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ConjieSpecialTue 14-Dec-04 07:38 PM
Member since 24th Nov 2004
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#6670, "Rangers: Creep: Mob Fights."


          

How about allowing rangers to creep right after mob fights, Instead of having to wait around 2/3/4 ticks to be able to creep again. Assassins\Thieves can sneak right after mob fight.


It seems only logical that if your calm enough to sneak around unnoticed on an open road then you should be able to do the same thing with creep.

I fail to see this as Overpowered(tm), but if by chance the imm staff does you can simply give creep a bit of movment lag directly after mob fight.


--- Thanks in advance for any and all consideration.

  

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Reply RE: Rangers: Creep: Mob Fights., v_vega, 19-Dec-04 10:20 AM, #6
Reply by that argument, incognito, 14-Dec-04 07:45 PM, #1
     Reply I don't think it was weak at all., (NOT Pro), 15-Dec-04 09:09 AM, #2
          Reply The bonus, Thief, 15-Dec-04 12:00 PM, #3
          Reply This is flawed, ConjieSpecial, 15-Dec-04 12:41 PM, #4
          Reply I'll explain again, incognito, 15-Dec-04 02:27 PM, #5

v_vegaSun 19-Dec-04 10:20 AM
Member since 04th Mar 2003
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#6708, "RE: Rangers: Creep: Mob Fights."
In response to Reply #0


          

Rangers don't need to be able to creep directly after fighting and I do think it would make ranger significally stronger.

  

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incognitoTue 14-Dec-04 07:45 PM
Member since 04th Mar 2003
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#6671, "by that argument"
In response to Reply #0


          

assassins can't hide just after a pk fight. Should we take camo away from rangers just after a pk fight too?

Classes are different.

Thieves and assassins have different hide timers in pk. it's just part of the class.

Not that I'm saying your request isn't a fair one. Just the argument seems weak.

  

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Pro (inactive user)Wed 15-Dec-04 09:09 AM
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#6673, "I don't think it was weak at all."
In response to Reply #1


          

And to use your logic that classes are different against you, I would point out the following.

He's talking about Creep not hide. Creep is a form of sneaking not hiding. Even if he could Creep after a Mob he would still be different from a thief.

Thief after MOB = Hide & Sneak
Thief after PK = Hide & Sneak

Assassisn after Mob = Hide & Sneak or Just hide in certain woodlands with hide and sneak in others wilder areas.
Assassin after PK = Sneak

Ranger after Mob = Camo Woodlands only
Ranger after PK = Camo Woodlands only

Even with creep after a MOB a ranger would be different.

Personally I think this should go on the Christmas list and I don't think their needs to be any lag on it. Even Still having a ranger revert back to Pre-fastcreep while his breathing is heavy seems reasonable to me.

It was a good argument.

  

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ThiefWed 15-Dec-04 12:00 PM
Member since 05th Dec 2004
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#6674, "The bonus"
In response to Reply #2


          

from just being able to creep and re-ambush a Mob while ranking without it being able to see you is huge. Rangers have a big damage attack they can do to anyone at any time unlike all thieves and assassins. The classes are different and are given things for certain reasons, one of them is game balance.

  

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ConjieSpecialWed 15-Dec-04 12:41 PM
Member since 24th Nov 2004
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#6675, "This is flawed"
In response to Reply #3


          

1 tick timer on ambush. Meaning I can flee. Camo.. wait mob.. Ambush.. This is Exactly the same as creeping back..waiting a tick then ambushing.

  

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incognitoWed 15-Dec-04 02:27 PM
Member since 04th Mar 2003
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#6676, "I'll explain again"
In response to Reply #2


          

I know camo is a form of sneak. How can you argue that they should get a superior form of sneak just because assassins and thieves have it though, if you are not willing to have the same argument applied to camo causing it to be toned down?

Just because another class or classes can do something is no reason at all to let a third class do it.

  

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