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Athioles | Tue 10-Jan-17 10:00 PM |
Member since 09th Jan 2011
392 posts
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#66185, "Imm xp and edge points."
Edited on Tue 10-Jan-17 10:08 PM
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Immxp seems even rarer than it was before the changes. Would you consider upping the points that comes from getting imm xp from an imm who you've never received it from before? I don't think anyone is getting over 1k to even really benefit from it.
Also would you consider adding a moderate amount of xp for cabal induction? As it stands now most of my characters can't take an ideal edge even with 1400 role xp and some commerce. 10 retrievals can take a long time depending on the cabal and hoping for a last name/leadership/tattoo seems cruel and unusual punishment.
I understand the desire to reign in edges but from my experience across multiple characters this may be going too far.
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A plea to Scarabaeus,
Kstatida,
11-Jan-17 05:17 AM, #10
Solution,
Onewingedangel,
11-Jan-17 06:51 AM, #12
It's nice but unfortunately requires coding,
Kstatida,
11-Jan-17 07:31 AM, #13
+age gear just got better. EDIT nevermind I can't read....,
Lhydia,
11-Jan-17 08:02 AM, #14
RE: +age gear just got better. EDIT nevermind I can't r...,
Onewingedangel,
11-Jan-17 08:25 AM, #15
said nobody ever. n/t,
Lhydia,
11-Jan-17 09:51 AM, #16
Caught me,
Onewingedangel,
11-Jan-17 11:47 AM, #17
this isn't off the radar NT,
Scarabaeus,
11-Jan-17 01:33 PM, #18
RE: this isn't off the radar NT,
N b M,
11-Jan-17 02:20 PM, #20
RE: this isn't off the radar NT,
Onewingedangel,
11-Jan-17 03:22 PM, #21
Thanks,
Kstatida,
12-Jan-17 05:50 AM, #23
yes! you are the man!,
Sarien,
12-Jan-17 09:18 AM, #24
Maybe more tiers for role exp?,
Lhydia,
12-Jan-17 10:19 AM, #25
I sort of like this one.,
Onewingedangel,
12-Jan-17 04:33 PM, #
Double post NT,
Onewingedangel,
12-Jan-17 04:33 PM, #32
PK edge points for PKs in PK MUD,
Oldfag,
12-Jan-17 12:28 PM, #26
RE: PK edge points for PKs in PK MUD,
Jormyr,
12-Jan-17 01:24 PM, #27
RE: PK edge points for PKs in PK MUD,
incognito,
12-Jan-17 02:46 PM, #28
Hah, who was that?,
Jormyr,
12-Jan-17 07:03 PM, #35
incog is mistaken, it was Deo.,
Murphy,
12-Jan-17 08:02 PM, #37
Hah, I remember that!,
Sarien,
13-Jan-17 11:19 AM, #66
Crazy idea,
ice king,
12-Jan-17 03:19 PM, #29
This is good,
N b M,
12-Jan-17 03:25 PM, #30
Followup,
N b M,
12-Jan-17 03:49 PM, #31
Re: rich become richer,
Murphy,
12-Jan-17 04:46 PM, #33
Here is what you miss re: PK never needing encouragemen...,
-flso,
12-Jan-17 07:13 PM, #34
There were 37 players on last Monday night. ,
Lhydia,
12-Jan-17 08:00 PM, #36
Agree with all except one part,
Murphy,
12-Jan-17 08:04 PM, #38
So let me get this straight,
Destuvius,
12-Jan-17 08:27 PM, #39
RE: So let me get this straight,
-flso,
12-Jan-17 09:05 PM, #40
Just deny anyone who multi-kills. Boom. NT,
TMNS,
12-Jan-17 08:40 PM, #41
CF isn't Hello Kitty, no need to deny anyone,
-flso,
12-Jan-17 09:35 PM, #43
The problem with this is,
Onewingedangel,
13-Jan-17 01:54 AM, #55
Amazingly, there are A LOT of newbies playing now,
Kstatida,
13-Jan-17 07:22 AM, #64
Ok,
Oldfag,
12-Jan-17 09:34 PM, #44
Lolz. Player numbers have increased the last couple mo...,
TMNS,
12-Jan-17 10:56 PM, #50
A man gets used to everything.,
Murphy,
12-Jan-17 11:04 PM, #51
Lol no.,
TMNS,
13-Jan-17 01:06 AM, #53
RE: So let me get this straight,
Bemused,
12-Jan-17 10:04 PM, #45
Bemused is angry I got my hands on his Hell .XLS,
-flso,
12-Jan-17 10:19 PM, #47
There are many differences between us,
Bemused,
12-Jan-17 10:48 PM, #48
He still plays,
Kstatida,
13-Jan-17 07:26 AM, #65
3 points,
laxman,
12-Jan-17 11:39 PM, #52
Why do you need to get rewarded more than you already d...,
TMNS,
13-Jan-17 01:07 AM, #54
I can't play any more either but,
incognito,
13-Jan-17 03:23 AM, #58
Bottom catching up,
Oldfag,
12-Jan-17 10:11 PM, #46
No. PK edges are counterfavoritism measure.,
Oldfag,
12-Jan-17 08:58 PM, #42
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA. ,
TMNS,
12-Jan-17 10:55 PM, #49
I feel like I should know who oldfag is... ,
Onewingedangel,
13-Jan-17 01:59 AM, #56
With playerbase of 50 disabled is not that hard to gues...,
Oldfag,
13-Jan-17 03:27 AM, #59
RE: With playerbase of 50 disabled is not that hard to ...,
Onewingedangel,
13-Jan-17 05:56 AM, #60
Dude, stop your paranoia,
Oldfag,
13-Jan-17 06:30 AM, #61
Lol, I'm done,
Onewingedangel,
13-Jan-17 07:11 AM, #62
Don't let the door hit your butt.,
Oldfag,
13-Jan-17 07:20 AM, #63
RE: PK edge points for PKs in PK MUD,
Isildur,
14-Jan-17 12:06 PM, #67
Heh,
Onewingedangel,
13-Jan-17 02:02 AM, #57
word salad,
Scarabaeus,
14-Jan-17 02:16 PM, #68
Believe it or not, but some of us actually enjoyed grin...,
KoeKhaos,
11-Jan-17 01:42 PM, #19
Me too.,
Murphy,
11-Jan-17 08:23 PM, #22
RE: Imm xp and edge points.,
Destuvius,
11-Jan-17 04:07 AM, #9
High level of customization was a core strength for cf....,
Grifter,
10-Jan-17 10:55 PM, #4
Exactly, big ol' seconded!!!,
N b M,
11-Jan-17 12:16 AM, #5
RE: High level of customization was a core strength for...,
incognito,
11-Jan-17 12:56 AM, #6
I don't think it's bad to encourage people to join caba...,
Athioles,
11-Jan-17 01:13 AM, #7
RE: I don't think it's bad to encourage people to join ...,
Saagkri,
11-Jan-17 01:25 AM, #8
Immxp? What immxp?,
Murphy,
10-Jan-17 10:23 PM, #2
That's really the issue.,
Athioles,
10-Jan-17 10:30 PM, #3
RE: That's really the issue.,
Kstatida,
11-Jan-17 05:20 AM, #11
RE: Imm xp and edge points.,
Onewingedangel,
10-Jan-17 10:17 PM, #1
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Kstatida | Wed 11-Jan-17 05:17 AM |
Member since 12th Feb 2015
2214 posts
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#66196, "A plea to Scarabaeus"
In response to Reply #0
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Just bring back obs/exp. Please please please please! We love the absence of grinding, but we love edges so much more!
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Onewingedangel | Wed 11-Jan-17 06:51 AM |
Member since 22nd Jul 2009
447 posts
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#66199, "Solution"
In response to Reply #10
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Make it so that as you grow older(hour wise), you "unlock" your explore/obs edge points. Reduces some of the grind, so most characters will naturally accrue them, and the ones that grind won't be "ahead". They'll have to wait to access those edge points.
I literally just thought of this, so don't me because it's not fleshed out.
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Kstatida | Wed 11-Jan-17 07:31 AM |
Member since 12th Feb 2015
2214 posts
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#66201, "It's nice but unfortunately requires coding"
In response to Reply #12
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But still a solid neat idea to my mind.
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Lhydia | Wed 11-Jan-17 08:01 AM |
Member since 04th Mar 2003
2391 posts
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#66203, "+age gear just got better. EDIT nevermind I can't read...."
In response to Reply #13
Edited on Wed 11-Jan-17 08:02 AM
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Onewingedangel | Wed 11-Jan-17 08:25 AM |
Member since 22nd Jul 2009
447 posts
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#66204, "RE: +age gear just got better. EDIT nevermind I can't r..."
In response to Reply #14
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Onewingedangel | Wed 11-Jan-17 11:47 AM |
Member since 22nd Jul 2009
447 posts
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#66207, "Caught me"
In response to Reply #16
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I'm a nobody. Curse you meddling kids and that mog.
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N b M | Wed 11-Jan-17 02:20 PM |
Member since 29th Sep 2005
444 posts
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#66210, "RE: this isn't off the radar NT"
In response to Reply #18
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Bravo, as always.
A quick request? Though I imagine you may develop other form/forms of edge point reward, but if you do re-enact obs/exp edge points would it be too hard to award the points per exp already gained to existing character created after the removal?
As always, thanks either way.
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Onewingedangel | Wed 11-Jan-17 03:22 PM |
Member since 22nd Jul 2009
447 posts
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#66211, "RE: this isn't off the radar NT"
In response to Reply #18
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I know we all want a system that is fair and doesn't require too much grinding. I can agree with that. But for now, while it gets worked out, I know many of us would like some of the lost edge points back. Customization is AWESOME, and we lost alot of that.
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Kstatida | Thu 12-Jan-17 05:50 AM |
Member since 12th Feb 2015
2214 posts
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#66213, "Thanks"
In response to Reply #18
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Sarien | Thu 12-Jan-17 09:18 AM |
Member since 14th Feb 2009
740 posts
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#66214, "yes! you are the man!"
In response to Reply #18
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I am happy to hear that you are listening to players like me, even if I can be a bit overbearing with my opinion.
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Onewingedangel | Thu 12-Jan-17 04:33 PM |
Member since 22nd Jul 2009
447 posts
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#66222, "I sort of like this one."
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I guess technically it's still farmable, but when you have a character that starts with a fleshed out role and personality, extra role updates come naturally at big changes in that character's life. So people who do that, and the ones that just want to farm it, both benefit from it.
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Onewingedangel | Thu 12-Jan-17 04:33 PM |
Member since 22nd Jul 2009
447 posts
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#66223, "Double post NT"
In response to Reply #25
Edited on Thu 12-Jan-17 04:33 PM
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Oldfag | Thu 12-Jan-17 12:25 PM |
Member since 12th Jan 2017
49 posts
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#66216, "PK edge points for PKs in PK MUD"
In response to Reply #18
Edited on Thu 12-Jan-17 12:28 PM
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I was playing since 1999. I've left after edge points for PK were removed, like A *** LOT of other CF veterans. Please bring them back and I, as well as at least six more players that I know personally, will be back.
CF is a PK MUD, PK *is* the core gameplay and should be rewarded (if you disagree, go play IRC RP chats). Maybe not so much as before, and definitely without "kill dozens of newbies before level 20", but it must be rewarded. Retrospectively, you may see players started to leave exactly after that castration.
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Jormyr | Thu 12-Jan-17 01:24 PM |
Member since 31st Dec 2014
423 posts
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#66217, "RE: PK edge points for PKs in PK MUD"
In response to Reply #26
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I'll be honest - I'm a PK first, RP next kinda guy (notice my religion tends to lean towards chaos and destruction), but even I don't like this idea.
Edges aren't just customization - most of them mechanically increase a character's power to some degree as well. This leads to a rich become richer situation, where it's even harder for the bottom to catch up. At one point, edges were used to encourage types of actions (exploring, RP, etc). PK is an area that's never needed encouragement. Like you say - it's the core of why you play...So why not continue to do it? Because you aren't getting AS rewarded? Pretty certain gear, the "I won", records, have all been encouragement enough for plenty.
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incognito | Thu 12-Jan-17 02:46 PM |
Member since 04th Mar 2003
4495 posts
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#66218, "RE: PK edge points for PKs in PK MUD"
In response to Reply #27
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Pk first, rp next?
No kidding. You abandoned those guys rping with you in your shrine to bash down my poor helpless ap.
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Jormyr | Thu 12-Jan-17 07:03 PM |
Member since 31st Dec 2014
423 posts
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#66226, "Hah, who was that?"
In response to Reply #28
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Checking my pkwins, the only person I've killed since I Imm'd who wasn't another Imm is Rokhwar.
That, and I don't recall bashing that much. I like the exotic stuff. Punt, batter, fun stuff like that.
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Murphy | Thu 12-Jan-17 08:02 PM |
Member since 30th Dec 2010
1639 posts
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#66228, "incog is mistaken, it was Deo."
In response to Reply #35
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He bashed Tsal into the ground with savage feeding for striking down some flimsy unshifted shifter in his shrine.
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ice king | Thu 12-Jan-17 03:19 PM |
Member since 08th Nov 2016
162 posts
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#66219, "Crazy idea"
In response to Reply #27
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If some of the edge points do get brought back, give players the option to choose "a few edge points from exploring" OR " a few edge points for PKing." That way everyone gets to have and eat their cake. You can't do both. And don't make the PK goals level based. Just make it like retrievals. 5, 10, 15, boom done. That way you won't have veterans holding certain low/mid PK ranges hostage for extended periods of time, although it would still be expected to some extent because of certain builds shining at those ranges. People who are good at one but not the other, which I think would cover a large portion of the playerbase, would love this. Too crazy? What do you think? Thanks for chiming in here.
Big thanks to Scar for dropping us a line and letting the players know he's listening and considering. That little bit of text goes a long long way.
-cheers
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N b M | Thu 12-Jan-17 03:25 PM |
Member since 29th Sep 2005
444 posts
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#66220, "This is good"
In response to Reply #29
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Just glance at averages for PK across the board and set that as the max edge points you get (doesn't have to be a whole bunch).
Same with observation.
The point is to not max out via grind, but offer enough to give SOME customization.
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N b M | Thu 12-Jan-17 03:48 PM |
Member since 29th Sep 2005
444 posts
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#66221, "Followup"
In response to Reply #30
Edited on Thu 12-Jan-17 03:49 PM
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And honestly, PK is as much a part of the game as everything else, and we want players to participate...
So instead of total PK wins awarding edge points (10 points for every 10 pk wins up to 50 total)
Would you guys consider awarding edge points for pk participation?
10 points for every 10 pk completions? (win or loss)
Get 50 PK wins you get 50 edge points* Get 50 PK loses you get 50 edge points Get any combination of the two 25 wins and 25 losses you get 50 edge points
This would encourage pk and award participation in that great aspect of the game without re-enforcing the rich get richer worry.
This is of course scale-able, small edge point amounts awarded as it adds up, just like commerce.
*just using 50 edge points as an example, we don't know what's worth what
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Murphy | Thu 12-Jan-17 04:46 PM |
Member since 30th Dec 2010
1639 posts
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#66224, "Re: rich become richer"
In response to Reply #27
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I think I'd be speaking for the majority if I said: I don't mind if everyone else gets many edges, as long as I get them.
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-flso | Thu 12-Jan-17 07:03 PM |
Member since 02nd Oct 2007
296 posts
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#66225, "Here is what you miss re: PK never needing encouragemen..."
In response to Reply #27
Edited on Thu 12-Jan-17 07:13 PM
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I am one of the people that used to play long-lived characters, heroes, cabal leaders, a lot of them were rewarded, 0 complaints from the playerbase as far as I know in terms of driving away ppl and so on, and I focused first and foremost on PK.
I stopped playing when the edge changes happened, specifically when PK no longer contributed to them as did many others that I personally know, and used to play the game with (either as adversaries or allies).
The core issue is that many skills in the game are broken without specific edges. You can interpret broken in subjective ways, but a few of the interpretations that most often come up for me are: entirely useless in PK, tedium and more tedium and not fun. By taking away edge points from PK, you are making me and the others who *enjoy* PKing _jump through tedium hoops_ to make these skills usable. We can argue back and forth about the skills, but the fact remains that *we have been conditioned through the years* and that conditioning was suddenly pulled from under our feet. We are simply not willing to waste time in things that we've always deemed *not fun* in order to restore a level of fun that we used to take for granted. You can always fix the skills of course, but 1) there's too many of them 2) hard to agree on what/how and *if* skills should be fixed 3) all of that rests on the IMM-side. Edge points from PKs *put that decision-making power in our hands*. We could craft the *CF we wanted to play*, to a certain extent.
Another issue is that edges contributed to the subjective flair of the character. That idea that all the hours we're putting into the character translate into something that's more than ephemeral, something unique. You can call it "a build", "an avatar" or whatever, but it comes down to a set of edges. Since we're good PKers and we enjoy PKing, the feedback loop was *short* and *rapid*. Fun led to more flair which led to fun and more flair and so on. That made the game *ADDICTIVE*.
Yet, you don't seem to grasp this. Instead, you (and others) keep reiterating fallacies like "the rich become richer, it's even harder for the bottom to catch up". There is no catching up PK-wise for someone in the bottom, edges or not. It boggles the mind that an IMM (and I assume experienced player) would think otherwise.
Finally, the proof of the pudding is in the size of the playerbase. How did these changes work out for you? Do you enjoy playing CF with sub-10 to 20 at most players? Is the bottom catching-up now?
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Lhydia | Thu 12-Jan-17 08:00 PM |
Member since 04th Mar 2003
2391 posts
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#66227, "There were 37 players on last Monday night. "
In response to Reply #34
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Murphy | Thu 12-Jan-17 08:04 PM |
Member since 30th Dec 2010
1639 posts
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#66229, "Agree with all except one part"
In response to Reply #34
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where you say you never stirred complaints from the playerbase. You Auldr re-think that statement.
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-flso | Thu 12-Jan-17 08:36 PM |
Member since 02nd Oct 2007
296 posts
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#66231, "RE: So let me get this straight"
In response to Reply #39
Edited on Thu 12-Jan-17 09:05 PM
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>You quit CF that long ago, and yet you come back here to try >and convince us to make changes to a game you don't even play >anymore so that you *might* come back? Its hard to take your >opinion seriously when you don't play in the current dynamic. >Perhaps give it the ole college try and see if its really as >horrible as you think it is.
I don't know if *I* will come back, but I'm pretty sure others will. I did give it a try (as I've posted before) with a few short-lived characters and it was as horrible as I imagined it would be. To understand my point of view, you need to compare my impression of the game, as conditioned over a decade of playing, with CF as it stands after the edge point changes:
Maybe, CF with the changes *examined in isolation*, seems quite nice to you. But really, you're dealing with addicts on withdrawal here. Whatever flexibility in terms of adaptation to game changes existed, was spent long ago on things like the playerbase getting halved then halved again, cabal changes, IMM changes, skill nerfs and so on. Adapting to this new CF, especially when the idea of the old CF was so strongly reinforced, is not an option.
> >You are also essentially validating the point of the "rich >getting richer" argument with this statement: > >There is no catching up PK-wise for someone in the bottom, >edges or not. > > >So why would we make it even more difficult for "bad players" >to have a chance vs the "good players" by making said "good >players" even more powerful as a reward for killing said "bad >players"?
They would get pk edges from killing *all* players, not just "bad" players. You seem to imply that somehow everyone would focus on the bad players and hound them out of the game for those nice edge points. Yet, in all the years that we had edge points from PK, was that an issue? From what I've seen it only became an issue when the Twist leak happened and ppl *felt* as if they had to *level sit* so as not to miss the edges *tied* to that level-sitting. And even then, I would bet money that there was a limited number of people that did this. High quality players, me among them, played their characters *holistically*. They cared about such things as IMM comments on their PBFs, cabal statistics, cabal leadership/retrievals and also making the game fun by roleplaying their characters. One could say, there already were *checks and balances* built-into the game to discourage the behaviors that you deem anathema.
Regarding the # of PKs by level tier, I've said before that this was a stupid mechanic. You could have removed it, yet you threw out the baby with the bathwater.
> >Im not saying that there isnt a possible happy medium that >could exist for giving EP for PK wins, but it sure as hell >wouldn't be something anywhere close to the old method that >supported multi-killing the easiest target you could at a >level bracket to get the points.
So if you feel so strongly about this, make multi-killing not an option for PK edge-points. It sure as #### seems easier and more prudent to me (small iterative changes to better evaluate their causal effects) than flipping the switch on the entire thing.
To avoid any confusion, when I say bring back edge points from PKs, I refer to the edge points one got every number of kills irrespective of levels. Not to the edge points tied to # of kills by specific level tiers. It might not seem so, but there's a big difference in the sort of behavior these two mechanics encouraged.
And to end this, as I said countless times before, CF was and is a PK game with enforced RP. Not a RP-game with PK as the icing on the cake. Every attempt that was made to mess with this, has turned out badly. Edge points from PKs is just one way to have a nice feedback loop going, from the core aspect of the game. I am pretty sure there are others, but they're all gonna have to be tied to player killing.
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TMNS | Thu 12-Jan-17 08:40 PM |
Member since 10th Jun 2009
2670 posts
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#66232, "Just deny anyone who multi-kills. Boom. NT"
In response to Reply #40
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-flso | Thu 12-Jan-17 09:32 PM |
Member since 02nd Oct 2007
296 posts
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#66234, "CF isn't Hello Kitty, no need to deny anyone"
In response to Reply #41
Edited on Thu 12-Jan-17 09:35 PM
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just don't *encourage* it. In the past, IMM comments on the PBFs and community feedback/criticism and ridicule were used as leverage. Not to say that there weren't people who didn't give a #### about any of this, and kept doing their own thing, but *gasp* they weren't the majority, not even close.
In fact, I dare say that assholes *do have their place* in CF. Newbies have to learn to deal with them, and thus get stronger which increases the odds of them becoming longterm players. CF is a PK game, there is no solution to the multikilling thing. People have to learn to deal with it, and they're better off having done so. That's even assuming that such a thing as newbies exist in today's CF, and we're not just a group of people that have been playing the game for multiple years.
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Onewingedangel | Fri 13-Jan-17 01:54 AM |
Member since 22nd Jul 2009
447 posts
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#66250, "The problem with this is"
In response to Reply #43
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It was encouraging multi-killing. I would be all for some system that rewards edge points for PK, but how it was before, and especially after specifics were released, encoured the level sitting and multikilling to maximize your edge points. That was a huge issue, and I'm sure big reason they did away with PK edge points. Now instead of declaring the imms did something wrong, so that some group of players you know might possibly maybe think about coming back possibly, you could offer up some solution in the happy medium, one that helps everyone enjoy the customization and sense of achievement that comes with edges, but doesn't put those players farther behind while also encouraging people to kill that noob over and over to farm EP's.
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Kstatida | Fri 13-Jan-17 07:22 AM |
Member since 12th Feb 2015
2214 posts
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#66271, "Amazingly, there are A LOT of newbies playing now"
In response to Reply #43
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I feel bad in like 50% of my PKs.
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Oldfag | Thu 12-Jan-17 09:34 PM |
Member since 12th Jan 2017
49 posts
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#66235, "Ok"
In response to Reply #39
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No maybe. I will be back when there will be a way to counter your favoritism and play with pet shop boys on the same terms.
PK rewards is that way.
And you should listen better what players who have left are telling you why did they leave. You have your opinion, we have your online, decreased to zero sometimes.
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TMNS | Thu 12-Jan-17 10:56 PM |
Member since 10th Jun 2009
2670 posts
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#66241, "Lolz. Player numbers have increased the last couple mo..."
In response to Reply #44
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Nice attempted troll though.
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Murphy | Thu 12-Jan-17 11:04 PM |
Member since 30th Dec 2010
1639 posts
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#66242, "A man gets used to everything."
In response to Reply #50
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People are adapting to the new regime. Difficulty in getting edges has contributed to your own playtimes, and you cannot deny it.
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TMNS | Fri 13-Jan-17 01:06 AM |
Member since 10th Jun 2009
2670 posts
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#66246, "Lol no."
In response to Reply #51
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I played more in the new system (Bron had 168 hrs!) than I did in the old system the last year.
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Bemused | Thu 12-Jan-17 10:04 PM |
Member since 15th Oct 2013
665 posts
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#66236, "RE: So let me get this straight"
In response to Reply #39
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Apart from all the nonsense -flso was spouting, if reintroducing EP for PK is enough to bring -flso back to CF then that in itself is a very strong argument against such a reintroduction.
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-flso | Thu 12-Jan-17 10:19 PM |
Member since 02nd Oct 2007
296 posts
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#66238, "Bemused is angry I got my hands on his Hell .XLS"
In response to Reply #45
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that was being passed around behind-the-scenes.
You're a better man than me Bemused!
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Bemused | Thu 12-Jan-17 10:48 PM |
Member since 15th Oct 2013
665 posts
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#66239, "There are many differences between us"
In response to Reply #47
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But the main one is that I stop trolling forums of games once I stop playing that game. It speaks volumes about the kind of person you are.
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Kstatida | Fri 13-Jan-17 07:26 AM |
Member since 12th Feb 2015
2214 posts
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#66272, "He still plays"
In response to Reply #48
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laxman | Thu 12-Jan-17 11:39 PM |
Member since 18th Aug 2003
1867 posts
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#66243, "3 points"
In response to Reply #39
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1.) the game doesn't have to be all about hero. Lower level PK and explore bonuses created incentives to not power rank.
2.) the broad spectrum of the original edge point system was so you could do A and B and get mini bonuses without doing C and D. Or do all. I loved that tge old system let you play without needing manual imm nudges, the current system is heavily tilted that way.
3.) if your concern is multi killing to farm EP switch it from 10 kills to 10 different PCs killed.
Honestly I think the best/easiest fix is to bring the old system back. Switch kills to unique players, and put a cap on total points so you can get them in a ton of ways but you can't max all of them.
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TMNS | Fri 13-Jan-17 01:07 AM |
Member since 10th Jun 2009
2670 posts
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#66247, "Why do you need to get rewarded more than you already d..."
In response to Reply #52
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Real talk.
Why? Because we "like it"?
Well ####, I like executioner's grace. Does that mean all my characters should get it?
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incognito | Fri 13-Jan-17 03:23 AM |
Member since 04th Mar 2003
4495 posts
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#66255, "I can't play any more either but"
In response to Reply #39
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I like to think that reduces potential bias in my views.
Personally I think edges are good for the game. Some need toning down. Some of the ideas suggested sound good. Eg points for pk losses as well as wins. I could argue that pk losses are often a proxy for rp.
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Oldfag | Thu 12-Jan-17 10:11 PM |
Member since 12th Jan 2017
49 posts
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#66237, "Bottom catching up"
In response to Reply #34
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>Is the bottom catching-up now?
Actually, it's the game for the bottom now, who can't do #### without imms boosting them. Everyone else has left, with rare exception of masochists who can't fight their addiction.
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Oldfag | Thu 12-Jan-17 08:58 PM |
Member since 12th Jan 2017
49 posts
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#66233, "No. PK edges are counterfavoritism measure."
In response to Reply #27
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Favoritism is the worst thing that happening in CF. No matter what you say, it's there. Immexp to some player over and over again, boosting their characters, and zero to other players is why a lot of us left.
With PK edge points, we could stand against that and play on the same ground (except for extra spells, legacies and etc, but that were tolerable). After removing PK rewards it became too ugly.
Yes, some of us still could make 100-5 PK score, but the sense of unfairness is what drove people off.
You may claim that you don't have favoritism, but everyone knows you do. And only imms are deciding who are "good" to deserve power. For any game that's a miserable fate, and 1 player online sometimes should have prove it a long ago.
But as someone said below, it's good that Scar began to listen. There is a chance for yet.
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TMNS | Thu 12-Jan-17 10:55 PM |
Member since 10th Jun 2009
2670 posts
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#66240, "HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA. "
In response to Reply #42
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I needed this laugh, thanks.
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Onewingedangel | Fri 13-Jan-17 01:59 AM |
Member since 22nd Jul 2009
447 posts
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#66251, "I feel like I should know who oldfag is... "
In response to Reply #49
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I know it's a new account, but damn does your style of bitching and complaining seem familiar.
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Oldfag | Fri 13-Jan-17 03:27 AM |
Member since 12th Jan 2017
49 posts
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#66259, "With playerbase of 50 disabled is not that hard to gues..."
In response to Reply #56
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Lick harder, maybe you'll get you title now.
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Onewingedangel | Fri 13-Jan-17 05:56 AM |
Member since 22nd Jul 2009
447 posts
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#66262, "RE: With playerbase of 50 disabled is not that hard to ..."
In response to Reply #59
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"If you hate what CF is this much, why are you here either playing or spending this much time creating drama on the forums? What this excessive posting (essentially spamming) is doing is probably having the exact opposite affect of what you are trying to accomplish if you are genuinely trying to be helpful.
I would also suggest that if you are really trying to be helpful that you open up the hearing the idea of others instead of just covering your ears and replying Lick more butt when someone disagrees with you.
Not every idea is a good one, and not every idea is a bad one. If its impossible to have a legitimate back and forth discussion with someone then suddenly no matter how much potential merit their ideas have, you are almost forced to write them off as bad." - Destuvius
But seriously, do you even know who I am? I used to have zero impact on this game. The most immxp any of my characters have ever had outside of role exp is my last, Sephira. Before that, my presence was limited to lowbie murder rangers and a failed attempt of every other class. Yet here you are, thinking everyone playing is an "Imm pet."
If you really have a problem with it, and want to play but don't like the state of it, start an actual discussion. An actual conversation. You're just being a spamming #### right now, and it gets no one anywhere. If someone disagrees with you, reply with points of why you think your idea is a good one, and most people here will do the same. You're only making your idea look worse by acting this, seriously.
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Oldfag | Fri 13-Jan-17 06:30 AM |
Member since 12th Jan 2017
49 posts
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#66263, "Dude, stop your paranoia"
In response to Reply #60
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If I would hate CF I wouldn't post and wouldn't care about the situation. Also I wouldn't answer to the trolls like you.
But I always loved CF and I still dream that CF will become what it once were, before some smartass came to destroy what Valg and others were creating for years. And no, I'm not fanboy of Valg, I didn't like him as a person, but his contribution is amazing.
So calm down, stop bitching and try to see the picture from someone else point of view.
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Onewingedangel | Fri 13-Jan-17 07:11 AM |
Member since 22nd Jul 2009
447 posts
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#66268, "Lol, I'm done"
In response to Reply #61
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I'm sure you'll be back under your bridge before long, anyway.
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Oldfag | Fri 13-Jan-17 07:20 AM |
Member since 12th Jan 2017
49 posts
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#66270, "Don't let the door hit your butt."
In response to Reply #62
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You've came to troll and got pwned. Next time try to respect others and their point of view instead of being an ass from Dios.
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Onewingedangel | Fri 13-Jan-17 02:02 AM |
Member since 22nd Jul 2009
447 posts
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#66253, "Heh"
In response to Reply #18
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Likely not exact, but I don't actually know latin myself, so google translate had to work.
As far as I am concerned, a new copy of the dispute. Nice.
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KoeKhaos | Wed 11-Jan-17 01:42 PM |
Member since 04th Mar 2003
400 posts
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#66209, "Believe it or not, but some of us actually enjoyed grin..."
In response to Reply #10
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I love exploring even places I mostly know.
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Murphy | Wed 11-Jan-17 08:23 PM |
Member since 30th Dec 2010
1639 posts
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#66212, "Me too."
In response to Reply #19
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Grifter | Tue 10-Jan-17 10:55 PM |
Member since 17th Dec 2015
13 posts
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#66190, "High level of customization was a core strength for cf...."
In response to Reply #0
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I don't know how customization became a four level word for CF, but here we are...
Give edge points for all things that contribute to the longevity of the game.
Cabal Stuff: Cabal induction, cabal warfare, leadership, x hours in cabal 100, 200, 300.
PVE: Give edge points for core mobs that are difficult to fight/kill. The problem some of the staff had with obs xp, was that people were gaming it by just running around looking at #### and fleeing. Killing Thar archmages for edge points is a lot different than making a ghost run and running around looking at #### for obs/explore.
Con Loss/Aging: Time and again we've heard the staff say, we like long lived chars. Why not give edge points for successfully playing a char to con loss? Edge points at losing 5 con, 10 con 15 con... cause if you are dying that ####ing much, you clearly need some help. I don't know about rest of the base, but I like seeing chars like Brondalorm that keep trucking despite the odds and repeat deaths.
Roleplay: This is the slot for that unicorn everyone keeps talking about, I think they call it Imm xp?
Pk: Bring back edges for pk, cap it to X amount of edge points. Remove tiers because they promote level sitting and multi-ikilling.
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N b M | Wed 11-Jan-17 12:16 AM |
Member since 29th Sep 2005
444 posts
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#66191, "Exactly, big ol' seconded!!!"
In response to Reply #4
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incognito | Wed 11-Jan-17 12:54 AM |
Member since 04th Mar 2003
4495 posts
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#66192, "RE: High level of customization was a core strength for..."
In response to Reply #4
Edited on Wed 11-Jan-17 12:56 AM
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More edges is good imho but I don't think some of the specifics of what you suggest are that fair.
Uncaballed characters get shafted, since they'd miss out on the major source.
Also giving loads for killing tough mobs screws characters that don't have loads of allies.
I like the idea of rewarding significant con loss. It would need to sensibly allow for people who buy back lost con though.
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Athioles | Wed 11-Jan-17 01:13 AM |
Member since 09th Jan 2011
392 posts
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#66193, "I don't think it's bad to encourage people to join caba..."
In response to Reply #6
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They are what's best for the game and it's direction imo.
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Saagkri | Wed 11-Jan-17 01:25 AM |
Member since 17th Jun 2014
801 posts
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#66194, "RE: I don't think it's bad to encourage people to join ..."
In response to Reply #7
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There's a fine line between encouraging people to join cabals and making non-caballed chars pretty ineffective.
I mean don't cabal powers, EQ, IMM exposure, leadership opportunities and and edge points for retrievals already encourage people to join cabals?
I'd rather not penalize non-caballed chars even more. If you let people play the chars they want and have fun with...at least they are playing.
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Murphy | Tue 10-Jan-17 10:23 PM |
Member since 30th Dec 2010
1639 posts
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#66188, "Immxp? What immxp?"
In response to Reply #0
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I haven't seen any almost since 2015.
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Athioles | Tue 10-Jan-17 10:30 PM |
Member since 09th Jan 2011
392 posts
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#66189, "That's really the issue."
In response to Reply #2
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i remember imm's being vocal at the time about being sure to hand out more and maybe they did but for those of us who play on the US nightshift it's non-existent.
I'd like to take this time to thank whoever has been rating roles so promptly though. That's been great.
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Kstatida | Wed 11-Jan-17 05:20 AM |
Member since 12th Feb 2015
2214 posts
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#66197, "RE: That's really the issue."
In response to Reply #3
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>I'd like to take this time to thank whoever has been rating >roles so promptly though. That's been great.
Seconded. Dude's been awesome.
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Onewingedangel | Tue 10-Jan-17 10:17 PM |
Member since 22nd Jul 2009
447 posts
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#66187, "RE: Imm xp and edge points."
In response to Reply #0
Edited on Tue 10-Jan-17 10:17 PM
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>Immxp seems even rarer than it was before the changes. Would >you consider upping the points that comes from getting imm xp >from an imm who you've never received it from before? I don't >think anyone is getting over 1k to even really benefit from >it. > >Also would you consider adding a moderate amount of xp for >cabal induction? As it stands now most of my characters can't >take an ideal edge even with 1400 role xp and some commerce. >10 retrievals can take a long time depending on the cabal and >hoping for a last name/leadership/tattoo seems cruel and >unusual punishment. > >I understand the desire to reign in edges but from my >experience across multiple characters this may be going too >far.
I agree with the entirety of this post. I understand 30 edges is too many, but honestly, as a leader with over 200 hours and role exp edge points, and a bit of imm xp, I had two edges, one of them being extra training. I still couldn't even get the edge I wanted, either. Oh, and it wasn't until over 200 hours I got imm xp for the first and only time.
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