grinding? Why wouldn't leveling which is so trivially easy as to only be done when you wanted to not work? I'm not saying grinding isn't a tried and true method, but I'm asking you to question the basic assumption that it is essentially the "only" way.
There is also the point that most places with a lot of grind also allow you to play a character forever. You never have it auto deleted or age die out from under you... That grind work sticks with the character forever.
>And for the record, I'm not saying grinding is desirable. I'm >saying its necessary and not un-desirable.
I agree it is not entirely un-desirable, but not that it is necessary. It might make sense for the kind of game CF is, or wants to be, but that doesn't mean it is the only way.
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wln | Mon 10-Apr-17 01:51 PM |
Member since 11th Jun 2016
134 posts
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#67777, "If majority would want it, there would be a high online..."
In response to Reply #50
Edited on Mon 10-Apr-17 01:53 PM
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But those who want it are playing now, and everyone else has left. And it's the best proof of what majority (did) want.
EDIT: answered under the wrong post. I meant, that majority has left because CF has became what it is now. Boring and annoying, without worthy rewards for their timesink.
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Isildur | Sun 09-Apr-17 05:46 PM |
Member since 04th Mar 2003
5969 posts
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#67743, "RE: CF is convulsing on the ground."
In response to Reply #26
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Ranking serves a couple purposes that, IMO, xp farming for edge points does not.
1. It creates an incentive for characters to interact with one another.
2. It forces players to put themselves in situations where they're more vulnerable to PK.
3. It attaches a "cost" to advancing in rank. The alternative, i.e. no cost, would be a bad thing, IMO.
4. It makes it harder for a character to spend his entire lifetime at a rank where his class enjoys the greatest advantage.
5. It attaches additional disincentive to mob-dying when you're below level 51. Or, to look at it another way, it attaches additional incentive to reaching 51.
I actually agree that we should incentivize exploration and observation. However, I think we should do so in a way that avoids the incentive to farm. I've outlined that elsewhere, but the brief summary:
1. Stop giving EP for exploration XP above 10k. (Or maybe 15k.) 2. Stop giving EP for observation XP above 15k. (Or maybe 20k.) 3. Throttle the amount of EP a character can derive from observation and exploration XP based on rank and hours-played. 4. Characters don't "lose" EP from observation/exploration XP if they accumulate it "early"; they'll eventually derive full benefit once they hit the necessary rank/hours milestones.
I'd employ the same general principle for imm xp, role xp and PKs.
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Kstatida | Mon 10-Apr-17 03:56 PM |
Member since 12th Feb 2015
2214 posts
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#67783, "You're wrong"
In response to Reply #59
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Having experirence of being PKed by MorsGotha in Trothon where I was taken by Zruulg solely for the purpose of grinding edge points, I was both forced to interact and PK.
So no, your idea is wrong.
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Jhyrbian | Mon 10-Apr-17 05:08 PM |
Member since 04th Mar 2003
919 posts
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#67788, "RE: You're wrong"
In response to Reply #94
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What about the 20 different characters that just plain ignored me because they were out farming obsv + exploration XP as lowbies whenever I wanted to level?
Let's only present half the case, great way to get your point across....
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Kstatida | Tue 11-Apr-17 10:29 AM |
Member since 12th Feb 2015
2214 posts
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#67801, "Your logic is flawed"
In response to Reply #99
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Isildur has made a statement, I have proven him wrong. I did not make a statement, so proving me wrong is meaningless.
And by the way, those exploring players were online, and so were you. Now they're not, and so are you.
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Jhyrbian | Tue 11-Apr-17 10:49 AM |
Member since 04th Mar 2003
919 posts
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#67802, "RE: Your logic is flawed"
In response to Reply #111
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According to Tac that means they were "destined" to leave and we should move on.
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Kstatida | Tue 11-Apr-17 11:17 AM |
Member since 12th Feb 2015
2214 posts
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#67804, "I could care less about his ideas NT"
In response to Reply #112
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Tac | Tue 11-Apr-17 02:01 PM |
Member since 15th Nov 2005
2050 posts
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#67808, "According to me how?"
In response to Reply #112
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I'd prefer you didn't put words in my mouth. I put enough there on my own. No help necessary.
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Jhyrbian | Tue 11-Apr-17 02:33 PM |
Member since 04th Mar 2003
919 posts
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#67810, "RE: According to me how?"
In response to Reply #115
Edited on Tue 11-Apr-17 02:34 PM
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Tac | Tue 11-Apr-17 03:20 PM |
Member since 15th Nov 2005
2050 posts
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#67811, "No you aren't... Bro"
In response to Reply #116
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>Just using the same logic you usved here bro, not putting >words into anyone's mouth, just not sure why you would have a >double standard for imms vs players, maybe you are a hypocrite >though, let me know. > > >http://forums.carrionfields.com/dc/dcboard.php?az=show_mesg&forum=6&topic_id=67654&mesg_id=67761&page=
The point of that post was that putting it on the players for driving off Umi is ####. Internet trolls are trolls... People do blame imms for driving them off as well and is almost just as ####. The only difference is the difference in power to negatively affect someone's game experience and for that imms have a different standard because they have more power.
That said IDK how any of that matters or follows from the previous posts in this little subthread. So what was your purpose in calling me a hypocrite?
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Jhyrbian | Tue 11-Apr-17 04:23 PM |
Member since 04th Mar 2003
919 posts
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#67812, "RE: No you aren't... Bro"
In response to Reply #117
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I like pointing out hypocrisy it totally invalidates any argument you might have. qq moar.
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Jhyrbian | Sun 09-Apr-17 01:46 PM |
Member since 04th Mar 2003
919 posts
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#67713, "RE: CF is convulsing on the ground."
In response to Reply #11
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I hate that I'm one of the few people who actually agree with you on this, but there it is.
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wln | Sat 08-Apr-17 05:52 PM |
Member since 11th Jun 2016
134 posts
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#67660, "Everyone told it hundreds of times already"
In response to Reply #3
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But no one really listens. I think everyone said 'bring EP for exploration back', and tons of players told about 'bring PK rewards back'. Someone even gave a brilliant idea that AP's unholy algorithm may be reused for PK EP. But all those posts were ignored or argued with. I think that players just gave up trying to convey it to the staff and just left, tired of seeing how their arguments are bouncing from the wall from year to year. I've posted tons of suggestions and information, most of which was just deleted by umiron-the-destroyer.
I'm not being deconstructive here, not being an ass pointing fingers. My post is a call to you - all of you - common sense, that's it's almost too late to open your eyes and do something.
Revert changes in exploraiton? I don't think it's a big deal to uncomment/restore few lines of code. Reusing AP's charges system for PK? A week of work at best for a medium-skilled coder.
You still have players who may code. You have a player who owns his own MUD and who is coding there regularly. I'm sure they will help you if you'll tame your pride and call for help. So wake up already and do something, you won't make it worse anyways.
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wln | Sat 08-Apr-17 07:41 PM |
Member since 11th Jun 2016
134 posts
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#67664, "I thought it's responsibility of the staff"
In response to Reply #6
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I have no idea how those changes are getting into the work. I thought that you gather together, discuss and decide what to do. Now you sounds like you don't decide anything and if players want something, they have to contact Scarabaeus directly and convince him to do something bypassing you and the staff (which, by my opinion, won't ever happen). So please clarify what we, players, have to do that mentioned previously changes would be done? E-mail Scar by self? Everyone who wants something to change ingame must write to him? That sounds very, very weird.
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wln | Sat 08-Apr-17 07:50 PM |
Member since 11th Jun 2016
134 posts
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#67666, "So it's the best time to ask and deliver thoughts about..."
In response to Reply #9
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TMNS | Sat 08-Apr-17 11:32 PM |
Member since 10th Jun 2009
2670 posts
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#67668, "Dude...we have a serious disconnect here."
In response to Reply #7
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>As much as people want to think it, there is not a lack of effort on the part of the staff to work to fix the short comings in the heroimm process. One of the biggest complaints made by people is they don't want to actually do the tasks, they just want to dive in and do the "fun" part of interactions....
Guess what, you can do that as a mortal. The difference comes in that you can't give out rewards to other people as a fellow mort. That begs the question is the interaction what people want or is it just to be rewarded?<
No...you can't to the extent an IMM can. If an IMM pops down as their IMM char or pops into a mob, they can choose to NOT BE PK'd.
As a player, yes, you can hold contests, run quests, RP, etc. But you can also be PK'd and full-looted during said events, and, depending on the quest/contest/RP, that will RUIN your character and everything they were trying to do.
I'd laugh when if I was made an IMMortal for a day you looked at all the "REWARDS" I gave and saw a bunch of restrung skull rings and ardor quest spells lol.
PS We all did this. People want the rewards because they've been conditioned to receive them and to think that it validates them as a player.
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Java | Sun 09-Apr-17 05:02 AM |
Member since 07th Apr 2003
1055 posts
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#67680, "RE: My generally commentary remains the same"
In response to Reply #7
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Here's the thing that you seem to be missing: These are VOLUNTEERS.
Yes, they want to do the things that they find value in. There is absolutely nothing wrong with that. They're volunteers, trying to help the game out.
If I walk into the SPCA and say I'd like to volunteer to walk dogs on the weekend, they aren't going to tell me "Sounds great, but first you need to paint the fence, cut the grass and say the alphabet backwards 5 times." They'll say "Here's a leash, thanks for helping."
Again, we're talking about volunteering here. I get that you need to vet new Imms to an extent. But creating artificial and irrelevant hurdles does no one any favors.
Honestly, in your last paragraph you seem to agree with me. There are certain aspects that are not enjoyable and they drive people away from the game (or at least being an Imm in the game). If that's the case, and these people provide value in other ways, why are we intentionally forcing them to do the things they don't enjoy, when we know it will drive them away? You and the staff are CHOOSING to drive away quality Imms with your arbitrary requirements. How does that make sense?
Frankly, CF is dying. We all know it. You know it. But if you want to know how to fix it, look at Tribunal right now. It's stocked, because they have an active Imm that regularly interacts with the players in a fun and meaningful way. We need more of that, and the way to get more of that is to have more Imms that actually want to interact with players.
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TMNS | Sun 09-Apr-17 02:27 PM |
Member since 10th Jun 2009
2670 posts
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#67722, "You've also "rushed" former IMMs."
In response to Reply #22
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####ing Aarn, I love that dude so much but he's totally like me and liable to flake if things aren't the way he wants.
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TMNS | Sun 09-Apr-17 03:07 PM |
Member since 10th Jun 2009
2670 posts
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#67726, ":("
In response to Reply #46
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Hang in there buddy, you're doing a great job even though I sometimes disagree with Destuvius's RP.
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lasentia | Mon 10-Apr-17 09:49 AM |
Member since 27th Apr 2010
987 posts
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#67754, "A week?"
In response to Reply #22
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I wonder what that work actually is because that doesn't seem so bad. If you're going with it's a 40 hour work load, I think lots more people would give it a go.
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lasentia | Mon 10-Apr-17 12:41 PM |
Member since 27th Apr 2010
987 posts
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#67772, "RE: A week?"
In response to Reply #78
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I think you may be one of the better writers than, or maybe you just had a really clear vision of what you wanted the area to be which made it go faster.
The thought of writing say 30 room descriptions, plus the embedded descriptions for objects, 180 look descriptions, with maybe 30 NPC descriptions, and maybe 30 item descriptions is a lot of writing to accomplish in 6 hours, at least to me.
I'd want to try it one day all the same. But I doubt I could commit the necessary hours to it for a long time.
I still want to reform the ship's graveyard though, so maybe if I have enough time in the future, I'll give it a shot.
Though I'd be happy writing an area even without becoming an Imm.
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lasentia | Mon 10-Apr-17 01:58 PM |
Member since 27th Apr 2010
987 posts
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#67778, "Oh, that's way less than I thought was required"
In response to Reply #88
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I would have signed up to do that years ago if I had known.
I thought standard areas were 100 rooms for some reason which seemed so much more daunting to me and kept me from ever really considering it.
Thanks for the info.
Not sure if I'd pass the whole heroimm application stage given my only relevant CF experience revolves around playing bards and warriors, but 30 rooms is certainly not as much of a barrier as I thought.
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Tac | Mon 10-Apr-17 03:59 PM |
Member since 15th Nov 2005
2050 posts
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#67784, "Update the sticky?"
In response to Reply #92
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So you don't have to keep repeating the information?
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Tac | Mon 10-Apr-17 07:22 PM |
Member since 15th Nov 2005
2050 posts
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#67795, "That one..."
In response to Reply #104
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The process hasn't changed maybe, but you could give people more information on what to expect, since there seems to be misconceptions.
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Drehir | Tue 11-Apr-17 08:29 PM |
Member since 19th Jul 2015
85 posts
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#67813, "That does not seem bad at all."
In response to Reply #88
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Good to know you streamlined the process.
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ordasen | Thu 20-Apr-17 07:16 AM |
Member since 18th Feb 2004
216 posts
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#67861, "RE: Mine was 10ish, we ask for about 30 rooms now"
In response to Reply #88
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WTF? 30 rooms? You guys have become so soft! lol. I joke but it was killer when you had Cador and Pico....100+ and you were told "Oh we need an area for heros" yeah, no problem for someone who has never done it.
But yeah those requirements did wash out a lot of heroImms and sometimes it was a good thing. With the lower pool (and really enough areas) that old requirement should have been changed like it is.
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Eskelian | Tue 02-May-17 07:07 PM |
Member since 04th Mar 2003
2023 posts
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#68023, "Don't you get it?"
In response to Reply #21
Edited on Tue 02-May-17 07:11 PM
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The admin policy was delivered to Cador on 2 stone tablets from Mount Halla. It's the only way to do this. Any other options are clearly wrong. Fun is rubbish. This is a party and you're a GUEST! NOW GET OUT!
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Squaremaster | Sat 08-Apr-17 04:46 PM |
Member since 08th Apr 2017
1 posts
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#67658, "RE: CF is convulsing on the ground."
In response to Reply #0
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I've played CF off and on since 2007, never really done anything big or high-profile, mainly because for most of that time I was an adolescent and didn't really get what the game was about.
That being said, now that I'm old an competent enough to understand how the game is played I really just can't muster the interest to play consistently. The two most enjoyable aspects of CF that have retained my interest over the years is PK and writing roles. First I want to thank whoever rated the role for my last character because it was only like a couple hours after I entered it, and that's always nice. Less nice now that it means basically nothing for getting edges. But after the high of getting my little approval stamp everything just seems to come to a screeching halt these days. There's no one to kill, or the only opposition I can face is something that will completely wreck my build, and lo and behold they're the only person in range I can fight for a week or two, it gets very dull.
I've never personally enjoyed exploring, except as a means to get edgepoints.
Any way, I don't know how any of these issues can be reconciled, but I thought I'd add my thoughts on the matter. It's really a shame to see this game in such sorry shape regardless of what the root issue is.
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N b M | Sat 08-Apr-17 03:21 PM |
Member since 29th Sep 2005
444 posts
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#67655, "+1 (n/t)"
In response to Reply #0
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